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Km2

Pathfinder
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Posts posted by Km2


  1. On 12/28/2018 at 9:08 AM, archaegeo said:

    Yes, i do agree there are still too many of them, but thats what EA is for is fine tuning....

    That being said, most people going out and getting sunk by them are doing it to themselves....

    They either:

    1) go out solo on a sloop or higher - You need at least 1 person on wheel and 1 person per mast (NPC or crew).  If you dont have that you cant react fast enough to avoid them if thats your call

    2) go out without cannons and #1 - Cant fight, but you arent prepared to run, using normal sails vice speed sails that let you get away.

    3) dont understand how to run with the wind, determined to get to where they are going regardless of the threat.

    Crews going out with enough people are escaping the ghost ships easily (though again, there are too many).  Crews going out with cannons are sinking the greens.

    1) A sloop solo or not will not out run all of them

    2) No island on the map has all the resources to build a ship and arm it with cannons/ammo. Need to sail to other islands for those resources. Hence sailing with no cannons.

    3) Wait till you see a Yellow ship spawn on top of you. we had a Brig with 3 large speed sails in full wind and the yellow SotD was literally able to do circles around us. They can also fire straight ahead and wreck your sails as you try to run.

    The greens are easy to avoid yes, the others not so much. I think the main point you aren't realizing is the need to sail to various locations in order to even build cannons, or to get to a freeport to recruit NPCs. For people that weren't to that stage before, the SotD have become an impassable barrier.

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