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[*TGC*] Amris

Pathfinder
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Posts posted by [*TGC*] Amris


  1. Hey, guys,

    it's been 2 years and the game's ship models and sailing engine hasn't been improved at all.

    It is high time now. I am about to give up. You have been losing players left and right. That's a dead giveaway  that what you have been coming up with isn't what's needed!

    - need working foresails!

    - urgently - URGENTLY !!!! - fix your sail angles, damn it. This is getting ridiculous.

    - need ability to set the sails so that the ship sails backwards, like any real sailing vessel can!

    - need ability to trim sail angle different on the for and aft masts to assist in turning. Again like any real sailing vessel can. None of you ever sailed rl?

    - urgently need to replace the NPC motorships!? (ship of the damned) with NPC SAILING ships that actually move with the wind and set their sails accordingly. That this hasn't been reworked yet is becoming ridiculous too!

    - need better ship models. Your ships are - be honest: ugly. Sorry, but its the truth. Just look at any - ANY - real rl wooden sailing ship pic!  They all looked much, MUCH better than the things you came up with. Please remodel.

    And face it: This isn't just an aesthetical issue. Building and sailing the ships is the CORE OF THE GAME! You need sexy ships so people are attracted to them, not repulsed! It is important!

    - I understand where the fortified dock idea comes from but - really ... don't you think it would be more realistic and much better looking to give us easier to handle harbour building parts instead? So we can more easily build real harbours with defendable walls and gates to protect the fleet and infrastructure? I mean - come on: An armored DOCK of all things? That's all you can do to fix the issue?

    Now I know you get angry when reading this but get over it and think. You don't have so many chances to save your game left. Time is running. Get a grip on things. Fast.

    Thank you.

     

    • Haha 1

  2. I have been looking into the game Naval Action and - boy - do they have great looking ship skins!

    Also they have realistic sail plans - with working foresails. *

    The sails on the foremast can be braced aback for instance to help turn the bow around quicker, like on real sailing vessels.

    The ship and sail look is essential because ATLAS is in big part a sailing and sea battle game. The ships can't continue to be an afterthought to an ARK game. They need to become the main thing.

    Time to get rid of the beta look! Give your game a boost and make it more attractive!

    Looking forward to it! Thank you, guys.

    *Edit: And sails pointing the right way lol. Come on - get your sail angles fixed! This bug exists since launch! It can't be that hard.

    • Like 1

  3. 14 hours ago, jestersuave said:

    Sorry, late reply, it is constantly updated with new information, so as of your last writing I do believe another pass was done. There's still some oddities here and there most likely due to how resources are currently working in-game ('H' toggle shows you one thing and you actually gather something else) but it's the most accurate source so far still. The website developers are getting some communication from GS so it should improve more and more.

    Yeah we have the 'H'-effect too. My impression is it was caused by the patch of the patch (406.13) with which they changed the resources again and not by the patch itself (406.7). That's because H still shows the 406.7 resources. I wonder if the resources correct themselves if I remove the islands and place them again.

    Anyway thank you guys for updating the list!

     

     


  4. 23 hours ago, jestersuave said:

    https://exploreatlas.co.uk/ will tell you where everything is with a fair amount of accuracy, I'd say about 90% or so accurate right now (it's missing Darkwood and Ironwood spawns as of this writing). Darkwood was found on Official but is not yet updated on the site. We're still going through and verifying that the data is correct and are reporting anything we find to the developer for that site. 

    We've been running since a few hours after the patch went live. I was able to completely remake the map prior to the patch actually dropping, and didn't need to wait for any updated SGE to go live. 

    This is a very cool resource, thank you!

    However there seems to be a catch:

    Has this webpage been updated since patch 406.7 hit? (The resources got changed by that patch.)

    I tried to find that out by selecting a random island from the link you gave (Mnt_I_ER). I placed this island on the map and explored in-game if it really has the resources stated on that webpage.

    Turned out a lot of the resources are correctly given on the webpage (iridium for instance) but quite a few resources are different. On the webpage it says the only rock found on the island is limestone. In reality I found no limestone anywhere but there is marble and granite all over the place. Some other resources I did not find either. However the rocks are the most striking example as no one who has explored this island can conceivably have overlooked the marble and granite that is literally everywhere. But it is not mentioned on the webpage. To me that seems to indicate that this island was explored by somebody prior to 406.7, when it likely really had limestone, as stated on the webpage,  and no marble and granite. But then 406.7 hit and the resources changed. Which would unfortunately mean that the webpage is of limited use now.

    Is that your impression too?


