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Pegarex

Pathfinder
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Posts posted by Pegarex


  1. 3 minutes ago, sand man said:

    My wish         ADD A FUCKING OFFLINE MODE        thankyou.

    You could probably do this on your own, and just run the dedicated server file on your LAN network and connect via IP to "192.168.1.1"... truth be told, if they did do a single player version of the game, it would be just that but automated for you so all you need to do is click a button. I do agree that they should have offered it as an option though. 


  2. 2 hours ago, Thor Ragnarock said:

    Also about your idea for the skills. I would love to see something similar to the "dinghy deck" where you can hang nets off both sides of the boat somewhere along its length and run the nets into the flotsam to collect it. Throwing the hook while at speed usually leads to it arcing backwards and it takes some practice to actually hit them. Obviously being able to just run into with the ship would be easier. Could auto place stuff into the bookshelf/larder/resource chest possibly.

    I like the idea of harpoons with ropes but more for whaling. I could be ok with somehow using grapples to slow a boat down but if you don't tie them off (this would require new spots to tie it off to on the boat) you get ripped off the boat (assuming the boat is going quicker than you. The other boat can also run back and forth with swords hacking them off to stay free. If you don't have enough tied off obviously this would put a ton of strain on a single rope or even a few leading to them breaking assuming is Galleon being hooked and a brig or smaller trying to stop it the galleon has a lot more weight behind its speed. But then you are just tying yourself off to the side of a boat in broadside range... would that really be a smart idea?

    I agree on the furniture and other things to really expand on the building side. Assuming this is more likely to be addressed by modders though.

    Player level max is already 100 btw once you do all the tedious exploring. That needs to be addressed the current system is a bit bland and boring. Way to much effort to get level cap. Ships definitely need to be increased. The unofficial I am on has a max level ot 70 atm, it REALLY slows down after 50 leveling ships though. 

    Tameable alphas is also likely to never happen.

    I have had lots of idea but haven't grouped them all up into a single spot. May have to work on doing that. Definitely like some of these through this thread, although not all of them.

    I Think there might be a system already in place for being able to get alpha's from breeding, which an another issue on it's own. But for the most part I don't think alpha's should be obtainable by players. In my eyes they are there to server the purpose of a mini-boss in a way, just a way to keep some parts of the game interesting.

     

    as for the level cap, it's not that hard to increase your level cap a little bit. power stones give you 2 to 5 levels per, I believe they are scripted level sets and don't use discovery points, but I could be very wrong. Whales on the other hand, I know the very first one you kill gives you 50 discovery points, which depending on what your level cap is before you kill it, can be two levels. 


  3. 9 hours ago, Draalei said:

    My wish list so far:

    Crossbows
    Stone Crossbow Bolts
    Stone Flame Crossbow bolts
    Metal Crossbow Bolts
    Metal Flame Crossbow bolts
    Metal Arrows
    Metal Flame Arrows
    Crew repairs everything
    Irrigate Cooking
    Temperature Regulation
    Desalination
    Lemon Age
    Fountain of Youth Not on Power Stone Islands
    Tamable Alphas
    Desert Cloth Armor
    Refill Lanterns, Instead of Repairing at Smithy
    Less Typhoons.  Not So Many Grouped Together
    Preserving Bin
    Preserve Meat Without Salting It
    Multi Vitamins
    Use Blueprints Without Skill
    Max Ship Level 50
    Max Player Level 100
    SotD Don't Attack In Typhoon
    Make Compass More Readable


     

    for some reason, metal arrows completely slipped my mind. Defiantly would be great. I also hate the fact that the NPC crew men only repair ship planks too, Its only half of my boat and since ship of the damned (or any NPC) seem to aim for the center of mass, they are hardly ever damaged.

     

    I also forgot to add this to my original post, but the draw distance should really be increased. You can't see structures with cannons on shore unless you are basically within their firing range. And with increased draw distance, you could also completely rework the cyclones. Imagine their only being 4 or 5 per rainy grid, and with winds so powerful that you would always be drawn to the closest one. Triple the size of the cyclones, and if you actually get stuck inside of one, your ship is banged up a lot more then it is already. With this system, you still will see them and know they are there, you still have the chance of getting stuck in one, you still can avoid them, but they are just a whole lot more terrifying... 

     

    and also whirlpools. Not during storms, but just another hazard you have to keep an eye out and avoid 


  4. 50 minutes ago, George Catcher said:

    BTW any1 actually use Dinghy? 

    I rarely see attachments-ports to the big ships and I like never-ever see the boat on the shore. I mean, what's the point of using it? You swim faster, you can handle cold arctic waters with just 30 fortitude...

    ...it might be a good idea to add some storage on the boat. So you could park it on the shore. Go gather resouces, and put all of them to Dinghy. And after you done - drive a boat to your ship and put resources from the port to a storage then.

    I think there is an issue with the dinghy where it will just fall off your boat when trying to cross over server boarders. Plus the whole issue of people wanting to make ugly giant striped boats with nothing on them but 1000 cannons and armor planks. I do love the idea of the dinghy being used for cargo collection though.  

