Jump to content

Sign in to follow this  
BurnerZA

Floatsam & Treasure Loot Tables

Recommended Posts

Hi Guys.

Anyone know the correct syntax to use in theĀ  "OceanFloatsamCrateOveride" and "TreasureMapLootTablesOveride" fields in the Server Grid Editor?

I run a private 2x2 server for clan use and i would like to specify the loot tables for actual useful items.

I have added the following lines in the game.ini to modify the fishing loot if anyone is interested:

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="PrimalInventoryBP_BaseMeatFishing_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1,bSetsRandomWithoutReplacement=true,ItemSets=((SetName="Misc",MinNumItems=5,MaxNumItems=10,NumItemsPower=1,SetWeight=500,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=250,ItemClassStrings=("PrimalItemResource_MagicMarrow_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_Oil_Fish _C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_OrganicPaste_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_BlastingPowder_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_Gunpowder_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_Sap_Honey_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_GoldCoin_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_FireGel_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_Gem_Diamond_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItemResource_Ingot_Iridium_C"),ItemsWeights=(1000),MinQuantity=50,MaxQuantity=100,MinQuality=0,MaxQuality=0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0)))))
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="PrimalInventoryBP_GenericFishing_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1,bSetsRandomWithoutReplacement=true,ItemSets=((SetName="Alpha Set",MinNumItems=1,MaxNumItems=4,NumItemsPower=1,SetWeight=500,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=250,ItemClassStrings=("PrimalItem_WeaponPistol_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=100,MaxQuality=100,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=500,ItemClassStrings=("PrimalItem_WeaponSniperRifle_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=100,MaxQuality=100,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItem_WeaponBlunderbuss_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=100,MaxQuality=100,bForceBlueprint=false,ChanceToBeBlueprintOverride=0),(EntryWeight=250,ItemClassStrings=("PrimalItem_WeaponSword_C"),ItemsWeights=(1000),MinQuantity=1,MaxQuantity=1,MinQuality=100,MaxQuality=100,bForceBlueprint=false,ChanceToBeBlueprintOverride=0)))))

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...