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Arisilde

Claim System Overhaul + Potential Settlement System

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The goal of this idea is to curb the rampant claim spamming, and also more fully integrate the claim flag system in with some of the other core game systems.

 

  • Players can only create one claim flag per 10 character levels, starting with the first at level 10.

    • Level 10 is fast and easy to get to, and insures players have at least a small investment into the game before they start claiming land, which has a significant impact on the rest of their server population.

    • This slows early game flag spam, and somewhat limits the ability of zergs to flood large areas with flags.

    • It incentivizes people going out exploring to find discovery zones and increase their max level in order to get more flags.

  • 3 quality tiers of flags, with increasing costs based on tier.

    • Tie the flags into resource progression. For example:

      • Tier 1 is wood and plant fiber.

      • Tier 2 is wood, hide, stone and metal

      • Tier 3 is planks, ingots, stone, and woven cloth.

    • Flags can not be damaged by players, but decay at a steady rate and need to be repaired. If they decay they are deleted. Each tier increases the natural decay time by 1 day. For example:

      • Tier 1 decays in 1 day.

      • Tier 2 decays in 2 days.

      • Tier 3 decays in 3 days.

    • Each tier flag gets a bonus to counter capture speed based on the tier of flag you are countering.

      • Tier 2 flags get a small bonus against tier 1 flags, and no bonus against tier 2 or 3 flags.

      • Tier 3 flags get a significant bonus against tier 1 flags, a small bonus against tier 2 flags, and no bonus against tier 3 flags.

    • Each tier flag gets an increased claim radius.

  • Add a land management skill tree.

    • This is where flags are unlocked each 10 levels.

    • Other skills could include increased claim radius, claim speed, flag durability, ability to craft alarms and other defenses, etc.

    • Tying claims to skill points further reduces a zerg’s ability to spam claims across the land, as it will require characters devoted to land management to get a large number of claims, while still allowing smaller groups to claim ample land to cover their needs as it should be relatively cheap for them to have one claim each.

    • Creates a more defined skill set for stay at home/governance type players.

  • Add per skill respecs, rather than only the entire character. Do it like Path of Exile, where you initiate the respec then have to confirm at the end once you’ve taken out all the skills you want. This will maintain the once per level respec system.

    • Allows players not to take points out of skills they want to keep when changing other skills.

    • This prevents issues with losing claim flag skills when trying to change other skills.

  • If a player respecs out of their claim flag skills, they get 5 minutes to manually go back and interact with their claim flags in order to reclaim them. Any flags not reclaimed by the end of the 5 minutes are destroyed.

    • This covers a player doing a full character respec and ending up with less available flags than before the respec. They then choose which to keep and which to let go.

  • Players should not be able to drop additional flags if they already have their max number of flags placed. They will need to manually deconstruct one of their flags before placing another.

 

Possible additional system:

 

Differentiate personal claims from company or settlement owned claims, allowing more versatility for players with land ownership.

  • No longer automatically incorporate all of a player’s claimed areas when they join a company.

  • Make claims able to be classified as a settlement, rather than just company owned.

  • Each settlement is governed by its own laws and taxes, independent of the company as a whole. Only the claims donated to the settlement are governed by these laws and taxes.

  • Allow settlements to be designated to a particular owning company.

  • Allow players the choice to donate claimed zones to their specific settlement, or the company as a whole.

  • Claimed zones donated to a settlement or company still count toward the player’s maximum placed claims.

  • Players can deconstruct any claim they have placed, including ones given to a company or settlement they are still a member of.

  • Personal claims, even by members of the company, can not be placed overlapping company or settlement claims unless they are set as donated upon placement.

  • When a player leaves a company, if the claim overlaps another company or settlement claim (other than others they have personally placed) it is deleted. If their claim does not overlap any other company or settlement claims (other than others they have placed), it reverts to a personal claim.

  • When a company is disbanded, all of its claims are deleted. Settlements remain, but no longer have a designated owning company.

  • Companies can not directly siege or take settlements from each other, the claims have to be removed and replaced as normal, then replaced with the new company’s claims and set up as a new settlement.

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