I tried this, but when I destroy the structure I changed crafting costs for, it will give back the original resources.
So I changed a stone wall to coast 1 fiber. Worked fine, I could craft it.
But when I destroy it, it gives back stone, wood, fiber, ...
This can be used for exploiting of course.
Can somebody confirm this or is this just my wired ATLAS?
Override Crafting Costs
in Dedicated Server and Developer Tools Discussion
Posted
Hey Exodious,
I tried this, but when I destroy the structure I changed crafting costs for, it will give back the original resources.
So I changed a stone wall to coast 1 fiber. Worked fine, I could craft it.
But when I destroy it, it gives back stone, wood, fiber, ...
This can be used for exploiting of course.
Can somebody confirm this or is this just my wired ATLAS?