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V11 Server crash problem

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Fatal error!

VERSION: 11.0 
ShooterGameServer.exe!APrimalRaft::OnDeserializedByGame() (0x000000013fd087a0) + 15 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\primalraft.cpp:284]
ShooterGameServer.exe!UWorld::LoadFromFile() (0x000000014104765d) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:7363]
ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x000000013ff1a63e) + 164 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2396]
ShooterGameServer.exe!AShooterGameMode::InitGame() (0x000000013ff07dd4) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1021]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x0000000141044e06) + 45 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3408]
ShooterGameServer.exe!UEngine::LoadMap() (0x00000001410127cd) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356]
ShooterGameServer.exe!UEngine::Browse() (0x0000000140ffbc2b) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888]
ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x000000013fed9349) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2959]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x000000013fee614a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335]
ShooterGameServer.exe!UGameEngine::Init() (0x0000000140e4eb66) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735]
ShooterGameServer.exe!UShooterEngine::Init() (0x000000013fed20af) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396]
ShooterGameServer.exe!FEngineLoop::Init() (0x000000013fa381ac) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2115]
ShooterGameServer.exe!GuardedMain() (0x000000013fa37ca2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013fa37daa) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013fa3d97a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x0000000141d188cd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000771b59cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000773ea561) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000773ea561) + 0 bytes [UnknownFile:0]
 

1.thumb.png.0bb5e486fe9beb25151cc8bb765fb728.png

 

The server crashes when it loads into this location.

how to solve it?

 

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Did you change the pw in your settings? Could be the problem after update your redis resett it sometimes so just check in redis.conf if its correct

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9 hours ago, Flauschi82 said:

Did you change the pw in your settings? Could be the problem after update your redis resett it sometimes so just check in redis.conf if its correct

I run a 5x5 cluster

This problem affected my four servers

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