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kilonkasio

Pathfinder
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Posts posted by kilonkasio


  1. 10 hours ago, Willard said:

    Did you even look at the poll? 25 people 😄 85 people wants to increase sailing, 15 don´t. Look at numbers before you start writing false facts man 🙂 

    Since you keep wanting to talk about PVP, I'm stating on the PVP side of that. To hell with PVE servers and their votes. IMO they can go play unofficial. 

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  2. On 6/18/2019 at 5:50 AM, Martyn said:

    Not so at all and indeed not what many part time players even do.  I've seen several in my last company and in my current.  "Casual Players" sail 1-2 regions, explore a little, do some maps. Log out.

    Log in.. explore, do some maps, log out.

    Log in.. go home.

    You are not looking for faster travel or even a way to end the boredom of playing a game that requires grind.  You want a resolution only for you.

    So lets hear your ideas? How would you increase sailing for your pleasure, whilst keeping the game balanced for everyone else?

    All I've seen you do is counter argue someone elses ideas whilst putting nothing forward yourself.  Other than excuses for why you have a problem with sailing.  Excuses.. not reasons.

    Indeed 2 of our guys, one casual, one a fanatic.. have spent the last 4 days irl time, sailing around looking for potential new bases on already settled islands.  They've located several and indeed we're starting to build on one just now, with the kind permission of the settlement owners.  People we'd never even met before tonight.

    Alot of people here are demanding increased speed for pvp.. to either escape or to attack.. they don't need it for either if we keep the same current system.  From a pve point of view.. we also don't need anymore increases in speed.  Sotd can't do 17 knots.. if you can't that's your fault. Build a better ship.  If you're in pvp, play with others... then you can sail around at 5 knots.. and still win.

    I haven't seen a single stand up reason why we as a global community need 10 knot speeds as default. Other than its "boring".  Everything is boring with experience and experience is always fun.  Fact of life. 

    As for the guy having 1300 hours ingame.. not understanding people with only 3-4.. he probably understands you better than you do.  His argument is sound, but you completely bypass what he said with some excuse that casual players somehow deserve more attention than time served players.  Sorry, but no.  Either we're all equal or those who play most, get the most attention.

    Thanks! haha

    37 minutes ago, Willard said:

     

    1) Guys, 1 question, do you play PvP or are you PvE players? Because if you did you would know there is a certain meta regarding battle ships 🙂 If you go fighting you NEED to have certain amount of cannon balls (especially if you go fight somewhere far away because you can´t easily refill), you need to have damage/resistance ships, you need to have spare planks and resources to repair. This leads to ship which is around 50% weight (sometimes 55%). Thats the meta, you don´t have a lot of choices here and all war ships look pretty much the same. 

    2) If you levelup your warship into weight instead of resistance/damage, you will be faster but you won´t be able to sustain in battle. So you will run away from actual war ships. That means - why the heck should I take a faster boat which can´t fight with actual war ships? 

    3) Martyn that´s to you. How does increasing sailing speed put me in advantage over others? Others will be faster too, I just don´t get it sorry. And man, please, look at the poll, actually MAJORITY (85%) of players wants to increase sailing speed, don´t tell me about poor others. 

    Conclusion: No, I don´t want any advantage to me. I just don´t want to spend 2 hours of sailing 5 tiles away if I don´t get the ideal wind, fight a bit and go back for another 2 hours. 

    I'ma tell ya now my armored brig never hits above 40% weight and yes I put points in weight, have pleeeeeeeeeenty of supplies and yes I do add res/dmg in the skills as well. No I don't have to run because of sustainability. Yes I play PVP, probably more on the water than on land. 

    The "85%" you sayin wants this is about 25 people.... thats seen this thread. Every single one of my crew do not want this and thats about 25 people right there. Add the allies and friends I have outside my company, prob round 40-60 people that side with me on keeping the speed the way it is.

    This is styled to be an MMO. Its not ark. We're not on one map where you can just jump from one server to the next and start fighting immediately. This game is styled so that you have to PLAN OUT SHIT. So stop whining about not having time to do crap and make a damn plan to do it derp.

    "I can't attack this guy because hes 4 grids away and the winds never right. " Then inch you tail closer and set up a FOB nearby. And if ya tell me "they'll see that coming" well then just stop playing because your creating immediate failure without even doing anything. 

    • Like 2

  3. With the recent patches we now have the ability to pay and feed crew from the flag itself. Awesome, great, lot of people asked for this. Me personally though I did not. Now I say this but I do like the ability to -feed- all crew on an island from the flag. My issue is with the gold. Generally, all my crews of mine and my company members are paid via the chest they are near. If someone forgets to put gold in there ship, too bad they should of. Yeah little bit of a dick move but hey if they want to build a galleon all for themselves and crew it, they oughta take into consideration the maintenance of said ship. Now with the flag being able to feed these crews and supply them with gold, I have to stay on top of whos parking their massive ships on the island and disappearing. 

