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Final Vegeta

Pathfinder
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Posts posted by Final Vegeta


  1. Just now, Nari said:

    Weird so do i, live in the tundra i mean. I'm curious to know what quantities of which foods you consume. And in this specific case suggest you try Basic Recipies: Monarch Cake and Bubbles 'n Squeak. Just need to farm up some salt and sap.

    Yeah I just see it as a waste of time to go and travel so far for salt to craft the recipies. I went on one voyage and got about 5k salt and started cooking and preserving with it but with me and my company trying to use it the stuff went surprisingly fast. I just find it more efficient to do respawn then to try to make the voyage to get the salt to make the food to stay alive. I even get a bunch of cooking materials from taxes but the time it takes doesn't add up for me. Easier to punch a rock lol. 


  2. 7 hours ago, Skinner NA PVE said:

    Ships decay at an insane rate there so I just avoid them(Freeport’s). When you add trading there I am encouraged to visit as others will and lag will spike disconnects will happen. You see where I this goes. Please give us the option to sell from our home zones.

    I'm hoping it's just step one and when they get the trading mechanics worked out they will let us build a marketplace like the tax bank on our own land.


  3. Just now, ViperGuyMike said:

    I think the OP has a very good suggestion, and if nothing else, is a great starting point that would be better than the system we have now. Unlike Ark, it is just too easy to die and re-spawn when you are always operating off of a nearby ship or base instead of flying around on a bird with no place to spawn. I will usually make an attempt to maintain my vitamins, but with how fast the food spoils and the heat waves, it is just far too easy to die and re-spawn with fresh stats.

    I have the opposite issue, I live in the tundra so my food stat goes super quick then I overdose on vitamins mostly. Much easier to die and respawn to get the boost back. 


  4. 1 minute ago, Nari said:

    Might I suggest the training dummy or dancing. If you're not exerting yourself enough to consume food (drain stam) then yes sustain is an issue particularly when sailing. Using either solution is a pretty effortless fix 😉

    Only problem I've seen with that is even with constant running and farming resources it still seems super imbalanced with vitamins to hunger ratio. If I constantly farm resources and try to balance the vitamins I will sometimes overeat and other times I will eat too many vitamins and get the blurrs. 


  5. Just now, Nari said:

    Cooking really isnt valuable enough in its current state to supplement micromanaging vitamins. I wish it was but I can sustain EQ off basic meats/berries/veggies. Math may vary with different stats like stam and rejuvenation but I find that 5 of each berry/veggie for 1 of each meat keeps it stable for hours on end. Provided I dont walk face first into an alpha or the servers are redeployed.

    Yeah that's the reason I was suggesting taking away the death mechanic for vitamins and the over vitamin effects to help this a bit. I hate that when I try to eat it ends up causing me pain because I have too much of one vitamin. I could sustain it the same way you are it just takes a lot of extra effort instead of me swimming into the bottom of the ocean and drowning myself. I love what they did with vitamin equilibrium but they still need more because most people that I've met anyways are still not utilizing it because of the effort it takes to maintain it. 


  6. Just now, Nari said:

    Hi, now you've met one.

    Have you seen/felt the benefits of Equilibrium? The buff received for balancing vitamins for 30min. It provides Fortitude, Regen, Melee dmg, Speed, and 20% XP. It alone is incentive not to kys.

    Yeah it's great! It just seems it's not worth the constant farming and cooking to keep it at that level but that's only my experience. Sadly, if I want to get the buff again I just end up killing my character to refresh all my stats.


  7. I have yet to meet a fellow sailor that eats and maintains their vitamins to survive. The vitamins are a great idea and keep the game in it's "realistic" standpoint but right now it is really really broken. Most players don't see the benefit of keeping their vitamins full and just run till death. Why bother eating when you can just respawn with full stats? We all know that the vitamin system could be great and here is how. 

    Vitamin A :"Vitamin A has multiple functions: it is important for growth and development, for the maintenance of the immune system and good vision." Therefore, I suggest that Vitamin A will affect the Melee Stat. 

    Vitamin B : "B vitamins are a class of water-soluble vitamins that play important roles in cell metabolism." Therefore, Vitamin B should affect the Stamina Stat.

