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Posts posted by Crash
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1 minute ago, Charles U Farley said:Here we go! Something useful from you to read, thanx for that.
Fact is we don´t hate all of this game. Otherwise we wouldn´t bother writing in this forum. I know this is pretty hard to get for random guys like you, and you obviously seem to be overchallenged with understanding this . There are a lot of things that are great in Atlas and it could be a way better game.
But i see, you are doing the moron checklist "go play <place random kids game here>"
Ok... Wish you a pleasant day.
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If you all hate this game... why do you lose time posting stuff? Go play minecraft.
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Just now, vaylain said:Rage quit on, yes. And you are a troll and can suck it.
Troll i am... salty i am not. I've heard WoW is a good place to be for your sort of player.
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DRAMA MODE = ON
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6 hours ago, SteveM said:Why cant you add the same Discord bot to each instance? I cant get that part to work either way... I get a constant stream of errors referencing "winsocs not available on this platform" crap
You cannot launch the same bot ID 3 times on the same server. I believe you need one unique BOT ID per Discord server.
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I have some questions concerning multi-servers (physical) and Discord.
Is there any way to interact with the bot on Discord to retrieve rcon info via the bot? Like, logged users, server status, etc?
For grids that have (like mine) several physical servers, i'm currently running 3 separate instances, one on each server, this ensures basic operation as per updates, start/stop, etc... However, for the Discord thing the only option would be to run 3 bots on the Discord server... anyway of having either a 'separate' instance for 'Discord only bot stuff' that could 'rcon' to all the servers?
Thank you and congrats on the excellent work,
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I've noticed since i started placing mods that i'm getting this errors starting the nodes...
The 'steamcmd' closes but before that plenty of errors occur in several mods (example bellow). Anyone knows what's this, how to fix it and what does it break??
Downloading item 1629969292 ...\src\common\contentmanifest.cpp (650) : Assertion Failed: !m_bIsFinalized
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1 hour ago, Firedragon said:One thing that is missing, this wíll break game mechanics.
If it's a 5 by 5,
A1 B1 C1 D1 E1
A2 B2 C2 D2 E2
A3 B3 C3 D3 E3
A4 B4 C4 D4 E4
A5 B5 C5 D5 E5
Green = Free for all
Orange = Reserved for vipShipping inside green area is no problem for everyone, BUT if a non vip travels from A3 to E3 in any 4,
dead by grid, ship and everything is lost as they can't access the grids but the server calculates them
transfering to the new grid. The same goes going from A1 to E1 in any 5 and they can't login anymore
as the server info states that they are in another grid they are not allowed to spawn.
Shootergameserver thinks plus the .json is configurated to have a 5 by 5 and can't make the difference
to set it as a 3 by 5 for a defined usergroup. A normal mod can't bypass that...
It would be more reasonable to have two game server running, normal rate for ffa & high rate for vips.Hmm what if the C3 is like 'showing' with red borders to anyone not in some sort of white list?
Of course all the boarders would have to go around it and would be crap right?
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1 hour ago, Nelson Sandalwood said:I am curious as to why you would want that? What is the use case? It could be done via mods, with some changes to my mod https://steamcommunity.com/sharedfiles/filedetails/?id=1628872141 for example. But I would need to understand why before I would consider doing it.
Well the potential is big, examples:
- You have a grid 5x5 but want to have part of the grid as 'free for all' and have some reserved grids for the 'patreons' or sponsors. Capitalizing the server and this way improve server quality for those willing to split costs;
- Another example, sharing part of the cluster (one grid for example) for mods/developers only in the whitelist where they are allowed to explore tests and other stuff without interference from the outside 'world';
- Creation of special zones where tournaments are going to run, this way a simple grid would be open to whitelisted players to fight;
etc... ;)
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But could this be used on a single node (grid) on the cluster?
Like, if you don't belong to the whitelist then you will not be able to enter that specific grid..?
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Hello guys,
Trying to launch here some questions and trying to get some feedback from you guys...
Is there any way to limit some of the grids on the cluster to allow ONLY players with certain steamids? (-exclusivejoin)
How do we use the 'reserved slots' cluster wide and if possible, grid wide?
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Question: What is the more resource demanding for a private server, memory or CPU?
Shall i focus on the CORES or on the RAM?
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Private cluster (password protected).
We are a great community of ADULT players that enjoy some good gaming not only in Atlas but also on other games. Our community exists already for more than 3 years and we gathered a nice group.
If you looking for some nice environment where people have good old time fun and you speak portuguese (we are keeping this as PT only), please drop some intention here and we talk about giving you access to the server.
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How do i install this Atlas Server API plugin on my Nitrado cluster for this?
ATLAS Server Control v0.1.8.0b
in Dedicated Server and Developer Tools Discussion
Posted
Confirmed. SparcMX.com is dead. :(
Can someone share the new version??