Jump to content

BranTuna

Pathfinder
  • Content Count

    11
  • Joined

  • Last visited

Posts posted by BranTuna


  1. Victory Coins

    This idea sounds wonderful! maybe these could be integrated into the Player Shop, with Blueprints in the Player shop for exchanging said coins for, per say, Resource Bundles, Varying Equipment Blueprints, or even Tames! The Ship Capture System could be integrated into the Claim System, and along with future improvements to said claim system, the results would be fun indeed!

    Rants

    I understand that you dislike the Pre-Built ships Idea that the Devs are working on. I assure you, this does disappoint alot of players. However, their plan was to make the Player-Built Ships the apex ships, while providing viable alternatives for quick and easy Ships with varying purposes. Consequently, they have to go with a faster approach in order to actually finish the game, hence the Prefabs. That is not to say that future prefabs rolling out won't have customization options, and the devs have promised us they will, but Complete Customization comes with way too much time in development, and puts way more strain on servers, singleplayer, and the like than the average player thinks, and this fixes that. So it isn't that the devs can't code these in, it's that it would take too long, it would take too much time off of bugfixing and the like working on other projects and optimizations in the game, and every Customizable Ship puts far more strain on the system than a prefab one does, even a customizable prefab.

    This is the direction that ATLAS is heading in, so that they can finish up the development and achieve a full release. I'm just telling you these things so that you understand, so please don't shoot the messenger. 🙂


  2. On behalf of the Devs, this issue is a bug. Please post it in the Bug Reports:

    [Bug Reports]

    Be very specific, include all the info you can. This is the best way to let the devs know when something is wrong.

    I understand your frustration, and I can tell you that by the next update, the Devs will have addressed this. Early Access can be frustrating, but the Team is back, and I can assure you that they are working on it.


  3. Preset Market Trades for Single Player!

    Ever since Markets were released, I've incorporated them into every town and city build I've made. However, in Single Player, there just sitting there, part of the background, collecting dust. I want to use them to make gold, just like they do on servers! And so, may I present: Preset Trades! Procedurally Generated Trades that automagically show up in the Market UI on any and all Single Player grids! Generated on placement, these Trades generate Resource Demands that vary depending on which biome the Market was placed! Here's an example:

    Step 1: Select A Resource From Current Biome to Offer a Trade, as Usual

    Step 2: Click Submit. There's no typing in Price Demands or anything, Trades will take 5-10 Minutes to be Automagically accepted for a Predetermined amount of Resources and Earned Gold Income. This also ties into my Other Idea: Single Player Wild Pirate Sea Fort Claiming! Not defeating Wild Pirate Ships at the Sea Fort in grids that contain Markets will cost you in Taxes! Put those Ramming Ships to good use, me mateys!

    - OR -

    Step 3: Accept a Procedurally-Generated Offer that appears in the Market UI every 15-30 Minutes, for Resources that are NOT found in your Current Biome. Amounts and Taxes are also Procedurally Generated. This option takes longer because it offers the advantage of getting non-indigenous resources without leaving the grid, so more time = balance.

    Note: All of these trade routes will be virtual. They will never physically appear in the world, as this is Single Player and that part is reserved specifically for Server Play, and rate of success depends on Difficulty Setting of both Server Settings and Grid Difficulty, and perhaps whether or not your grid's Sea Fort has been Claimed from Wild Pirate Ships. Wild Pirate Controlled Sea Forts generate Ships just like Islands do, with the type and amount also depending on the grid's Difficulty (3.0 will be easier then, say, 5.0), and they will spawn in a 360 degree circle around said Sea Fort, staying oh-so-close so as not to wander too far into your "Set-it-and-leave-it" Ship navigation path if crossing grids brings you close to a Sea Fort while venturing.

    I wanted to bring up this idea because, currently, there is no Official Server for PvE for North America, so I, like many other players, am stuck with Single Player. I enjoy having my own server, but it's not as fantastic as the HUGE map you get with Single Player, so there's more sense of adventure there (the equivalent server rental would cost way too much). Hence, this idea.

    Since Grapeshot announced that they are currently listening to their player base and actively working on the game, I'm back and ready for some Pirate Adventure! One can only hope that this game continues to grow, as it is entirely fun both with company, and without!

    Have fun out there,

    - BranTuna

    • Thanks 1
×
×
  • Create New...