  5. Here is a topic I opened July 4th asking the devs to give us the removed islands back. No reply from them.

    On 7/4/2020 at 10:31 PM, [*TGC*] Amris said:

    Question for the developers:

    In the patch notes 406.7 it says that certain islands were removed from the build and others added.

    I checked the islands that you added to the build and found that they all had been in the ServerGridEditor at least since november '19 already. So I guess by 'added' you meant added to the official map, not to the game itself where they were already.

    Anyway: Having  a private 4x4 grid with a custom-designed map I was rather unpleasantly surprised by your announcement that I should do a wipe and remove the islands that you took from the build.

    The reason this surprise is such a nuisance is that it has taken months to find out which islands to put on the grid to have all resources. You know perfectly well that you haven't given us any documentation on which resources are one which islands so that we can design our grids. We have to find that all out ourselves by trial and error. It is a lot of effort and takes a long time.

    I finally had a map that was working very well, had all the resources, all the powerstones, the cave and the central maw.

    And then you nonchalantly destroy it.

    I can't just take the islands out and add others: since we do not know which islands have the same resources as the ones you took out I would have to test again for a long time to find replacements. Ontop of that changing the islands means a wipe.

    You could have left the islands in the build after all. No one forces you to take them out. Leaving them in costs you nothing. If you want to change the official server map you can do that by just not placing the islands there anymore. But you don't have to take them out of the grid editor and game completely. And ruin our hard work with a stroke of your pencil. Or click of your button rather.

    I buy the game, I support the game, I tell my friends about it, I put lots and lots of work into it, building a map (without documentation), invest a lot of money in a rack server to run 16 grid servers, not to mention the electricity cost. And then you just click your button.

    Please understand that I haven't yet given up on the game. But you really are making it hard.

    So my question is: Can you please put those islands back in? You still don't have to put them on your official map if you don't want them there. Just put them back into the game as an option for us to use. Please.

     

     

    Can you please at least reply, Grapeshot? This is your official community forum after all. And destroying all custom maps and not providing documentation are serious issues.

  6. On 7/7/2020 at 3:39 AM, yaK said:

    I have a 4x4 grid running on decent hardware. I am using basically the vanilla template provided by grapeshot for the 4x4. @ARMIS is there a better place to go to get a more complete map like you mention? I'm staring down a wipe and would like to do the best I can here, are there resources? Appreciate any advice you have.

    All of my freeports are gone, how do I tell which islands to place back in, or can you toggle anything as a freeport?

     

    Ah, sorry - I just found your question today.

    Here are the answers:

    1) Place for maps: I know of no better place to get a map. I created my own 4x4, using the ServerGridEditor. That is fun - except that there is no official documentation about resources. And Grapeshot changed the resources in the latest patch. That means all resource lists that the player community made were voided by Grapeshot.

    (Question: How are people called who do something like this to their community? And without displaying any sort of sympathy even?)

    2) Freeports:

    First make a copy of your ServerGrid.json (or whatever your map is called) and save it under a different name. So you have a backup in case something goes wrong.

    Now open your ServerGrid.json (or whatever your map is called) in the ServerGridEditor. On the right is the list of all available islands. You can recognize the freeport islands by their ending: ..._E (not EE). Now place new freeports on the map on your home server grid.

    If you want them to be in the exact same map spot as the old freeport islands that Grapeshot removed, do the following:

    a) open your old, unedited map in the ServerGridEditor (using the old islands.json !! -not the new one that they provided us the download link for when 406.7 hit) and look in the island list to the right, write down which freeports you had - you see that by their ending _E. (Example: One of the freeports I had was the island with the giant skull that they removed. I see on the map in the ServerGridEditor that it was called: Cay_H_WR_E).

    b) now open the ServerGrid.json (or what your map is called) in the windows editor (or any other text editor), use the search function to find your old freeport island in the .json, look for its coordinates. (Example: I search for Cay_H_WR_E in the text editor and find it. Now I scroll down until I see 'worldx', 'worldy' and 'rotation for that island. I copy these 3 lines.)

    c) now put the new islands.json that they gave us the download link for with 406.7 into the folder 'data' in your servergrideditor directory (save the old island.json under a different name first in case you need it again). Then add your new freeport island to your home server (must be the same grid server as the old map of course) in the ServerGridEditor. Save map.

    d) and then open the edited ServerGrid.json (or what your map is called) in a text editor, search for your new freeport island's name, again scroll down to 'worldx' etc, then replace  worldx, worldy and rotation with the data from your old island. Save.

    e) open the servergrid.json again in the ServerGridEditor and look at the map to make sure the island is still there and now in the same location as the old one. Save.

    Now you can run your map again with the changed freeport in the same location.

