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Zephoes

Pathfinder
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Posts posted by Zephoes


  1. 48 minutes ago, Jatheish said:

    As a note to this I do not play on officials at present, I am not a PvP enthusiast so I am not overly aware of the current climate of PvP and tames. And from an outside looking in perspective it is difficult to offer insight on individual pieces without seeing the larger puzzle or knowing future plans.

     

    • Bear - Either this creature is where the bar should be set for mountable creatures or it needs adjusted. The bear seems to be the most useful mount in game due to versatility.
    • Chicken - Good as is for vitamin production.
    • Cow - Good as is for vitamin/drink production. Possible slaughter option for high quantities of prime meat?
    • Bull - Possible thatch farmer, add cargo saddle usability to carry additional weight.
    • Crow - Int doesn't seem particularly viable at the moment. Consider int buff for later creature? Perhaps increased range weapon damage buff while on shoulder?
    • Razortooth - Should be a strong combat mount, possibly add demoralizing roar that lowers damage of wild creatures or somehow interacts with power stone island creatures to make them more manageable.
    • Shieldhorn - People keep suggesting this as a thatch farmer but I don't think something you get from a power stone island should be a resource gatherer. Perhaps make it a tank like role that may also provide damage reduction to its rider and nearby allies?
    • Elephant - In a good place if we are happy with its current weight.
    • Giant Pig - Serves its purpose for fertilizer. Possible QoL change would be increase its food consumption but make it auto generate fertilizer value for nearby crops while on wander?
    • Giraffe - Would make more sense imo for this to be the prime thatch farmer over anything else currently in game. Otherwise maybe somehow just for the lols turn it into a siege tower mount somehow. 😉
    • Horse - Again as the bull give the ability to equip a cargo saddle to carry additional weight.
    • Lion - Enable the ability to hold things in its mouth once tamed or change its right click to a pounce with a small stun using a ground reticle for targeting. Bring general combat viability up possibly as I'm seeing a number of people complain about their survivability. Another possible option is give it a prowl feature that severely reduces agro radius of wild creatures. Perhaps include the pounce feature as an ambush ability to start combat.
    • Monkey - Good for poo throw.  Possible change to effect would be instead of dot and slow make like dilo spit.
    • Ostrich - Add glide similar to terror birds or limited range targeted leap that may allow rider to easier reach heights.
    • Parrot - This is the quintessential pirate pet. Make it piraty. Perhaps increased gold earned from treasure maps while on shoulder or higher quality blueprints? Perhaps reduced vitamin depletion while at sea?
    • Penguin - Adorable to hold but having to hold them to get a better insulation buff isn't a fun mechanic. Possibly just make their AoE insulation a larger range so that bases  in cold regions could have them distributed in order to make QoL better without needing to force fortitude stat pumping.
    • Rabbit - Some form of breeding bonus perhaps a reduction in gestation time or cd between mating? Who knows what's in store for the heir system later maybe for lols  make them do something with that too. O.O
    • Rhino - In a good place if we are happy with its current weight.
    • Seagull - Whereas I see the use in increased swim speed and oxygen use reduction perhaps a later creature could be used for that? Some form of adorable amphibious shoulder pet at a later date? Instead perhaps increased sight in fog, increased fog of war reveal, or a Jerboa like early detection system for weather since things like fog, rain, cyclones, etc... are very dangerous at sea.
    • Sheep - I mean hide production is nice but getting hide isn't a difficult task as it stands now. I keep seeing alternative to fiber instead but I'd imagine giving how the resources presently are that would be moderately annoying to change. So I'd say increase the cap on how much fleece you get from it to make it less laborious because 100 fleece cap isn't very high and easily out farmed just through killing creatures. Possible slaughter option for high quantities of prime meat?
    • Tiger - Like the lion perhaps rebalance per community request. Bleed effect seems either very niche or not strong enough imo. Possibly rebalance the bleed or like the lion if the pounce feature doesn't feel good for them consider swapping it to the tiger.
    • Vulture - Perhaps making them similar to dimorphodons people seemed to like those in ARK. Otherwise maybe give them some sort of pestilence like ability that can cause players hit to cough for a time similar to the vitamin deficiency.
    • Wolf - Haven't played around with these in a while, they were originally very powerful in game. Ensure combat mounts like lions, tigers, bears, and wolves are on similar  footing. Perhaps include a pack bonus like ARK or add in a stamina regenerating howl for nearby allies.

     

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