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XCman

Pathfinder
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Posts posted by XCman


  1. 3 hours ago, vaylain said:

    It has no place in an online game as dying isn't necessarily under our full control...server lag, players using exploits, crashes, buggy code, erratic and broken AI, getting stuck in the mesh, falling through the mesh, player ping deferential, desyncing, etc... Eating balanced meals and watching out for predators is one thing but why should we get punished for the kinds of deathly events that happen consistently and beyond our control? I play video games for fun not for toil and punishment!

    You die already from server lag, getting stuck in structures  and bugs. Age implies death, but I'll say it again they never actually said you would die. That's just comes up in conversation when you talk about age.  
    I do think that the Age debuff being added before it is fully implemented is wholly shortsighted of the Dev team to implement before all the features have been added. 


  2. 1 hour ago, Tina Toothpick said:

    Right... But WHY do you have to force people to do the quest?

    Really ask yourself that. We understand all of what you're saying, but it is all for a reason that is just arbitrary. Go here to that place just because.

    Other chores in the game actually lead you to being able to do things you want; you're building towards something... But this? This just lets you continue with what you already have. Oh, except you get a buff, a buff that will break the game when new players have no chance of competing against those who've stacked their buff countless times just because they started earlier.

    Bad design. It isn't fun; and gets in the way of things the player might choose or want to do. 

     

    It's still optional, you don't have to do the fountain of Youth.  Currently dying is not enabled.  Roleplay wise it makes sense that you would get weaker by a debuff.  

    Now does this cross a line for some people because it makes the game too close to real life? I'm sure it does.  And that is why there are options to cheat death and get around the debuff. 
    You can go further still and play on a private server where you can just turn it off. Playing on a Official server though you will not have that option to turn off. 

    I think what most people are upset about is they got used to the features of an unfinished game and their experience is being restricted as they add the planned features that were going to be in the game from the beginning.  When I learned of Atlas I was fascinated by it's Age mechanic. It's your right not to like it and complain to have it removed. 

    The stacking mechanic is not any different than ARK's level cap increase.  it's to keep people interested in playing once they have reached end game.  And 'Actually' dying in the game has never been confirmed as a feature.  it's just speculation by the community. But I'm willing to entertain what they do with this feature! 


  3. 57 minutes ago, cloWandering said:

    I do not think this is true, or were you speaking of things that will be implemented in the future to round out this aging mechanic?  I play Atlas with my husband, who is vastly more experienced at this type of game than I.  I die at least twice as often as he does, and yet we are still the same age.  In fact, he is a couple years older than I am, as he plays occasionally when I am not online.  By your claim, I would be at least 50% older than he is?  This is not the case at all.  I do not believe dying has any affect on age at all right now.

    I have a friend that started the same time as me and they have a higher age than me because they kill themselves to save themselves from dealing with the vitamin mechanic. 

    Me, I'm a glutton for survival games and their myriad of rules and I choose not to, and I'm younger than them by 8 years.  While I don't believe a Dev has directly said this is a thing.  this is an observed behavior I have noticed in Atlas by playing it. 


  4. 8 hours ago, Adfax said:

     

    And lastly.. It isn't a very friendly mechanic towards people who literally can't play as often as others. All they'll get is an endless stream of chores, and do not get to do any of the stuff they might want to do because you have them constantly running around for some random spawn.

    Taking out the age mechanic fixes all of this however... So the choice is obvious.

    you only age when you play the game. If you take a couple weeks off you do not age. 

    You accelerate age by dying often. So you will age 6 months when you die.  So you will want to pay attention to your vitals and be more careful. 

    To me as long as they don't make it permadeath when you reach 100 it's fine. 

    What I think is shortsighted of the Devs right now is implementing components of the Age mechanic before all the options are in.  Allowing us to do the fountain of Youth quest is great, but the Old Age debuff should not be in at this point.

    I'd take the Breeding with Crew members option in heartbeat till I'm in a better position to do the Fountain of Youth quest.


  5. I like it. However I think the Old Age debuff is a little premature when not all the elements are implemented. 

    • You can continue on with your Legacy by breeding with a Crew member or player. Valid option but not implemented yet. 
    • Find the Fountain of Youth. Yes it is not practical to solo, but it's not meant to be. It's in the Ruins.  Keep it, but it shouldn't be the ONLY option to keep your skills or level. 

    I do have some questions about your Legacy character.  Do you start over level wise? Lose 10 levels? half?  Because technically you are starting a new character, but the point was to not start a complete new character.

    Old Age - I hope you don't die, I see the Old Age debuff as incentive to find the Fountain of Youth or create a Legacy character, but I don't think it is fair to allow the permadeath and just let your character die. You can make the Old Age debuff a little more severe when you hit 100 and I'd be fine with it.  yes the Old Age debuff sucks, but that's the point! it's to get people to do the quest or make a Legacy character to keep playing. 

    So I say keep it, but remove the Old Age debuff till all the options are implemented.  


  6. logging off in your house is great except when you go out in your ship on an extended expedition and with your entire crew for more than 40mins! 

    The contested timer resetting anytime anyone steps into the claim even though they are not part of the Companies involved is also absurd. General island traffic of people collecting resources will also reset claim timer.  

    Stealing claims become a necessity when people claim multiple territories that they can't even occupy.  There needs to be a restriction to how many claims you can make!

    I'd say 1 claim per person. (which may already be a rule) should suffice.  But that still allows large companies to claim an entire island if they everybody in the Company claims a territory.

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