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IceWarden

Pathfinder
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Posts posted by IceWarden


  1. Experience an issue where age keeps changing when you move to a different node. I already have bUseStaticCharacterAge=True in the Game.ini under [/Script/ShooterGame.ShooterGameMode] and I have confirmed each node has the same exact Day0 line in the servergrid.json. Unfortunately those are the only solutions I can find via google and other forum searches. I've also wiped the redis database and cleared out all the .atlas files from the nodes, and had my users create new characters. 

    What else is there to try?


  2. 1 hour ago, Shield said:

    I run a Dell R820 with dual socket 8-core Intel Xeon 2.2GHz (total of 16 cores/32 threads) with 256GB of ram.  With 55+ players last night I was hitting 90%+ utilization of CPU resources and 50-60% memory. I have a grid or two crash occasionally but the players seem to really like the server and inter-grid travel is generally pretty quick.  But my 5x5 has every single island available on the map along with some duplicates.

    I brought in another server today to spread the load a little by moving grids over to it and leave room for expansion.

    Was that 55+ Players on the entire server, or just one node?


  3. 10 minutes ago, Dinenon said:

    Here is the hardware of our current server:

    • HP ProLiant DL380 G6 Server
    • 2 x Intel(R) CPU X5650 @ 2.67Ghz (2 Sockets - 6c/12t each)
    • 110GB DDR3 1333 ECC Registered Memory (thought this was 128GB, my mistake)
    • 8 x Dell 300GB 10000 RPM 2.5" SAS hot-plug hard drive (RAID 10)

    Also, using ProxMox as the hypervisor if that is relevant. I also have a test 3x3 grid running on a XCP-ng hypervisor, both seem to function perfectly fine IMO.

    So then I wonder how well a CPU such as an E5-2680 v2 (10c/20t) with 256GB of RAM would fair. 


  4. 10 minutes ago, Dinenon said:

    I run a 3x3 on a VM with 12 cores & 46GB RAM (of 128GB RAM in the hardware, the rest is assigned to ARK servers), we are currently averaging >90% utilization on both RAM and CPU on the VM.

    The VM structure itself seems to be fine as far as we can tell, just that we are limited in the amount of RAM we can throw at it, and our processors are a bit slow (2.4GHz).

    Our grid is setup with a player cap of 50 per zone, we start seeing latency issues and odd behavior around 20-25 players in a zone.

    I should know more this weekend when we upgrade to a new server to migrate our VM to with 3GHz processors (and more threads) and I should be able to push around 75GB of RAM to the ATLAS server and still run our 5 ARK servers (and a few other VMs) with the remaining pool.

    What CPUs are you using exactly?

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