    Vitamin C : "Vitamin C is an essential nutrient involved in the repair of tissue and the enzymatic production of certain neurotransmitters." Therefore, Vitamin C should affect the Health Stat.

    Vitamin D : "Vitamin D has a significant role in calcium homeostasis and metabolism." Aka, bone strength. Therefore, Vitamin D should affect the Weight Stat. 

    The level of the vitamin should affect your stats either positive, negative, or neutral. Each stat above should be affected individually by the vitamins that they correspond to. I also believe you should not die from vitamin deficiency and no adverse effects should come from a vitamin being at 100%.

    • Greater or Equal to 75% = 10% Buff
    • 25% to 75% = No Buff
    • Less then or equal to 25% = -10% De-buff

    This will cause players to use certain foods for certain tasks and make the cooking skill, farming, and gathering consumables essential. Do you want to gather resources to build a galleon? Might want to stock up on Vitamin D and B based foods! Do you want to go explore the Golden age ruins or find the fountain of youth? Might want to get those Vitamin A and C heavy foods. 

    Overall I think this simple solution would fix the problem most people are having in this game surrounding the survival part of it. This will drive the player base to strive to stay alive and not get the de-buffs, work towards the buffs, and benefit the unused skills in the game.

    Let me know what you guys think! This is the best I can come up with and if anyone has any suggestions please post them so the devs can stop the chaos of constant death runs.

    vitamin-b-you.jpg.705bb0214963aa5f218eb102dffec441.jpg

    • Like 1

  8. I have yet to meet a fellow sailor that eats and maintains their vitamins to survive. The vitamins are a great idea and keep the game in it's "realistic" standpoint but right now it is really really broken. Most players don't see the benefit of keeping their vitamins full and just run till death. Why bother eating when you can just respawn with full stats? We all know that the vitamin system could be great and here is how. 

    Vitamin A :"Vitamin A has multiple functions: it is important for growth and development, for the maintenance of the immune system and good vision." Therefore, I suggest that Vitamin A will affect the Melee Stat. 

    Vitamin B : "B vitamins are a class of water-soluble vitamins that play important roles in cell metabolism." Therefore, Vitamin B should affect the Stamina Stat.

    Vitamin C : "Vitamin C is an essential nutrient involved in the repair of tissue and the enzymatic production of certain neurotransmitters." Therefore, Vitamin C should affect the Health Stat.

    Vitamin D : "Vitamin D has a significant role in calcium homeostasis and metabolism." Aka, bone strength. Therefore, Vitamin D should affect the Weight Stat. 

    The level of the vitamin should affect your stats either positive, negative, or neutral. Each stat above should be affected individually by the vitamins that they correspond to. I also believe you should not die from vitamin deficiency and no adverse effects should come from a vitamin being at 100%.

    • Greater or Equal to 75% = 10% Buff
    • 25% to 75% = No Buff
    • Less than 25% = -10% De-buff

    This will cause players to use certain foods for certain tasks and make the cooking skill, farming, and gathering consumables essential. Do you want to gather resources to build a galleon? Might want to stock up on Vitamin D and B based foods! Do you want to go explore the Golden age ruins or find the fountain of youth? Might want to get those Vitamin A and C heavy foods. 

    Overall I think this simple solution would fix the problem most people are having in this game surrounding the survival part of it. This will drive the player base to strive to stay alive and not get the de-buffs, work towards the buffs, and benefit the unused skills in the game. Let me know what you guys think!

    vitamin-b-you.jpg.705bb0214963aa5f218eb102dffec441.jpg


  9. 52 minutes ago, Jatheish said:

    An update regarding the Rejuvenate buff; even after death it still persists on your character, however you may not see it in the UI. Just relog (may have to do it more than once), and it'll show in your UI. We're investigating why it isn't properly replicating to clients.

    Jat it works for me if I die and respawn sometimes, sometimes when I transfer servers it goes away and comes back. Even if the UI isn't showing it does take away the buff from the hp stam etc. Just an fyi.


  10. Post your ideas here to help the animal breeding system and show our need for a thatch animal and we can get the devs to take a look at it. 

    I know breeding needs a huge overhaul and we all want a thatch animal. I know atlas isn't suppose to be a game about tames but I would love to see some sort of mutations available even if they have to cap it. I think it would incentivise companies to have a designated breeder and tamer. I know a lot of people that want this in the game so I want to see what everyone thinks. 


