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HelixU4

Dinos spawning in bad ares, cause server crash

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Hey Pathfinders,

So sometimes in once and a while a grid crashes with the following stackdump:

 

"wild dinos were spawning in bad areas, causing collision checks to fail and the server to crash".

ShooterGameServer.exe!FPxQueryFilterCallback::preFilter() (0x00007ff650918c70) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\collision\physxcollision.cpp:575]
PhysX3_x64.dll!MultiQueryCallback<physx::PxOverlapHit>::invoke() (0x00007ffbeb1e03ac) + 53 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:406]

Apparently Ark had the same issue before, searching for the top entry in the stacktrace, "ShooterGameServer.exe!FPxQueryFilterCallback::preFilter()", has lead to a thread from September 2016 (among many others), stating that "wild dinos were spawning in bad areas, causing collision checks to fail and the server to crash".

Some said that -ForcreRespawnDinos would make it go away, but for me that commandline made it way worse.

 

Anyone having the same issue and/or found any solution?

Edited by HelixU4

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