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6Xero9

Pathfinder
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Posts posted by 6Xero9


  1. 1 hour ago, Realist said:

    meaning even if you were a mega and for some reason I got on at the right time I could one shot all of your galleons because of the summoning sickness. Sounds fair to me

    Not the reason I was bringing it up, it's the fact that the rendering from numerous ships popping out of nowhere would cause issues.

     

    15 minutes ago, Badkebab said:

    I don't think the ship configuration variety is an issue to be honest

    That's also just numbers stored in a database.

    Each piece on a ship has stats, a potential color scheme, and again, configuration in how they're put on.


  2. 5 minutes ago, DeliaHaze20 said:

    what does have higher quality gear have to do with building in an underwater cave? and yes can have a main base in the cave we did that in ark and are you aware that atlas was supposed to be an ark DLC?

    Do you have Atlas? If so, you should be aware of the annoyance of having to gather all the different types of materials needed for higher quality gear, You also need a decent amount of said materials for an entire ship to get upgraded, that and the pieces can be rather bulky, this equates to wanting a shorter travel distance for crafting the pieces and bringing them to the shipyard. 

    And since you'd already have a place for tames, ships, shipyards and farms above ground, storing materials in the cave would just be more of an annoyance than anything really.


  3. An animal with numbers attached to it for stats is easier to store than a ship with a plethora of configurations using just the base ship components before factoring in things like players building other structures on the decks for protection and whatnot. Not to mention the issue of crews.


  4. 6 minutes ago, DeliaHaze20 said:

    ok buddy listen they can still add underwater caves it doesn't matter if it frees up land or not it is still fun and cool to have a base underwater and if you played ark you would know 

    how awesome it is to have one.

    Except this ain't Ark. No-one would have a main base in an underwater cave unless they don't have any plans to have tames, farms, or ships.


  5. 16 minutes ago, DeliaHaze20 said:

    im just saying an underwater cave can be practical and fun, of course, you will need ships it is a core aspect of the game.

    And I'm saying the reason of freeing up land isn't going to play a part in caves being added as land won't be freed up.


  6. Just now, DeliaHaze20 said:

    highly doubt it and if it can the devs can fix that.

    So what you're saying is, people are still going to need their surface ships because that's going to be the primary way of fighting, not to mention easier to replace than a high level tame. Which results in companies still needing to build on land to ensure their ships have a safe place to be parked, built and repaired.


  7. 2 minutes ago, Realist said:

    Uh, that is what submarines are for. Different type of ship and a different type of home. It would bring some variety

    You mean the small things that hang off ships like Galleons, Brigs and Schooners and have 0 offensive capabilities?


  8. 15 hours ago, Realist said:

    either way if there were more underwater caves, this would actually free up a lot of land.

    Realist, you seem to forget that it wouldn't because of the very obvious need of a safe place to park and build ships...


  9. 2 hours ago, boomervoncannon said:

    Let’s all agree that the important thing here is that I shouldn’t have to do a lot of math. Math feels like work.

    Ok, so here's a simple question for you: Is it faster to take the speed hit from full crates, or is it faster to make multiple trips?


  10. Basically, instead of having the SotD spawning as the AI enemy in grids unless tied to an event such as the kraken or something. Instead, what would be better is if there were AI Pirate Hunters/Privateers/Royal Navy or w/e that would also fight against the future wild pirate encampment ships they happen upon. This would let players observe a nautical battle and wait for an opportune moment to strike, or provide a way to evade unwanted pursuers. It could also be a way to allow players to be slightly sneaky if they happen to design a ship to look like, say, a Royal Navy schooner. Thus making it so the spyglass would have more use due to needing it to ascertain if a ship is an AI or player, because as it is, the stark difference in ship design doesn't leave much room for doubt on if a ship is an AI or Player.

    • Like 2

  11. 9 minutes ago, zottel said:

    1. you may Not know but actually Pirates only Attacked unarmed trading ships And Most of them Never actually fired a cannon or Gun at all. Also you Maybe missed it, but if you take a Super close Look in the Trailer you can this 5 Header lizard in the background or the Fire elemental. I know Hydras were almost extinct in the pirate area but Trust me they existed ^^ im Fine if You Tell me you played 1k hours And you opinion changed while playing but i cant See a reason to Play that much if i just Dont like the Game. Sound to me like eating Grass, tastes like shit but it may taste better After 1k hours. 

    I guess you're just ignorant as to what advertising a pirate themed game normally entails... Let's put it this way: How prominent was the animal taming in Sid Meier's Pirates!? 

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