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Paradigm

Offline raiding

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Just like Ark I'm already seeing Atlas being fundamentally flawed with how easy it is to destroy / take everything from players when they log off. Being able to be offline raided is a contentious discussion I don't want  to get into here, but I think the issue is how simple it is. Taking out a base or boat should require more than 1 person a casual 30 minutes and a shovel.

What kind of prevention do you think should be implemented to meaningfully hinder casual griefing? It should, at the very, least take a person time and resources to destroy things while you have no way of defending it. They want Atlas to have a big economy, or so they say, but it feels just like Ark in terms of logging in to nothing 100% of the time.

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