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Cmpl3x

Pathfinder
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Posts posted by Cmpl3x


  1. Hello,

    I noticed in last few days how easy is to grief towers and walls on island with ships ( well I know that it was easy before, but it is really easy). Practically no amounts of cannons on cannon tower can defend effectively against ships. Because ships that have high resistance can just sail through without any major damage. Tried it on enemy harbor and lost 4 planks and sail on front of gally and I got in their harbor and it wasnt like small cannon tower it had 60 large cannons all manned most of them journeyman rest fine, all facing in direction of entrance. Dont take it wrong I was happy that I could get in and shot around. But it should not be this easy.

    My suggestion is to make cannons placed on land to ignore resistance ship has. I think that it would make harbor run somewhat harder to do. It would still be possible, but it could change where most of the ships sinks. Because now it feels like most of the ships sinks in harbor rather then on seas.

    What do you think?

    Thanks for feedback.


  2. Well if its really this what would you suggest to do against it? I am planning to make loads of 1x1 puckle towers with 4 puckles. Do you think that puckles will be enought against crab? or should I go for balistas ?


  3. Hello,

    today when I came home I notice that 5 Schooners in harbor were gone. Quick look at company log shows that ship just sunked without even loosing planks. Did this happen to somebody else?

    It happend on day 1360 now its 1370. and 40 minutes until combat. To be clear I am not crying that I lost my ships, but I would like to know how it happened so I can prevent it in a future. 

    Thank you.

     

    tempsnip.png


  4. Hello,

    I think that it was said multiple times already, but creatures in this game need some nerf or rework. Yesterday when we made our new base it was OK for a few hours and then creature armageddon started. It really looked like and of the days. We are on island that has really little fiber (I need nearly 2 hours for a full stack) and with creatures attacking like angry hornets we spend our fiber on defending. 

    At first it was not that bad, few wolves (2-3 wolves) attacking our walls. I don`t even talk about how they attack through the walls and it seams that their priority target was our chests (after they destroyed them through wall we placed them in middle of house so they couldn`t reach it). But what began after that was really like scene from Lord of the rings when they were defending Balin`s Tomb. They began to multiply like crazy it really looked like they were "breading" by using mitosis. 3 wolves became 5. Then 5 became 8 then 12 at the end there was like 20 wolf head biting us through the walls. When we killed few it attracted vultures..... And then its started to look more like Hitchock "The Birds" wolves attacking our walls, vultures attacking our ceiling and bugging through ceiling into our house. And then scorpions they didn`t really came in same numbers like wolves and vultures, but they came to help them anyway. After 2 hours of defending our base we decided just to abbandon it and move as close to water as we could.

    With aggro radius as ludicrous at it is, combined with damage that creatures do to you, their spawning speed and combined with their need to help each other its more like playing some pirate themed Killing Floor with zombies swapped for animals. It really feels like you have "free time" between waves of enemy attacks.

    Also you cant really outrun almost animals. And their aggro duration is almost as annoying as their damage. One time I was running around island picking up fiber with army of snakes that were slithering behind me like moving carpet only to lose interest in me after I abandoned land and embraced water as my new home. 

    Please do something about this.

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