    Warning concerning buildings:

    If you had buildings and flags on the old island then remove those before you swap out the islands. That's because the new island may have another shape or - even if it has the same shape - have other stuff on it (rocks, mountains) and in different places. So the old buildings risk being in the wrong places for the new island and maybe mess up your database. Remove them first. Better safe than sorry.


  7. On 7/4/2020 at 4:17 AM, jestersuave said:

    We had the last SGE very shortly after the last mega update and our server was up within hours. I'm already building a new map using the islands.json (to be sure I don't use removed assets). I probably won't be able to export it until the updated SGE is released but I can have it built. You have almost everything you need to get your server ready right now.

    They changed the resources on the islands that are still there, so the old player-made lists aren't usable anymore. Not to mention that they removed a lot of islands completely, some of which had important resources, like Ironwood, Iridium, Bamboo and Diamonds.

    I too am updating my map ofc. I have removed all structures and flags from the removed islands, then deleted those removed islands, map is clean now and still working. But now I have to put 6 of all types of resources back in. So here is my question to you:

    Do you know which resources are on the islands? If so please tell me!! (if no then your claim that we have everything we need to get our severs ready again is - ah - grandstanding :P)


  8. On 7/4/2020 at 3:45 AM, w4stedspace said:

    I don't want their new map - I wanted to continue running the server I have and am struggling to understand why us unofficial server owners would care what islands have been 'added to the build' if 'the build' isn't available anyway, and these islands have been available to us all along.

    I also don't understand why they needed to be removed in the first place, outside of a strange wish to break unofficial servers with this update.

    Exactly my issue too.


  9. Question for the developers:

    In the patch notes 406.7 it says that certain islands were removed from the build and others added.

    I checked the islands that you added to the build and found that they all had been in the ServerGridEditor at least since november '19 already. So I guess by 'added' you meant added to the official map, not to the game itself where they were already.

    Anyway: Having  a private 4x4 grid with a custom-designed map I was rather unpleasantly surprised by your announcement that I should do a wipe and remove the islands that you took from the build.

    The reason this surprise is such a nuisance is that it has taken months to find out which islands to put on the grid to have all resources. You know perfectly well that you haven't given us any documentation on which resources are one which islands so that we can design our grids. We have to find that all out ourselves by trial and error. It is a lot of effort and takes a long time.

    I finally had a map that was working very well, had all the resources, all the powerstones, the cave and the central maw.

    And then you nonchalantly destroy it.

    I can't just take the islands out and add others: since we do not know which islands have the same resources as the ones you took out I would have to test again for a long time to find replacements. Ontop of that changing the islands means a wipe.

    You could have left the islands in the build after all. No one forces you to take them out. Leaving them in costs you nothing. If you want to change the official server map you can do that by just not placing the islands there anymore. But you don't have to take them out of the grid editor and game completely. And ruin our hard work with a stroke of your pencil. Or click of your button rather.

    I buy the game, I support the game, I tell my friends about it, I put lots and lots of work into it, building a map (without documentation), invest a lot of money in a rack server to run 16 grid servers, not to mention the electricity cost. And then you just click your button.

    Please understand that I haven't yet given up on the game. But you really are making it hard.

    So my question is: Can you please put those islands back in? You still don't have to put them on your official map if you don't want them there. Just put them back into the game as an option for us to use. Please.

     

    • Like 1

  10. 5 hours ago, ReilanT said:

    Galleon need a Real sail set, 5 larg sail it's just ugly 😛 

    Yes please!

    I was going to open a thread about this need - but since I found this post I add my request here:

    Please add galleon-sized masts so that we can create 3-masted galleons like they were in the real world. Putting 5 or 6 brigantine-sized masts on a galleon just look - uh . I don't want to spell out the expletive here. But it does not look good.

    Even 104-cannon 1st class ship like the Victory (or the 130 cannon Santissima Trinidad) were 3-masters RL. No one put 6 under-sized masts on a ship of the line. Or a galleon for that matter.

    If we are at wishing for sails: Would it be possible to have a slight variation in size and looks of fockmast, main mast and besan mast, like in RL? (so that the 3 don't look exactly the same) Pretty please? That'd look additionally awesome.

    • Like 1

  11. On 1/6/2019 at 10:15 PM, Critor said:

    [snip]

    Come on Devs start using some common sense, you've made a great game so far, but implementing Dynamic gates would make total sense.

    Give the players what they need.

    [snip]

     

    Yes please!

    The Behemoth Gates are much too large. Even more so in Atlas than in ARK. Either give us dynamic gates - like they have long since proven to be working in the s+ mod - or at least an intermediate gate that's just large enough to fit an elephant and giraffe but smaller than the oversized Behemoth.

    • Like 1
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