- Cargo saddles need to either increase tame carry capacity, or have their own inventory with their own carry capacity separate from the tame pulling them, we should be able to load a cart up with all the loot from our ships to tow it all to our base without needing to use 10 horses or do 10 trips
- Bulls should have substantially higher carry weights, higher than horses or bears but lower than elephants. This gives them a use in the game as cargo haulers that can carry more than a horse or bear but are slower.
- There needs to be an additional method/tool for taming neutral animals that flee as it is currently substantially harder to tame a horse than a bear because it's easier to injure and bola an animal that is chasing you than one that's fleeing. Give us a lasso that works like a grappling hook does on soft targets - once lassoed a target behaves like they do when grappled (unable to walk away and can be pulled closer with RMB), but if they are a neutral tame they can be fed as if they were bola'd while they are lassoed. This would make tames like horses easier than bears while still being a bit more difficult/skill-based and resource intensive than the fully passive tames like sheep
- The logic for tames boarding ships needs some serious work. So many times I've tried to bring a bear or horse onto a ship only for it to teleport half way into a wall and get stuck. When boarding a ship tames should never be teleported to a position where they are trapped. There needs to be a check before teleporting that only passes if the target location has a path for the tame to get off the ship, if the check fails then another spot on the ship needs to be checked until a spot is found where the tame isn't stuck
- Vultures should have a passive ability to loot any nearby corpses, returning their items to your inventory
- Pigs should have an active "dig" ability that works like a shovel