  11. Just now, Vaenix said:

    We did something similar, built near a beachhead, paid attention to the local spawns, and built up a rather large perimeter wall.  We've recently added swivel cannons toward the outside to help with alphas that spawn in the area.  I've only heard of people having shit spawn inside their bases on lawless though, outside of the AotD that is those bastards spawn in the base all the time we just have tigers to take care of it.

    It's not just lawless, I had a wolf spawn inside my house but that was on like day 3 I think they patched something to help that.

    There are also 2 other neighbors I have that had wolves spawn inside their base but again that was shortly after release. 


  12. 7 minutes ago, Seren Du said:

    then what is the actual point in it? It makes no sense other than its lazy, lack of care towards the product. Dont want to address the issues like this, as if it was the same in ark wehat hope is there that it will ever change?

     

    At least in Ark you had more land, here if they bring back the affect of foundations on spawning of resources then you wont be able to do anything as you are compensating for the glitching by using foundations to keep animals safe and yourself yet too many kill the spawns of resource...

     

    Did the devs ever actually consider this during development.

     

    Damn i hate moaning on forums i normally never do but this is getting beyond!

     

     

     

    Agreed it stinks and still needs to be fixed. I just did walls and foundations to despawned my island that I'm on so I don't loose tames anymore. It's been 3 days and it's working out so far. 

    atlas_screenshot_2019-01-16_-_.png


  13. Just now, Seren Du said:

    may be its time to quit this shambles, its like trying to play a great game with boxing gloves on and a your eyes only half open.

    guess ill go back to Elite, at least Fdev know how to build a game from the start properly.

    there was a mix but a tiny gap. Roof was ceilings so i understood that one hence why i chose to use land level

     

    Only advice I can give you man is use all foundations for floors since they can stack. I had that happen all the time in ark and it never got changed. It looks like they render in animals first and then structures and because the ceilings are so thin the creatures clip through it. My giraffe clipped through my ceiling and is now permanently one with my tax bank. I also had my rhino on top and he's now stuck inside my building lol. 


  14. 2 hours ago, Tiberius_theron said:

    Wild animals keep attacking and destroying our Tax Bank...... It's behind stone walls. Wolves and Lions clip through walls, and destroy it. 4th one now. Can you please patch animals not attacking banks?

    I got around this by building the walls around our tax bank 2 foundations out. They cant hit the tax bank anymore. Takes a lot of resources but I hope this helps. I had only 2 high walls for a while and everything was protected. 


  15. Just now, Vaenix said:

    Oh I know you can avoid them for the most part, but we've found many are actually land whales, and we want their oil and discovery points anyways so hunting them is going to be our method.  We are setting up a schooner with a large speed sail/small handling and several ballistas on the back.

    The ballistas are a good idea we need to try that on our schooner. Thanks man!


  16. 1 minute ago, Vaenix said:

    Yeah that's an option, you'd have to tame them first.  I suppose anyone who nabbed em up before the whales were introduced were at a great advantage lol.  We are working on making a whaling ship so we can go up and grab ourselves a few and make use of the tundra biomes resources.

    We got to the polar regions unharmed on a sloop with medium speed sail. You can avoid the whales and outspeed them pretty well if you have a decent amount of wind. Now the Yetis are a different story.... 


  17. Just now, Vaenix said:

    So it isn't the biome that you need to deal with.  It's the direct temperature they are experiencing.  If you are in the tundra you are at an advantage to everyone in the tropics/temperate region.

    Make a hot house, use grills to heat the room and breed in there and raise the animals in there.  Grills provide more thermal insulation than campfires do and you can regulate this up/down better than anyone else due to your normal outside temp being much lower.  I'm not sure the optimal amount of grills but 1 heats a player decently well when the outside temp is around 30 farenheit.

    That is awesome so it shouldn't be to bad. That was frightening me and I've seen mixed things about the breeding mechanics so far. 


  18. 5 minutes ago, Diesel Power said:

    and lets not forget they can hit you 2 squares into your base -.-

    Yeah I had to redesign a lot of my walls. They were hitting my taxation bank 1 foundation away through walls lol.

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