Paradigm 26 Posted December 26, 2018 Just like Ark I'm already seeing Atlas being fundamentally flawed with how easy it is to destroy / take everything from players when they log off. Being able to be offline raided is a contentious discussion I don't want to get into here, but I think the issue is how simple it is. Taking out a base or boat should require more than 1 person a casual 30 minutes and a shovel. What kind of prevention do you think should be implemented to meaningfully hinder casual griefing? It should, at the very, least take a person time and resources to destroy things while you have no way of defending it. They want Atlas to have a big economy, or so they say, but it feels just like Ark in terms of logging in to nothing 100% of the time. Share this post Link to post Share on other sites