chun1617
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Posts posted by chun1617
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59 minutes ago, Wilddogsgamer said:Do you have ship paths on the map? Ship of the damned are currently turned on by default to spawn without ship paths.
do you mean i must have at least one ship path to make the setting work?
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I even just redownload my editor from github. And I saw that the last edit day was 3 days ago. So I think I got the newest version also.
But just don't know why only I cannot control the spawn rate. I can control the damned ship level but just cannot control the spawn rate. It is a really strange issue.
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33 minutes ago, HelixU4 said:Works fine with my map file. I've been working on the same map since day one. Maybe you are using an older GridEditor?
Remember that there is a big difference between Ghost Ship and Ship Of the Damned.
The ghost ship is a boss and has only one spawn. It looks like the black pearl from pirates of the Caribbean, only it glows green. And appears from the bottom of the sea.
The damned are the ship that has spikes in the back and just cruise around1I tried to update with latest version of GridEditor but still got the same problem.
To be honest I am not sure if I didn't something wrong from start.Did you gen the new map from the lastest version of GridEditor?
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Look like the NPCShipNumMult doesn't work with old map file.
not sure why but asked lot of server admins they have the same issue also. -
Some of the player in my server keep crash when joining.
So I would like to delete his save to make him able to join the server again. But how should I delete the player save when the data now is in RDB?
Ghost Ship Spawn rate
in Dedicated Server and Developer Tools Discussion
Posted
But sadly I have non-of the path on the grids. So it is strange that the ocean still spawning the damned ship.