    • Like 1

  5. What advantages do breeding higher level animals have? Other then the obvious chance of having higher level children, and powerful animals faster. I just want to make sure that there is no weird family level cap, and by breeding 2 level 10s as parents I don't lock all of their descendants to having kids caped at level 40 or something.


  6. I don't think it's the hotboxes that are broken, but instead hit registration is being handled server side instead of client side. Essentially you see a ghost of where the rabbit was .06 seconds ago. I suck at explaining things but i'm sure you already know what i'm talking about. It doesn't make a difference for larger mobs because you aim for the head and hit them in the butt as they run past.


  7. 12 hours ago, George Catcher said:

    About guns in a ship... ppl are tired of "shotgun" designes. Especially in PVP where a Sloop can just outshot a Galley. So the idea is simple. Limit guns to gunports. There must be also top deck, stern and nose gunports as well.

    There are descriptions of old age sailboats in wiki. For example

    That would be interesting. I definitely am sick of the bare bones meta with using all your peaces just to add extra "armor". The issue with only allowing guns in gun ports is that right now the only weapon allowed inside of gun ports is small cannons, but the devs could easily change that if they see fit.

    • Like 1

  8. So, let me start out by saying that I love this game to death and that the devs are doing great work with the rewords and bug fixes as of late. But one thing seems to be popping up again and again in every review I see. A little bit of a lack of content. I know there is a huge content drop coming later this month, but I have a long list of things I would love to see in the game, From items to skills to loads of things in between. 

     

    Items!

    First thing I would want to see is either a harpoon gun or a harpoon ammo for the swivel gun. Essentially what it would do is shoot a harpoon with a chain and if you stick another boat with it, that boat is now slowed down dramatically as it has to drag your slow and lazy but along. Maybe it could take your ship weight into account when slowing down the target, and the more harpoons stuck in the planks the harder it would be for the enemy to get away.

     

    Next is a bit obvious, A crossbow. If you guys go though with the rework to guns to make them worse for naked players and better for armored, then it would make sense to have a second tier bow. How I imagine it is the weapon having a single skill check when you cock the thing, and then the projectile would fly slightly faster and do slightly more damage. Not enough to be game breaking but enough where it is noticeable.

     

    This one may be a bit controversial for all the wrong reasons, but more and better furniture. I know there are loads of mods for this now, but since I mostly play on official this doesn't help me. Things like rugs, stain glass windows, chairs, desks, the whole shebang.

     

    A new unlocked peaceable tool from the captaining tree. Call it the navigation table or something. Essentially a BIG map spread across a messy desk. The function of the tool would be that you could select a spot to way point on the map and then their would be a big glowy indicator of the way point for anyone on the steering wheel. Maybe as an added bonus you could set it so unanchored company ships are always highlighted or something so you could find your friends when exploring. 

     

    Changes!

    The big thing is you guys keep on talking about how you want to discourage people from turret spamming. There are 2 big ways I could see working this out. The first is having "dead zones" around cannons where another cannon can't be placed, forcing them to be spaced out and making it harder to cram as many cannons as you can on a single ship. The other way (which im expecting people to hate the idea of) would be to have cannons work in a sort of "chain" and have slight cool downs between each cannon firing. The best way to imagine this is lets say your boat is set to passive and you have an enemy in range. Once you turn your NPC's to agro, instead of hearing a big BANG and all your cannons firing in one big shotgun effect, you would hear each one individually fire one after another with a fraction of a second between each shot. This would make the optimal amount of cannons per side to be however cannons you can fire in the amount of time it takes for the first cannon to reload. Then for larger ships like the Galleon, each deck would be able to fire independently, so you would be able to fire 6 chains of guns at once (one for each deck) instead of only 1. As an added bonus of this, It would also make human crews more valued then NPC crews.

     

    The only other change I would really want to see is an increased part limit for ships. I spent all 400 extra parts on my brig to make it look super fancy from the outside, but on the inside it's mostly empty. I'd understand if it's not unlimited parts for optimization, but It would be neat if the ship part limit went up with some other stat, say every 1 level of accommodation gives you 5 more parts to play with. This would pair really well with the furniture I mentioned above.

     

    Skills!

    These are pretty spot on as is. I would say having a skill in piracy where you could collect flotsams by crashing into them with your boat would be neat, but I can see why it's not the best idea.

     

    If you read them all, Thanks for your time. I am interested in hearing what others have to say about my ideas and hearing about the Ideas others have.


  9. Personally, I would change the birds taming to not include the bola... maybe i'm just mad cause bad, but I spent the better part of valentines day chasing a crow in an effort to tame it. between them being fast flying creatures and the fact that hit registration is only server side, I ended up not being able to damage the thing for most of the time, and when I could I ended up killing them a lot... It would be hard enough to tame them if you just chase them around and force feed them like you do monkeys or chickens, since neither of those 2 animals can fly away from you.

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