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    ATLAS Devkit Update: Blackwood & More

    Ahoy Pathfinders!

    A new ATLAS Devkit update is available!

    This latest update includes the Blackwood map as an example of how to create standalone maps, as well as all the latest content and additions to the game. The new map serves as an example for mod developers as a way to create their own unique ATLAS experience intended to be hosted on a single server. Take a look at the source files to see how we've created Blackwood and how it works.

    We've also uploaded an example of Blackwood to the Steam Workshop. It's the exact same as the DLC, so there isn't a need to download or subscribe to it, but for those of you who were curious, we set it up to show you it does work. You can check out Blackwood map as a mod here.

    The latest download of the Devkit can be found here: http://atlasdedicated.com/ATLAS_DevKit_v218.zip  ( torrent )
    ( MD5: 417f792608439e809d732e49af72ab3e )

    Additionally:

    The optional Ocean map sublevels can be downloaded from here: http://atlasdedicated.com/ATLASDevKit_OceanSublevels_v218.zip ( torrent )
    ( MD5: ff927974975e3f9c20b395c330e441e8 )

    Please note that this is a full devkit download, so it is recommended that you back up your mod content before migration -- a general rule of thumb, make sure you back up your files regularly! 😉

    One of the primary differences in making an ATLAS map would be the ocean and our dynamic waves. You'll want to read through our documentation to make sure you've brushed up on the new systems, and in particular, make sure to read up on how to setup ATLAS shoreline data is setup. This is so that water and waves work properly with your maps and that you don't end up with high waves very close to shore:

    https://devkit.playatlas.com/en/latest/Guides/Shorelines.html

    We've also added some more pages to the documentation site, so make sure to check those out:

    https://devkit.playatlas.com/en/latest/Guides/WorldBuilding.html

    :skull:

    Haven’t yet ventured onto the high seas? ATLAS is currently on sale for 67% off on Steam July 26 - August 2!

    :wheel:

    Happy Sailing,

    Grapeshot Games

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by Jatheish

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    Ok, let's get back to improving the PVP aspects of the game now that this silly, single-play has finally been implemented. Please and thank you. Hopefully before the rest of the player-base has left or has been forced to play only within the single-mode...

    Grapeshot, your massively multiplayer first-and-third-person fantasy pirate adventure that can host up to 40,000 players exploring the same Globe simultaneously, with an unprecedented scale of cooperation and conflict, has unfortunately been reduced to a meager, single-play mode only.

    If you are wondering where most of your avid players are, many have left to play other games while the rest of us have gone back to ARK: Survival Evolved as we all wait for you guys to drastically improve Atlas.  I for one, still hold a modicum of faith in your prowess to turn this game around...

    Edited by vaylain
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     ATLAS Devkit Open Anim  UE4 Error 20190823164849.png.152dfdeedd7e3c32e15da57f2d122612.png

    Help me Please

    Assertion failed: SerializedElementSize==0 || SerializedElementSize==ElementSize [File:H:\YARKUpdateSingleplayerTest\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 952] 
    Expected 12, Got: 893407126


