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CypressFrost

Game Content-Tames/GameMechanics

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A few possible creature additions along with a more detailed explanation of painting possibilities.

Tames/Mobs:

Deer - could act as a passive tame, and passive gathering or a passive heal ability

Foxes - Cute, popular, passive tame, could "fetch" things, or act as an insulator. Would be exceedingly neat if they could wrap around a players neck like an Otter. 😉

Dogs - many breeds to choose from but I could easily see a type of herding dog, Pyrenees to help herd animals, Wolfhound to help hunt wolves and other large creatures, or German Shepard's as attack dogs.

Cats - could use to hunt rats, could also act as a insulator, could use as a small creature to snag other small animals, (kind of like a living bola).

Rats - Mob, aggressive, small and hard to hit, could infect with diseases

Goats - Good for milk and butter, passive tame, could be carried on shoulders.

Ferrets/Weasel - could fetch, dig and be worn for insulation.

Peacock - Shoulder pet, passive, could add a cooling affect, or a stat buff.

Hawk - Attack buff, also could be used as an attack pet to heckle other players or wild creatures.

Owl - Could also be used as a living bola, hunt rats, and add a cooling buff.

 

Games Content:

Blankets - could be used to warm baby animals or players could soak in water barrels to cool off baby animals.

Hay - used as bedding for baby animals to keep warm.

Fan - could be held by player and used to cool off baby animals.

Bottle - could use cows or goats milk to feed baby animals to increase imprint and to also emphasize the usefulness of tames.

Brush - could be used on horses and sheep alike, to increase affection points?, and also to groom the sheep to get higher quality wool.

Armor for Tames - could implement many different kinds of armor for tames, making them customizable with paints, and different quality's for designs.

Affection Points - could have an affection meter for tames, not just imprint on them for a buff, but an active meter to pet, groom and feed your tame for a lasting affection boost.

FOY potion for tames - a potion made in the the FOY used on tames to reverse them to their baby stage and enable them to be carried on your shoulders. Only select tames, and make it a complicated recipe.

Fashion - Obviously there will be more clothes, but an even more advanced design of clothes for male and female specifically. Basically clothes that can only be worn by each gender, and make certain designs only acquirable by quests and achievements. Make it something people can grind for. Maybe add buffs to them as well, or make it to where we can "enchant" our armor and clothes.

Paints/Dyes - we already have quite a few colors but many designs don't transfer all that well due to the small palette. Could also implement "special" dyes that have unique effects and designs. Like a galaxy dye, etc. Or for effects a "flashy" dye, a dye that would cycle through different colors. Make the cycles random, and popular "flashys" could have a lower restock in the shops or as a monster drop.

Poker - make a poker mini-game in taverns that allows players to bet gold, and can win a possible "pot", also allowing tavern owners to take a percentage of the winnings.

Bards - make it possible to play for gold, craft your own musical tunes.

Business Meter - allow a rating system between players, so when someone renegades on a deal, the wounded party can give them a certain number of points docked. This could also be used to reward company's, points could be given for good trades or when people in a company have been kind to new players or helpful in general. Could even offer rewards for certain point goals. 100 pts - special flag design 200 pts - company stat buff etc and so forth. It would help players to know who to trade with, who to avoid, and would promote players being helpful. Of course some company's might want to just be blood thirsty scalawags.

 

I'll add more as I think of them. 🙂

Edited by CypressFrost

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