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UncleMike

Pathfinder
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Posts posted by UncleMike


  1. 31 minutes ago, Bolognapwny said:

    If you read through my stuff yo would realize that I already stated this would be a necessary change to accommodate them... but keep half-ass reading.

    Sorry it was getting hard to listen through the whining that everyone didnt agree that your play style is what everyone wants. Which by the way, they don't.

    You keep ASSuming away champ, I'm sure you're garnering support for your crusade.


  2. 2 hours ago, Bolognapwny said:

    Blah blah blah

     

    The only successful Sandbox game to date is Eve... everything else you can mention has not been around for 15+ years.  How many servers is it running?  1.... it has all of its players PVE and PVP on one server... I cannot stress to you anymore of how important it is for a game like Atlas to have 1 server type.... granted they need to make a safe place for the pathetic PVE plebs to be safe in, and make it to where PVP players need PVE.... just like they do in Eve.... 

    I am not talking about any type of mechanic that has not already been proven to work... why even try to dispute it?  IT works.... 

    I mean, don't listen... don't try to make the game better and appeal to a larger audience... keep your 3k players.... I guess thats success somehow?

    Eve also has PVE areas and PVP areas on that one server. It's not all or nothing. You lack vision

    • Like 1

  3. 31 minutes ago, Bandit439 said:

    I'll give it a try and hopefully I can convince my 4-5 friends I was grouped with to come back and try it out but the devil is really in the details and we have very few at the moment.  Whether or not this system will work will depend on the upkeep cost, tax structure and the landlord's demolish window.  The problem will be that people don't always play on a PTR in the same way they will on live.  For example, the Companies who are going to desire to take an island for their exclusive use (run off other settlers) may not bother with the PTR.  If they want to get useful data out of the PTR I think they need to make it be a relatively small map where there are relatively few islands to claim.  PTR participation in most games is low and if you have a situation where most companies are able to claim an island, you won't get the needed insight into how land owners and land tenants are going to interact to test whether the balance of upkeep, tax, demolish window etc. is in the right ballpark. 

    The best thing we can do at this point is get as many people, with as many different play styles as possible into that PTR so we can either prove their approach needs to be adjusted or they can prove to us that we are barking up the wrong tree.

    I hear you, I think the PTR will be a smaller grid and I agree the people who are going to be Evil Landlords likely aren't going to show their colors on the PTR.  Part of me is guessing the PTR will be pvp only, because I do think they want this game to be pvp focused. If its been posted otherwise my bad, but I keep seeing "The PTR" and worry they are only going to have it PVP enabled.  The one claim per island meta just doesn't appeal to my group to even try it out. But I hope you guys do get something useable in the end.

    • Like 3

  4. 2 minutes ago, Vorxius said:

    Oh the original claim system just didn't work at all for PvE, we built our home as exiles on a lawless island...  and it was there that actually we started enjoying things.  I'm 50/50 with the whole claim a whole island thing.  Half of me wants to test it, perhaps try it and be one of those landlords with 'best interest' for everyone kinda thing.   BUT then I realise I work, have a family, and simply cannot dedicate time per day to get rid of the same old foundation spam by someone hoping, just hoping I lose my mind and not bother...  then you quit your island because it's just too much, and someone then has to take over, and run an island already corrupted by foundation spam.

    If lawless is where we again find ourselves, i'm ok with that if someone cannot just build a wall around us, or build fence posts to hold our brig / galleon to ransom..

    Will see!

    You outlined the reasons well that we discussed too. We considered Lawless and we spent a good amount of time there in PVE until a land claim opened up, we had 2 claims, and we really enjoyed our time there. But no one in our small company wants to come back so I don't think we'll try even Lawless


  5. Wow, thanks folks, if enough people respond saying they are with us maybe, allthough I've pretty much lost hope. 

    I want to be clear, I think something needed to be changed with the existing claim system. I think the change was simple for PVE (not speaking for PVP). Limit number of claims, make them square and not overlap etc, BUT the key was it is clear the solution for PVP doesnt work for PVE, we're just asking to consider that.

    Who else do I speak for? 🙂

    • Like 7

  6. 23 minutes ago, Jack Shandy said:

    I am interested in it. I want to see what this one island claim system will be like.

    But unlike you I don't call myself "we" I know others share my opinion, I know others share your opinion, if they want to speak up they will do so.

    Look, I know you will sound less important if you say I rather than we, but if you want intelegent discusion trying to speak for others won't get you very far.

    I call myself "We" because if you read my original post, it is me and my company, I'm not speaking for anyone else. You sound less important by not reading. You should try reading.

    For context, my original post said "We (my company) had all but decided to go. "

    Also could you please define "Intelegent discusion"

    • Like 2

  7. 30 minutes ago, Vorxius said:

    I'm waiting to try it out 🙂    Test it on the PTR before snapping a conclusion, some things may sound bad, but are actually not as dire when you see it working.

     

    I like Atlas, and don't want to see it turn a direction that limits fun to, but I / we have already played through the most challenging period... be silly to give up now, like giving up at the end of a marathon with the finish line just in sight.

