Lethality 2 Posted December 28, 2018 Ahoy! So far, I really dig the varied resources out there, and how that many types are usable as a "group" (i.e. Copper and Iron are both "metals") My question is, is there a benefit or difference in choosing to use one type of metal or another in a crafted item? Does it affect the quality/rarity? Item stats? I think they mentioned something in the initial PR blurb about quality of ingredients in food, so perhaps these are systems they are still iterating on. Any thoughts or theory crafting appreciated! Share this post Link to post Share on other sites
Caldrin 55 Posted December 31, 2018 Not at the moment... I guess they are planning something like that. Share this post Link to post Share on other sites
mizunami 40 Posted December 31, 2018 it does actually matter. if you find a fine quality blueprint, it requires 2 different types of the same materials. like metal, a fine metal sickle requried me to have 21 of two different types of metal. and the ygo up the more you get better. journeyman 3, etc et Share this post Link to post Share on other sites
Ucan_Kizmiaz 54 Posted January 1, 2019 10 hours ago, mizunami said: it does actually matter. if you find a fine quality blueprint, it requires 2 different types of the same materials. like metal, a fine metal sickle requried me to have 21 of two different types of metal. and the ygo up the more you get better. journeyman 3, etc et this fact of the matter is that the blueprint only asks for for 2/3/4/etc types of metal fiber hide yadda yadda yadda but it doesn't tell you what types whether tin copper silver ... and to get that straight: that goes for every blueprint better than common no matter whether it's for a structure a weapon a tool or armor. that's where it gets kinda (insert your choioce here) Share this post Link to post Share on other sites
Lethality 2 Posted January 4, 2019 On 12/31/2018 at 5:50 PM, mizunami said: it does actually matter. if you find a fine quality blueprint, it requires 2 different types of the same materials. like metal, a fine metal sickle requried me to have 21 of two different types of metal. and the ygo up the more you get better. journeyman 3, etc et I don't think that's really the kind of system I was hoping for. I'd love to see each resource type have properties of its own. That way, if I find iron and you find iron, there's a chance that someone's will have more desierable stats on it, which would translate to stats on the product it was used in crafting. Star Wars Galaxies, in other words Share this post Link to post Share on other sites
Long Dong Silver 4 Posted January 10, 2019 On 1/4/2019 at 10:38 PM, Lethality said: I don't think that's really the kind of system I was hoping for. I'd love to see each resource type have properties of its own. That way, if I find iron and you find iron, there's a chance that someone's will have more desierable stats on it, which would translate to stats on the product it was used in crafting. Star Wars Galaxies, in other words Yeah, thats not gonna happen in any game anytime soon most of the guys are over working on Crowfall though, thats probably your best hope Share this post Link to post Share on other sites