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Rob Blackbeard

Pathfinder
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Posts posted by Rob Blackbeard


  1. 10 hours ago, thegoob said:

    its either cheat givetreasuremap 2.5 or cheat givetreasuremaps 2.5 I can't remember if there's an s in there or not :classic_tongue:

    obviously you just replace the 2.5 with whatever you want. If you are having trouble with the bottles then chances are you will have to enter the codes multiple times (more times depending on how many nodes you have in total on your server).

    Thanks, It was givetreasuremap no s. Does seem to be a problem with the nodes being offline, with A4-A6 up i could spawn 3.9 but no higher no matter how many times i tried the command and when I just had A6 up the highest I could spawn was 3.1. Still made it a bit easier to spawn the max for freeport and do enough to get a couple of thousand gold so we don't have to worry about our crew for a while.


  2. On 1/3/2019 at 2:56 PM, thegoob said:

    Interestingly there's an admin command that gives you treasure maps, if I want a map above quality 2.5 say 10 I have to enter the command maybe 50 times before it will give me one quality 10 map.

    What command are you using to spawn maps? I cant pick up any bottles above QL 2.5 so I wanted to spawn some in, I've tried using "cheat gfi TreasureMap 1 10 0" which spawns a map in but its blank


  3. 3 hours ago, ChromeSDK said:

    Out of curiosity, what kind of specs are you running to get the 15x15 going?

    Sorry I should have made that clearer, I dont have all 225 servers up and running at the same time. I have made a 15x15 grid cluster but i just run 3 servers a time, home base, where we are and where we want to travel to. There are only 3 of us in our group so we stick together in the same grid. The server computer is next to me so its not too hard to drop one server and bring the next one up and there is enough idle time sailing across the map for me to do it without slowing down game play. Though was about 6 hours work for me to set it all up. (but a lot of that was down to it being a little far out of my comfort zone usually just using server manager programmes or at worst steamcmd)


  4. 1 hour ago, lou_neuro said:

    Did you use the official map and select the grids that contained golden age ruins? For those making custom maps these islands end with the suffix PVE. 

    I also believe you need the middle square that is empty to finish the quest as the end boss spawns there. The quest should be active if your survivor opens the quest tab in their inventory, this was already active on our server.

    I was hoping the devs would come up with a few custom maps designed for smaller grids that contained everything you need for end game. That would be really nice! A few creators have done some custom maps for 2x2 3x3 and 4x4 that included everything from main game but condensed to the space, these included the merchant ship paths as well as other things needed for end game. Lots of diversity!

    Hi thanks for the reply, Yes I my map includes all the golden age ruins etc. I think I've just worked out what I've done wrong though. For some reason when setting up the map I deleted the big mass of text in the globalGameplaySetup window *sigh* I blame trying to set it up at 4am while dying of manflu.. now to see if i can fix it 

     

     

    Yep fixed it with a new export of the server grid. Now just need to fix the weight on the ships n we'll be good to go, well until the next problem 🙂


  5. I'm currently running a 15x15 grid on my home server.  I used the official map included with the map grid editor hoping it would include the power stone quests and bosses. While the islands are the same as the official map Im not seeing the stone markers showing up. Is there something I have to do to activate the quests on a private server? 

     

    Second question. Is there any way yet to raise the weigh limits on our ships, either as a set chunk on the ship stats or increasing how much they gain when you level them up?

     

    Thanks for any help


  6. 6 hours ago, AtlasServerList said:

    We've already started working on this however due to Christmas and the coming New Years, it will likely be in a beta version a week or so after. We will send out an email to all registered members on our site who have claimed servers and would like to beta test it. This will be limited to about 200 server owners so we can track the feedback / reports accurately. Atlas is very complex so it's like your normal server manager.

     

    I'd like to put my name down for a beta version please :)

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