    Eagerly awaiting the time when test feedback starts filtering through, going to be quite an exciting time reviewing peoples opinions and practical experiences.

    Except the 1 claim per island system is not something were interested in at all. I don't know why we'd "give it a shot". This is what honestly we've been told in Doscord this whole time waiting for the wipe. "Give it a shot", "Wait and see". But it is clear they are focused on PVP and will just copy whatever system they create over to PVE. That is fine, as a game direction to focus on PVP, I get it, not arguing, it's their game. It's just not the direction I'm heading.

    While I do think I got my monies worth. I don't think I'll by another game from this org. 


  8. After they announced the 1 island 1 claim system and said they would just copy paste that to PVE but no wartime the forums were full of "please don't do this". I was very vocal in discord about what a bad idea this was but, I knew that they wouldn't develop two claims systems, its too much effort. We (my company) had all but decided to go. In discord I was told to wait and the changes might not be final. Then Dollie solicited a bunch of feedback in discord on PVE, and for a moment I was hopeful. Then we see the captains log today and what we got was...

    "We're keeping it how we said in captain's log but we'll keep an eye on it".

    I think I got my money's worth out of the game, so I am not here to complain, just to say, farewell. It's clear the direction of this game is PvP and offline raiding and that's totally a fine choice. We tried PVP and we spent all our time defending our tiny base and no time on the water. I dont see that changing significantly, and pve is "Feudal Lord and Serf Simulator 1.0". We've decided to move on, but did enjoy our time here.

    • Like 8

  9. *moved this to general as it duscusses both PVE and PVP will delete my pvp thread

    I appreciate the team wanting to make this better so I will just list some constructive feedback and hopefully can hear how the team is thinking about this.

    First as a small group of less than 5 very close friends playing this game, the proposed changes will rule out PVP server for us which is where we actually want to be. Why? We want to own some land, and with the proposed claim system we might have a shot at an island claim, but the clock will be ticking until we lose it and live off someone else's land. It's just not appealing to us to fuel someone else's war effort and not really own anything.

    In terms of PVE I have a lot of concerns that it feels like this patch only addresses the PVP side. You don't solve a couple of the MAJOR PVE problems, namely people blocking shorelines with either foundation or ship spam that cannot be removed. On top of that you create a potential problem of foundation spam and people land locking you and continually squeezing you out.

    I'd like to propose a couple of Ideas, they aren't silver bullets but maybe you all can pick them apart.

    1. The repair structure, what if we make those radius based (about the size of a current claim) limit them to 1 per person per grid square and prevent anyone from building other than your company in that radius and make THEM have an upkeep. This prevents foundation spam, it would encourage people to put multiple repair structures but if the structure itself has an upkeep that if it isnt met then it opens the build area within it then this could curb that behavior.

    2. This may be a crazy idea but what if anchored ships had no player collision, but you couldn't anchor while clipping another ship. This would prevent people from being able to block you in they still may be able to spam the coast with ships so that you couldnt come back there but that would be difficult to do at best. It's the best idea I could come up with, I dont know how you fix foundation spam blocking ships unless the repair structure radius I explained above can reach into the water but you cant build them OVER water, that might help?


  10. I appreciate the team wanting to make this better so I will just list some constructive feedback and hopefully can hear how the team is thinking about this.

    First as a small group of less than 5 very close friends playing this game, the proposed changes will rule out PVP server for us which is where we actually want to be. Why? We want to own some land, and with the proposed claim system we might have a shot at an island claim, but the clock will be ticking until we lose it and live off someone else's land. It's just not appealing to us to fuel someone else's war effort and not really own anything.

    In terms of PVE I have a lot of concerns that it feels like this patch only addresses the PVP side. You don't solve a couple of the MAJOR PVE problems, namely people blocking shorelines with either foundation or ship spam that cannot be removed. On top of that you create a potential problem of foundation spam and people land locking you and continually squeezing you out.

    I'd like to propose a couple of Ideas, they aren't silver bullets but maybe you all can pick them apart.

    1. The repair structure, what if we make those radius based (about the size of a current claim) limit them to 1 per person per grid square and prevent anyone from building other than your company in that radius and make THEM have an upkeep. This prevents foundation spam, it would encourage people to put multiple repair structures but if the structure itself has an upkeep that if it isnt met then it opens the build area within it then this could curb that behavior.

    2. This may be a crazy idea but what if anchored ships had no player collision, but you couldn't anchor while clipping another ship. This would prevent people from being able to block you in they still may be able to spam the coast with ships so that you couldnt come back there but that would be difficult to do at best. It's the best idea I could come up with, I dont know how you fix foundation spam blocking ships unless the repair structure radius I explained above can reach into the water but you cant build them OVER water, that might help?


  11. Not entirely sure how but someone has been sinking our ships overnight on PVE we suspect they either jumped on or put tames on to exceed the crew limit.

    That's our working theory. 1 brig and one schooner sank 2 nights in a row.

    Planks were full before going to bet all crew fed well and paid.

    We had pulled them up next to a structure which may have given them deck access inadvertantly. Such a dumb mechanic.

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