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Marnotrawny

A few suggestions

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Hello everyone,

I don't know that anyone will read this but anyway I will leave it here, maybe someone get inspiration:

1. Claiming/Companies: 

In game big as this one we know that we must build everything like economy, army, self-sustainable way of life etc. But problem is that only few can make it, these few that acquire to claim island. From one point they made it right because game allow it but it make no sense. Very few of players claim almost all island for themselves and this is good strategy thinking but problem is that is game breaking thing. This very few ppl claim lands but they left them to conquer other. So results looks like this - hundreds of empty isles, and thousands of ppl on the rafts. What we reciving because of that - ghost world full of flags, no economy, no even small village or small town to feel this game. No economy, no barter - nothing.

As I wrote in other topic - If I may suggest 1 claim for player to live and thats all. For companies cancel all this nonsense and make it important for this game. Company as pack of ppl who will work for it starts, they will acquire more claiming flags with growing they company - with citizen, funds, importance, employees - whatever but making company brings benefits so it can be so easy to make and it should make ppl work for that.

2. Reason for play

When we start we are half-naked person. First what we do we gather resources to survive but then what? We have our first raft and everyone, thousands of players goes for they own place, island and company. We have few hundred isles but how many? 30k of players that give us few hundred players for small isle. What I want to say - game not provide us a way of not doing that, claiming land, starting company. 

My suggestion is to give players some other goals, want be a pirate than be, want to escort traders - go for it, do whatever you want and you don't need to make this claim thing - leave it for few but make it hard, so hard that 1 person can't do it and instead provide players some simpler way of life. Not everyone want to be governor but they who want it they must work for it as team not as 1, 2 ppl.

3. Giving ppl reason to gather in groups

Yesterday I was victim of piracy and as I feel bad about this on the other hand I feel really good - 2 ppl standing with guns wanting my goods. For now there is no reason to make ppl group. Want a boat - built it yourself, want even bigger one - again built it yourself. It's single player game style. 

My suggestion is that make game hard for ppl who want do it by themselves - hard not impossible. Give them benefit to stick together - want to have big ship do it with team, want bigger ship - have bigger team, want start company - have ppl to make it, want to grow you company bigger make citizens want to come to your city/company. What I mean now we have thousands of single players in multiplayer world. In that way world die very quickly because there will be no place for new players - what about players about 1 year, they will come and they will not stay because for them there will be nothing to looking for. Nothing to claim, nothing to achive. There will be no massive battles because ppl will be scatter around entire map, they will be no agreements worth for piracy because everything will be small, nothing to guard and no wars - because what we have now the biggest battle we will have is 1 ship with few ppl vs 1 ship with other few ppl, and who will have bigger ship.

Ofc it's only suggestion, nothing to make, only to consider or inspire. Thanks for reading and have a good time 🙂 happy sailing

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