Azreal
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Posts posted by Azreal
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On 12/29/2018 at 10:47 AM, buttman5661 said:Hi. I created a server 2x2. I followed every single steps. I launch redis then my server. Everything works fine but... when i search the server on steam and i press connect. The game launch and as soon as i see the message that im about to join the server, i turn my head around and i see that the server crash. (it is on my own home server btw).
This is my error message :
Fatal error!
VERSION: 7.81
ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::FPlayerCurrentServerCheck::StartCheck() (0x00007ff721d3ab42) + 15 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamesession.cpp:690]
ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::FPlayerCurrentServerCheck::Tick() (0x00007ff721d3af1e) + 11 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamesession.cpp:665]
ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::StartPlayerCurrentServerCheck() (0x00007ff721d3ae37) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamesession.cpp:859]
ShooterGameServer.exe!AShooterGameSession::ApproveLogin() (0x00007ff721d342d8) + 584 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamesession.cpp:1150]
ShooterGameServer.exe!AGameMode::PreLogin() (0x00007ff722c3e907) + 39 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gamemode.cpp:1286]
ShooterGameServer.exe!AShooterGameMode::PreLogin() (0x00007ff721d18a0c) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2680]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff722e33a24) + 200 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:4306]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff722bd6367) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:1057]
ShooterGameServer.exe!UChannel::ReceivedSequencedBunch() (0x00007ff722bd6d2f) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff722bd6b36) + 11 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff722bd6c83) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff722cd507d) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\netconnection.cpp:1158]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff722cd53e8) + 13 bytes [h:\yarkupdate\engine\source\runtime\engine\private\netconnection.cpp:619]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff722b3bb46) + 0 bytes [h:\yarkupdate\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:226]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const ,void,float>::ExecuteIfSafe() (0x00007ff722cc244c) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff722c89699) + 14 bytes [h:\yarkupdate\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff722caca4f) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1109]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff722c4d5b2) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1174]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff72183c39b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2443]
ShooterGameServer.exe!GuardedMain() (0x00007ff721836d7d) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff721836dda) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff72183cc8a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff723b016ed) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc4d6b3034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc4ec43691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc4ec43691) + 0 bytes [UnknownFile:0]Mine is doing the same, did you figure out a fix for it?
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It is unfair that you can breed bears but are unable to breed things such as wolves or tigers
Alpha Release V2.0.3.0: AtlasUpdater - Auto-Updater/Restarter
in Dedicated Server and Developer Tools Discussion
Posted
Having an issue with the program running it gives me this, the log shows nothing. It booted before. And now it wont boot so having to run everything manually