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Lb9591

Pathfinder
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Posts posted by Lb9591


  1. 57 minutes ago, Agent53 said:

    I mean sure, the loudest people are often in the minority. However, the op presented a well thought out argument without leveling insults and typing in all caps about the stone changes. Sure polls aren't perfect, but the poll is literally 90% of people hate the change. The Atlas discord, forums, subreddit, and Twitter are full of people mad about the changes. So you might be right, but every bit of evidence we have points to the conclusion that it is you in the minority, not us. I've also seen that many people don't necessarily mind the cost if the effectiveness of it wasn't nerfed into the ground as well. It is more time/resource efficient for me to make 5 wood walls instead of one stone wall, and protect me better against siege, explosive, and cannon damage. So it's not even that there aren't possible compromises that the community is willing to accept, but as far as anyone can tell the vast majority of people are not happy about the current state of stone structures.

    So has it crossed your mind that maybe you don't make up the majority?

    You’re right the poll is 90% of people wanting to revert the stone change. I believe the max votes were 200 pretty small sample given the size of this game. Like I said before it’s easy to get a result you want when you only ask people with your same views. 

    Let’s see what happens over the next week if everyone quits and the game dies you all were right if not... guess we should stop all the redundant posts. 


  2. 57 minutes ago, strawman said:

    You're not wrong that it's interesting and comprehensive, but each patch makes it harder for me to believe in this game. I want to think there will be a miracle patch that fixes all the backward steps they've made since launch, but I don't see it coming.

    Be careful about assuming the silent majority is on your side. This game called itself an MMO that supported 40,000 players, but fewer than 3,000 people are logged into NA PVP right now, with less than 13,000 playing the game at all. And before you say it's the middle of the night - it's 5 PM in Beijing.

    Haven’t all these posts been doing nothing more than making assumptions? The poll had maybe 200 votes the other post had over 700 reply’s not all for reverting the changes... a lot of the reply’s were from the same people over and over again. I would venture a bet that most people complaining across the different communication platforms are the same. 

    • Like 1

  3. 8 minutes ago, SockStink said:

    Agree on everything you said! Does anyone remember what happened to the Culling when the devs decided NOT to listen to the people who BUY and PLAY their games? Turned a Great game into a DEAD game. Grapeshot, the reason we are so upset about this is because we see massive potential for Atlas to be great being throw away by unneeded patchs followed by NO COMMUNICATION responding to the feedback we are giving. LISTEN TO YOUR PLAYERBASE

    That did cross my mind until you look at the number of people responding to this thread agreeing, 

    As  well as this poll 

     

    AND also take a look at twitter and reddit. After seeing all of that feedback yes I can say the majority of the player base agrees. 

    Uhh that poll had 181 yes votes from what I saw. 

    The biggest post on this site has like 780 comments. 

    How many people bought this game? Lol

    • Like 1

  4. Ever crossed your minds that just because you’re loud doesn’t mean you make up the majority? Plenty of people like the recent changes, just because we don’t yell, scream, throw tantrums and insult the devs doesn’t mean we don’t have an opinion. Final note, calling names and acting like a child doesn’t go far in getting people to listen to you. You get more bees with honey than you do with vinegar lol. 

    • Like 4
    • Thanks 4

  5. I actually like the change, raiding is easier, people will not build these crazy structures anymore and hopefully more people will be found at sea. Had a few large ship battles and it was the most fun I have ever had in this game. Hopefully, this gets people out again and stops all the hiding in bases...

    • Confused 3
    • Sad 1

  6. 9 minutes ago, Vloshko said:

    I try and simplify several processes and someone takes it too literally. "uncle! uncle!"

    Well don’t simplify it so I might be able to understand what you’re trying to say. You do realize games handle data much different than a traditional SQL or Oracle DB right?  SQL is a consolidated approach games are the exact opposite.


  7. 31 minutes ago, Vloshko said:

    Large bases aren't the reason for the lag, it's not 100% certainty, but it's highly unlikely. Just as I can't say with 100% certainty people aren't abducted by aliens.

    Basically, when there are pieces being rendered, your computer cares, to a server, that doesn't matter really. The server just tells your PC what is there. The server doesn't care what is there static wise (any not moving building piece). The server does care about moving parts. For instance, ships, tames, & NPCs; especially the scripts that control the latter 2. The server calculating what needs to happen is most likely the problem (what the animals need to do, what the NPCs need to do, what path your ship is going etc). 

    The only possible problem is that there is a database overload, but that wouldn't cause high ping times or rubberbanding directly. It would however put stress on the servers CPU and create CPU cycle issues. Which would cause the server to slow down, which would affect your ping. Ping is an unimportant packet as far as servers are concerned. The only the reason the server would would be taking longer to respond is because it's saying "I'm busy gimme a second to get you a packet" due to CPU cycles and communicating with the database which to the server is more important than your request for the packet. 

    So stop blaming it on peoples hard work and time spent gathering and building. You're spreading the plague of misinformation regarding how databases, servers, and clients legitimately work.

    Are you making this up on the fly or did you think about this comment? Also, you know the “ping” you see in game or measurement of latency is not actually like a ping/pong windows command. The computer is measuring actual packet transmission and loss, there is no naw this packet is worthless because some dudes client is in essence DDOSing me with empty packets....

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