BurnerZA 0 Posted November 12, 2019 Hi Guys. Anyone know the correct syntax to use in theĀ "OceanFloatsamCrateOveride" and "TreasureMapLootTablesOveride" fields in the Server Grid Editor? I run a private 2x2 server for clan use and i would like to specify the loot tables for actual useful items. I have added the following lines in the game.ini to modify the fishing loot if anyone is interested: ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="PrimalInventoryBP_BaseMeatFishing_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1,bSetsRandomWithoutReplacement=true,ItemSets=((SetName="Misc",MinNumItems=5,MaxNumItems=10,NumItemsPower=1,SetWeight=500,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=250,ItemClassStrings=("PrimalItemResource_MagicMarrow_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_Oil_Fish _C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_OrganicPaste_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_BlastingPowder_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_Gunpowder_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_Sap_Honey_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_GoldCoin_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_FireGel_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_Gem_Diamond_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_Ingot_Iridium_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0))))) ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="PrimalInventoryBP_GenericFishing_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1,bSetsRandomWithoutReplacement=true,ItemSets=((SetName="Alpha Set",MinNumItems=1,MaxNumItems=4,NumItemsPower=1,SetWeight=500,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=250,ItemClassStrings=("PrimalItem_WeaponPistol_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=100,MaxQuality=100,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=500,ItemClassStrings=("PrimalItem_WeaponSniperRifle_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=100,MaxQuality=100,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItem_WeaponBlunderbuss_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=100,MaxQuality=100,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItem_WeaponSword_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=100,MaxQuality=100,bForceBlueprint=false,ChanceToBeBlueprintOverride=0))))) Share this post Link to post Share on other sites