    VERSION: 0.0 
    KERNELBASE.dll!UnknownFunction (0x00007ffdc296a388) + 0 bytes [UnknownFile:0]
    UE4Editor-Core.dll!UnknownFunction (0x00007ffd8e683ced) + 0 bytes [UnknownFile:0]
    UE4Editor-Core.dll!UnknownFunction (0x00007ffd8e548d18) + 0 bytes [UnknownFile:0]
    UE4Editor-Core.dll!UnknownFunction (0x00007ffd8e525e92) + 0 bytes [UnknownFile:0]
    UE4Editor-Engine.dll!UnknownFunction (0x00007ffd85d768f1) + 0 bytes [UnknownFile:0]
    UE4Editor-Engine.dll!UnknownFunction (0x00007ffd863b9406) + 0 bytes [UnknownFile:0]
    UE4Editor-Engine.dll!UnknownFunction (0x00007ffd8641a480) + 0 bytes [UnknownFile:0]
    UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffd96f75d39) + 0 bytes [UnknownFile:0]
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    UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffd97066c29) + 0 bytes [UnknownFile:0]
    UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffd9706fc36) + 0 bytes [UnknownFile:0]
    UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffd97075c54) + 0 bytes [UnknownFile:0]
    UE4Editor-ContentBrowser.dll!UnknownFunction (0x00007ffd76835c47) + 0 bytes [UnknownFile:0]
    UE4Editor-ContentBrowser.dll!UnknownFunction (0x00007ffd7688e1c2) + 0 bytes [UnknownFile:0]
    UE4Editor-ContentBrowser.dll!UnknownFunction (0x00007ffd768187f3) + 0 bytes [UnknownFile:0]
    UE4Editor-ContentBrowser.dll!UnknownFunction (0x00007ffd76822528) + 0 bytes [UnknownFile:0]
    UE4Editor-ContentBrowser.dll!UnknownFunction (0x00007ffd768a1159) + 0 bytes [UnknownFile:0]
    UE4Editor-ContentBrowser.dll!UnknownFunction (0x00007ffd768101cd) + 0 bytes [UnknownFile:0]
    UE4Editor-ContentBrowser.dll!UnknownFunction (0x00007ffd7681ecd7) + 0 bytes [UnknownFile:0]
    UE4Editor-Slate.dll!UnknownFunction (0x00007ffd8dfa82d3) + 0 bytes [UnknownFile:0]
    UE4Editor-Slate.dll!UnknownFunction (0x00007ffd8e00f5dc) + 0 bytes [UnknownFile:0]
    UE4Editor-ContentBrowser.dll!UnknownFunction (0x00007ffd7689ae6b) + 0 bytes [UnknownFile:0]
    UE4Editor-Slate.dll!UnknownFunction (0x00007ffd8e010736) + 0 bytes [UnknownFile:0]
    UE4Editor-Slate.dll!UnknownFunction (0x00007ffd8dffaa75) + 0 bytes [UnknownFile:0]
    UE4Editor-Core.dll!UnknownFunction (0x00007ffd8e5dad84) + 0 bytes [UnknownFile:0]
    UE4Editor-Core.dll!UnknownFunction (0x00007ffd8e5ad8eb) + 0 bytes [UnknownFile:0]
    UE4Editor-Core.dll!UnknownFunction (0x00007ffd8e5dc215) + 0 bytes [UnknownFile:0]
    UE4Editor-Core.dll!UnknownFunction (0x00007ffd8e5a4482) + 0 bytes [UnknownFile:0]
    USER32.dll!UnknownFunction (0x00007ffdc64a6d41) + 0 bytes [UnknownFile:0]
    USER32.dll!UnknownFunction (0x00007ffdc64a6713) + 0 bytes [UnknownFile:0]
    UE4Editor-Core.dll!UnknownFunction (0x00007ffd8e5dcf66) + 0 bytes [UnknownFile:0]
    UE4Editor.exe!UnknownFunction (0x00007ff6ceac7c10) + 0 bytes [UnknownFile:0]
    UE4Editor.exe!UnknownFunction (0x00007ff6ceab99bf) + 0 bytes [UnknownFile:0]
    UE4Editor.exe!UnknownFunction (0x00007ff6ceab9a2a) + 0 bytes [UnknownFile:0]
    UE4Editor.exe!UnknownFunction (0x00007ff6ceac9ff0) + 0 bytes [UnknownFile:0]
    UE4Editor.exe!UnknownFunction (0x00007ff6ceacb121) + 0 bytes [UnknownFile:0]
    KERNEL32.DLL!UnknownFunction (0x00007ffdc4fa4034) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffdc6873691) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffdc6873691) + 0 bytes [UnknownFile:0]
     

    Edited by LongKing

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    heeei

    i have a question.

    i am making a base with my friend we closed it of with large stone walls and we put like 300 stone foundations in the base so people cant just place a cannon right next to our base i placed that yesterday 12 hours later im back online and all 300 foundations gone...... why and what is that

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