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Speraves

Crash with Chinese characters at the end?

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Fatal error!



VERSION: 11.0 
UnknownModule!UnknownFunction (0x000000003f400000) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7ce332e34) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1273]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7ce2d31c2) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1181]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7ccead08b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2449]
ShooterGameServer.exe!GuardedMain() (0x00007ff7ccea7d4d) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7ccea7daa) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7ccead97a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7cf1888cd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd6b647e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd6c7aa251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd6c7aa251) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整⁤捁潴⁲呁䅌当潃瑮潲汬摥汐祡牥畂晦䍟ㅟ㈱਍慌瑳删浥瑯⁥畆据楴湯䌠楬湥䅴正潇摯潍敶਍

Anyone seeing anything similar? Anyone have a fix? @Jatheish any ideas? My server can't stay up. 300+ people can't play for more than 20 minutes. 😞

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Also getting this a bunch. 

 

F a t a l   e r r o r ! 
 
 
 V E R S I O N :   1 1 . 0   
 S h o o t e r G a m e S e r v e r . e x e ! U W o r l d : : T i c k ( )   ( 0 x 0 0 0 0 7 f f 7 c e 3 3 2 e 2 e )   +   1 4   b y t e s   [ h : \ y a r k u p d a t e \ e n g i n e \ s o u r c e \ r u n t i m e \ e n g i n e \ p r i v a t e \ l e v e l t i c k . c p p : 1 2 7 5 ] 
 
 S h o o t e r G a m e S e r v e r . e x e ! U G a m e E n g i n e : : T i c k ( )   ( 0 x 0 0 0 0 7 f f 7 c e 2 d 3 1 c 2 )   +   0   b y t e s   [ h : \ y a r k u p d a t e \ e n g i n e \ s o u r c e \ r u n t i m e \ e n g i n e \ p r i v a t e \ g a m e e n g i n e . c p p : 1 1 8 1 ]  
 S h o o t e r G a m e S e r v e r . e x e ! F E n g i n e L o o p : : T i c k ( )   ( 0 x 0 0 0 0 7 f f 7 c c e a d 0 8 b )   +   0   b y t e s   [ h : \ y a r k u p d a t e \ e n g i n e \ s o u r c e \ r u n t i m e \ l a u n c h \ p r i v a t e \ l a u n c h e n g i n e l o o p . c p p : 2 4 4 9 ]  
 S h o o t e r G a m e S e r v e r . e x e ! G u a r d e d M a i n ( )   ( 0 x 0 0 0 0 7 f f 7 c c e a 7 d 4 d )   +   0   b y t e s   [ h : \ y a r k u p d a t e \ e n g i n e \ s o u r c e \ r u n t i m e \ l a u n c h \ p r i v a t e \ l a u n c h . c p p : 1 4 0 ] 
 S h o o t e r G a m e S e r v e r . e x e ! G u a r d e d M a i n W r a p p e r ( )   ( 0 x 0 0 0 0 7 f f 7 c c e a 7 d a a )   +   5   b y t e s   [ h : \ y a r k u p d a t e \ e n g i n e \ s o u r c e \ r u n t i m e \ l a u n c h \ p r i v a t e \ w i n d o w s \ l a u n c h w i n d o w s . c p p : 1 2 5 ] 
 S h o o t e r G a m e S e r v e r . e x e ! W i n M a i n ( )   ( 0 x 0 0 0 0 7 f f 7 c c e a d 9 7 a )   +   1 7   b y t e s   [ h : \ y a r k u p d a t e \ e n g i n e \ s o u r c e \ r u n t i m e \ l a u n c h \ p r i v a t e \ w i n d o w s \ l a u n c h w i n d o w s . c p p : 2 0 9 ] 
 S h o o t e r G a m e S e r v e r . e x e ! _ _ t m a i n C R T S t a r t u p ( )   ( 0 x 0 0 0 0 7 f f 7 c f 1 8 8 8 c d )   +   2 1   b y t e s   [ f : \ d d \ v c t o o l s \ c r t \ c r t w 3 2 \ d l l s t u f f \ c r t e x e . c : 6 1 8 ] 
 K E R N E L 3 2 . D L L ! U n k n o w n F u n c t i o n   ( 0 x 0 0 0 0 7 f f d 6 b 6 4 7 e 9 4 )   +   0   b y t e s   [ U n k n o w n F i l e : 0 ] 
 n t d l l . d l l ! U n k n o w n F u n c t i o n   ( 0 x 0 0 0 0 7 f f d 6 c 7 a a 2 5 1 )   +   0   b y t e s   [ U n k n o w n F i l e : 0 ] 
 n t d l l . d l l ! U n k n o w n F u n c t i o n   ( 0 x 0 0 0 0 7 f f d 6 c 7 a a 2 5 1 )   +   0   b y t e s   [ U n k n o w n F i l e : 0 ] 
 Last Replicated Actor ATLAS_ControlledPlayerBuff_C_12
Last Remote Function ClientPlayAnimation

 

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