HelixU4 21 Posted January 26, 2019 (edited) Hey Pathfinders, So sometimes in once and a while a grid crashes with the following stackdump: "wild dinos were spawning in bad areas, causing collision checks to fail and the server to crash". ShooterGameServer.exe!FPxQueryFilterCallback::preFilter() (0x00007ff650918c70) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\collision\physxcollision.cpp:575] PhysX3_x64.dll!MultiQueryCallback<physx::PxOverlapHit>::invoke() (0x00007ffbeb1e03ac) + 53 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:406] Apparently Ark had the same issue before, searching for the top entry in the stacktrace, "ShooterGameServer.exe!FPxQueryFilterCallback::preFilter()", has lead to a thread from September 2016 (among many others), stating that "wild dinos were spawning in bad areas, causing collision checks to fail and the server to crash". Some said that -ForcreRespawnDinos would make it go away, but for me that commandline made it way worse. Anyone having the same issue and/or found any solution? Edited January 26, 2019 by HelixU4 Share this post Link to post Share on other sites