Lynx
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Posts posted by Lynx
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6 minutes ago, Archsenex said:which really sucks. The game premise and game itself are great.
Just having a good idea or premise isn't enough. It's all about the execution. The current game systems in Atlas just aren't fun (for everyone, should be in an mmo) and the trend seems to be going from bad to worse.
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Atlas keeps sinking in the steam charts.
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10 minutes ago, Notorious said:Then I went to explore and they stole my stuff cause I don't farm for a few days and got another tenant in that won't leave the island and farm all day to meet the owners needs.
That's called slavery not being a tenant. Renters in the real world have rights.
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2 hours ago, Koto Wolfir said:Thank you for the response.
I raised a question myself regarding SDN and LAN server connections.
LAN is a primitive need that should be enabled for absolutely every dedicated server. I don't see why this game should do it any different on this part.
I don't get it either.
When I bought the game, I assumed I could set it up just like Ark. For Ark I use ASM and never tried manually with .bat files. But I use my local LAN IP for Ark and it works just fine. Spent hours trying to get Atlas to work, even tried the port forwarding stuff. But my mobile isp dosen't work for that. So I refunded never getting to play.
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28 minutes ago, Koto Wolfir said:If anyone know any way to enable LAN communications and similar, please share!
I gave up. But so far no news on 100% LAN server connections.
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Hopefully the devs give us a statement on this. If they are never going to add a single player mode or allow LAN only servers, they should let us know.
I still hope for SP or LAN server support.
The only reason I even have an account here is because I bought this game thinking i could run my LAN server just like Ark. Total disappointment.
Support the addition of either a single player mode within the client or simply enabling the server to client communication to happen within a LAN. No port forwarding or NAT loopback needed.
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Still no single player mode or at least LAN server support.
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5 minutes ago, Case of the Scurvy said:So still dropping or naw?
Yes. Look at steam charts website.
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The Devs for this game have repeatedly shown that they do not understand balance.
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It's a conspiracy. Probably the same stuff from Ark.
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I think there is a thing to download to display the other language.
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4 minutes ago, Scorpionshawn said:I have been saying that the numbers don't lie and Atlas is clearly losing players.
And the current gameplay dosen't work for new players, no reason for them to buy.
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30 minutes ago, Realist said:Another quick suggestion would be to just add some more islands. Plenty of space in the sea and hours of travel to the next best thing. I am busy today so I would be able to respond as much.
i get they want a lot of water, well they have a lot of water. They could afford to add extra islands and believe me there would still be plenty of sea.
yes claims need fixing of course but there does need to be more land in general
Imagine the lag with even more stuff to render.
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Lots of new games coming out all the time, people will move on to other games.
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Devs are people too. Except that we are customers and the devs are a business. The listed features become an obligation to the customers or it's false advertising.
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No single player mode. It needs single player mode, like others in this genre.
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On 12/23/2018 at 4:09 PM, Lemur said:I'm sorry to inform you sir but this is a mmo.
This is a sandbox survival game with a devKit, so it can be anything mod authors can dream up.
Ark was also given the MMO tag.
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1 minute ago, wildbill said:Also, it sounds pretty technical to run. Does it solve the LAN problem? The player still needs to be technical enough to create a map and configure it.
I am technical enough to run a server just fine. I bought Atlas thinking it would work the same way as Ark. Made a 1 grid test map with the map tool. Had the redis server and the 1 grid server running, only problem was I couldn't connect. Then find out that with my mobile isp dosen't work for port forwarding, so an internet server is impossible.
I refunded cause I couldn't actually play. All I need is LAN connectivity.
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There is already a 3rd party program to run the full map, 1 grid at a time for single player.
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8 minutes ago, wildbill said:The server requirements for Atlas are a little less than ARK, so from what I've seen, the server rental is a bit less, but of course you will normally have more servers, but still, there is a little bit of an upside. I have seen one unofficial that managed to fit in pretty much every biome in one grid. They had to go with very small islands and put some very close to each other, but it is possible to have a decent one server Atlas that isn't that expensive.
That's fine for an unofficial server with a small community to support it.
But I just want to play single player and have a server box that can easily run a server (but it dosen't work through LAN). I am not going to pay $10+ dollars a month to rent something I could just run from home (for free) if the devs turned on LAN connection.
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3 hours ago, Hound1ZA said:+1 Really not interested in spending more cash on the game renting a server just to avoid the selfish on the official servers.
I've already had to start over three times on unofficial servers because people lose interest and the server gets shut down or whatever other reasons. We need the ability to host a 4x4 non-dedicated server/session and problem solved.
Yeah. Unofficials will come and go, since bigger grids are so much more expensive than just 1 server like for other games.
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5 hours ago, Aleeya said:Recent patch made it so much a hassle to build stone that only real question is "why bother with this game anymore"
I would guess that more and more will quit or turn to unofficial servers.
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Hopefully SP gets more player support
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44 minutes ago, Kyorin said:you need hard rules from game mechanics.
Those aren't rules. Those are just actual game mechanics. Rule aren't enforceable. Game mechanics are, unless we are talking about the WC/GC devs...Then they just leave exploits in the game.
I keep saying Lord of the Flys. That's what happens in a player run sandbox. There must be actual game mechanics.
This isn't PVE, change it.
in General Discussion
Posted
I really liked the land claim (and upkeep) system in Wurm Online. The Devs need to make it exponentially more expensive to expand claim. Land claims should be rectangular and have a buffer zone with no overlap. Lawless should never have existed, it was a bandaid. Inexperienced devs not realizing their promised 40k players per "server" would all have to funnel through the Freeport grids/servers.