mazen 0 Posted January 19, 2019 I might be a bit dense, but I don't seem to get custom blueprints to work in the DevKit. Here is what I did: * Created a new Item as child of the Water Reservoir * Created a copy of PrimalGameData_BP and added the new item to the "additional inventory component appends", with the PrimalInventoryBP_Smithy as inventory component class and the structure as Item, checked "force allow crafting" In play mode, it does not show up in the smithy however. Any ideas / hints? Share this post Link to post Share on other sites