Kero
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Content Count
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Posts posted by Kero
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for me 6 grids is 23Gb ram
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Tested these on gameusersettings.ini and seem to work (need more test):
PlayerCharacterVitaminADrainMultiplierPlayerCharacterVitaminBDrainMultiplier
PlayerCharacterVitaminCDrainMultiplier
PlayerCharacterVitaminDDrainMultiplier
Sure it will help a lot of server owners
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Anyone knows what is the argument to control vitamin depletion?
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59 minutes ago, conditionalChaos said:So is this not working then?
still empiric testing it
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Separate them into categories please, god work
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I'm seeing the blank page on the browser but nothing ingame, what could be the problem?
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Oh, then you can host well about 25-30 easy
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Well, i'm not a pro but i can tell you the core speed will limit you the player count.
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Atlas server config is poorly designed
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Forge is increased on official as well.
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Yes, there are programs that acts as remote desktom with permission, like logmein.
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Are you using DNS name server?
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Maybe an admin command to make a flag "permanent" or something similar works to me
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Hi all, i want to make 2 things:
ONLY on a isle:
* Don't allow to build or claim flags on a freeport.On all the grid:
* Make claim flags claimable ONLY after 7 days of no owner/s activity on the grid.Someone knows how to do it?
Thanks all
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Devs fixed in v15 update
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How to remove a duplicated player?
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Where are you pasting the code?
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If you click control+LMB it opens an island instace, maybe putting some commands here it work
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Replace SoD with real pirates
The basic idea is to make a predefined schooner or other boats with ai crew that automatic attacks you (like SoD) on a PVE or PVP server. The first implementation should be making a new entity with a predefined form (Schooner with 5 AI crew for example) and spawn like SoD.
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NAT loopback problem i think.
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I think it's island related, you must edit json manually
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I'm interested too, its a waste for small servers to have one grid entirely Freeport.
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32 minutes ago, Mrpicc0lo said:PLEASE ALL BE AWARE THE UPDATES FROM WEDNESDAY ONWARDS HAVE MASSIVELY INCREASED SERVER UTILIZATION CAUSING ISSUES FOR ALL HOSTS.
More Information. My computers server was still on version 11 of the Atlas Dedi Server and this runs Perfect; 1.5-5% CPU and 2.2-2.5Gb RAM.
Whilst an Updated server on V14 runs at this;
BOTH are idle with 0 players connected.
FIX THIS PLEASE!! MY 9 SHARD SERVER NOW CRASHES WITH ONLY 3 RUNNING.
Can you test without Battle-eye?
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I fixed using real ip not host name on bats and on json
Using hostname for server breaks transfers
in Dedicated Server and Developer Tools Discussion
Posted
No, i can confirm it can't resolve hostname on transfers only IP.