     

    I use a spreadsheet to calculate our gold income and outgoing. Generally I pick a day, check out storage and start plugging numbers. Then I take X amount of gold for the flag itself, Y amount for the main base itself and its AI then Z amount for outer defenses and divide that up. That way when I'm done with my 10 minute check, I'm good for a week, 2 weeks, how ever long I plan ahead for. I don't have to bother with the gold until a specific day and exact time. Now with the new system, I have to constantly check it...... every....damn..... day..... So where everyone think awesome I don't have to do anything, think about the larger companies that have random slackers that don't want to actually go out and collect gold.

     

    My suggestion is to create an option to use the new features. Have the option to feed them, an option to pay them. Simple and easy. For me personally I'd use the flag to feed them as it does create a central larder and this is something I have to do everyday anyways. But I would not pay the AI on the island using the flag. I would stick to my way of using my spreadsheet and putting X, Y, and Z amount in a resource box near them to cover X amount of time.


  4. IK feel ya on that but my thing is we can respawn on a boat... soooo we can just keep trying. Plus theyre trying to make it more enticing to go there but its impossible almost to complete what they are wanting (fight AoDs, actually fight our way into the power stone, fight toe to toe with the hydra and not use a barrage of balista bolts)


  5. So I like the idea of having an island with super creatures on it but currently we cannot find a way to effectively run any golden age without basically running naked...

    -Sea support is useless unless your using all balistas which is material expensive ammo and repairs wise

    -Grapeshot works on normal creatures (wolves, lions etc) but not on the AOD or fire elementals (which are everywhere beyond the shore)

    -Going in with gear is asking to lose it since nothing you craft can keep you alive or kill anything in there fast enough so you don't die. Sure a rifle can do decent damage to a high level lion or AOD but when 20 are running at you and you have basically 1 shot kinda doesnt work...

     

    So less I''m missing something, there isn't a way to really run any golden age and explore the island without bringing the entire british army out there with you which would in turn drag the ping down for the server since most servers can't handle more that 15 people without the ping jumping to 150 plus.

     

    My suggestion, make weapons such as cannons, swivels, catapults, etc more effective. This way ships can provide support, bear carts can be used and you might stand a chance then.


  6. Decreasing the low wind ratio is a bad idea imo. It adds depth to pvp fights. If there was no low wind, why bother turning sails? hell why bother having AI on them while we're at it? I'm a good 1300 hours into atlas, I've always been a builder since ark and atlas allows me a whole new dynamic in those regards. Making it easier for a few isn't going to help the system currently in place. Many are getting around fine. The long journeys you do are suppose to be there. If we were able to just TP a boat or zip at mach speed across, the game would get boring reallllllly fast considering how fast you would run out of stuff to do. Atlas imo is turning out fine and the current sailing system works fine.

    Every time I see a post talking about sailing is boring or it takes too long: your either A not organized or B overweight like hell and what should be a 7-15 minute sail (light and good wind vs mid weight and poor'ish winds) is becoming a 30-45 minute endeavor.

    Soon enough they'll fix the BP sails to allow their stated speed increase and you'll have more options at a faster boat aside from current builds possible.

    Example: My armored combat birg skirts across a grid in about 5-10 minutes wind dependent. Its not super light weight and not overloaded either. Now compare this to my moronic crew member (that shall remain nameless) loaded a galleon with a shipment of metal for us. Problem is he was carrying 85% of his max weight. What should have been an honest 5 minute sail from one grid to another turned into a hour long venture of me guarding him with my sails at 25% open

    I'll agree though, yes it can be a bit boring on the open waters and yes going 5-7 grids (max you'll go) does take planning and time. When I plan long trips I take into account the wind, time it may take to get there and what can I do along the way. Maps, sunken ships and SOD's if they are good enough. So in turn I plot not a straight course but a curved course to take into account the wind. If thats not good enough for you, I've been buggin the devs to add card games in so we can have casino boats floatin around. I'd love to play a game of blackjack on a long sail to pass the time.

    • Like 2
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  7. Sailing is just fine aside from the current issue of the blueprinted sails not working properly. My suggestion is to add card games. Blackjack, poker, some sort of pirate card game even, dice, something along these lines so its an actual mini game and not a skill check. This would give player something to do on the high sea and also give the ability to gamble some of that hard earned gold away.  As it stands now, gold is just another resource we have to farm for taxes and npcs. Currently with the shops there is potential for more but the only time you ever see them is at a freeport and are a little lackluster imo. Adding cardgames, dice, darts, or any minigame would help fill the gap on the sea and may bring more players together on land to conduct business while enjoying some leisure time rather than just running a map or conducting combat.

     

    Please for the love of god do not add teleporting ships though. Its a sailing game. Any large mmo has its moments of long travels (ie: EVE online). The sails are bugged atm (far as I know) to where blueprinted sails granting a velocity bonus do not actually give that bonus atm. They may say 105% velocity but actually only give 100%

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