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TNSEE

Skill Tree Revamp for Playability

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So, this patch skill change has basically broken the game as far as skill goes.  I'm all for specialization, as long as it doesn't impact your ability to play.  The way the skills are currently laid out ends up in hyper-specialization that makes players useless in 99% of the other aspects of the game, and frankly robs them of ability to contribute in other content which isn't fun.

In Atlas you NEED to be able to do the following to survive:

  • Fight
  • Craft
  • Sail

Thus I propose the skill point system be broken out into 3 sets of trees.

  • Combat  (Melee, Bows, Guns, Tarot)
  • Crafting ( Armor, Weapons, Buildings, Ships, Food / Medicine, Beastmastery)
  • Seamanship (Captaining, Pirate, Dance / Music, Artillery)

Each level you gain points in each of these trees so you can specialize in how you want to play, but not be totally useless.  You can still fight, you can still craft, and you can still be a useful part of a ship crew.

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