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Ankhwearer

Pathfinder
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Posts posted by Ankhwearer


  1. Does the key inspiration for this one-world game (Eve Online) have any quests? I didn't think it did.

    The point is to drop dependencies between professions so that items from around the world are needed by high end craftsmen. That creates demand, which creates PCs that send other players on "quests".

    For instance, Cooking really isn't possible until you have a range of vegetables. Which means a farmer nearby needs to make that and trade. Which means that farmer needs to get seeds from around the world from explorers, again through trade. And trade only safely occurs once companies build bases--which we are still in the early stages of. And, back to cooking, that solves a lot of the vitamin problems early pathfinders deal with.

    Pretty hard to see the big picture of how the economy works on day four.


  2. 2 hours ago, Isak Ashenfell said:

    There is no point to going through the effort of gathering all the ingredients for cooking if youre just going to be hungry again in 15 minutes,or you can just respawn with no penalties.This needs to be looked at

    You aren't actually scratching the system very deeply.

    The integration of this with farming is pretty deep. And the farmers will need to trade with explorers for the seeds they gather around the world. There is a whole economy that can't really function until companies build bases for such trade to safely occur.


  3. 2 hours ago, XiViX said:

    vitamins are fail and so is the amount of food you must eat okay no one is digging the vitamin and food system. take it out. you get a stat the reduces vitamin depletion and then you cant eat food cuz you'll die of max vitamins

     

    The whole point of this is to enable the cooking system some relevance. It's "stupid" because you have no one in your company that is taking up cooking skills.

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