Tivar 4 Posted February 5, 2019 PVA this expression is exactly going to the heart of the problem in Atlas PVE I totally agree, this PVE setting of the game is somehow encouraging the bad side of most players. Maybe it would be better to have rules like in ARK, just build and it is under your control, timers to materials. And then just block any player build ability next to special ressources and that's it. Share this post Link to post Share on other sites
Uueerdo 9 Posted February 5, 2019 (edited) 4 hours ago, FruitBatCat said: @Uueerdo Tbh my explanation didn't make much sense to even me when I read it this morning lol, luckily 2 other more sober posters stepped in to clear up the confusion, I refer to their better explanations of my point. Basically I'm saying it's bad game design where everyone in the system loses. Fair enough, I think at one time or another we've all thought we worded things better than we actually did. Though I think running out of content at the start of a two year early access phase is a bit more understandable and symptom of the phase, where a large portion of relatively new players being unable to access the content that is there is more due to the current design. Edited February 5, 2019 by Uueerdo Share this post Link to post Share on other sites