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Showing content with the highest reputation on 12/03/2020 in all areas

  1. 4 points
    Can you guys just ask the few hundred players that still play this game what they would like to see changed or added? Some of us want to keep playing but theses changes are awful..really taking the fun out of the game.
  2. 4 points
    Suggestion: It would be nice if tickets were actually answered and not automatically marked as "solved".
  3. 2 points
    well the new armored ship yard is nice . ships might stand a chance in lawless now.
  4. 1 point
    Why is this type of behavior allowed in the game and why does it go unreported for so long? Why is there no action among mods? This company besides the offensive boards, participate in blocking off portions of entire islands and walling others who build nearby.
  5. 1 point
    EDIT: The team is currently investigating the crashing issues with armored docks and the potential data loss from the related crashing. We will update again when we have more info. Please send further bug reports or details of any issues here: https://bit.ly/36zPZmJ Thank you! ---------------------------------------------------------------------------------------------------------------------------------------- Ahoy Pathfinders! We hope you’ve all enjoyed the 2x event over the Thanksgiving Weekend! This week, we have a bit of a smaller maintenance patch, with the Small Armored Dock now available! Small Armored Docks, for Schooners and Sloops, will have 20,000,000 health. We are also beefing up the Large Armored Dock to 30,000,000 health. Gold upkeep has been lowered to 150 a day, while Small Armored Docks will have an upkeep of 50 a day. We have also made a number of changes and bug fixes to balance and improve the Armored Docks. Rest easy knowing yer furry companions are safe onboard your protected Ships! Development and optimization work for the Trade System continues! We have made improvements to the Market UI for Market Searching. Most importantly, we have addressed several server issues to improve performance and latency. Thank you for your feedback and bug reporting as the Trade System continues to undergo development. Again, not all features of the Trade System, including the NPC Ships, are out yet. Subsequent patches will continue to see more and more improvements and fixes. Missing resources and new items are now available for Trade as well! Anyone got any Ale or Grog? We’re stockin’ up fer a new adventure as the Ramming Ship is getting closer to making its debut on the ATLAS seas! Look out for it in the nearby future Released Patch Notes V516.2 New Structure: Small Armored Dock The Small Armored Dock is suitable for protecting Schooners and Sloops. It can be crafted at a Smithy after learning the Intermediate Shipwright Skill in the Seamanship tree. Health: 20,000,000 Upkeep Cost: 50 Gold every 24 hours Crafting resources required: 700 Alloy 900 Fiber 4,000 Stone 1,000 Thatch 1,250 Wood 10,000 Gold Large Armored Dock Increased health from 300,000 to 30,000,000 Decreased upkeep cost from 500 to 150 Gold every 24 hours Added 50,000 Gold cost for crafting Armored Dock NPCs and Tames on protected ships can no longer be damaged Added a new protected icon that replaces the anchor icon above protected ships Ships can now anchor inside an Armored Dock even if the Dock is placed in deep water Ships must not have received or dealt damage for at least five minutes before receiving protection from an Armored Dock Bug Fix: Armored Docks can now only protect one ship at a time Bug Fix: Ships are no longer protected after an Armored Dock is destroyed Bug Fix: Protected ships will no longer decay. This prevents an issue where protected ships instantly sink when raising their anchor after a long period of time Ships Brigantine price decreased from 25,000 to 18,000 Gold Increased max level of common ships from 42 to 50 NOTE: This change only applies to ships built after the patch Trade Markets Searching now returns a paged list instead of all Markets. This should clear up the performance hit on the server when someone opens a Market Added new resource types for Trading: Rushes (missing from Thatch) Oil Category and variants Salt Category and variants Consumables: Wheat Maize Ale Grog Others Cannon Balls Large Cannon Balls Gunpowder Fire Gel Blasting Powder Organic Paste Fertilizer Bug Fix: Addressed several server issues that led to increased latency Bug Fix: Trade Routes are now correctly calculating distance when the shortest path wraps around the map border Bug Fix: Disconnected Markets are no longer shown as candidates in the Market List Misc Warehouses and Farmhouses can now only be enabled or disabled by players within the same company Restored XP reward to standard Golden Age Army of the Damned Soldiers NOTE: Golden Age Army of the Damned Soldiers in caves still don't reward XP Bug Fix: Treasure will no longer spawn on Sea Forts Known Issues Not all available Markets are showing up from every other Market during search Upkeep Cost on Armored Docks does not properly show the next time. Upkeep is still taken on skill Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  6. 1 point
    EDIT: The team is currently investigating the crashing issues with armored docks and the potential data loss from the related crashing. We will update again when we have more info. Please send further bug reports or details of any issues here: https://bit.ly/36zPZmJ Thank you! ---------------------------------------------------------------------------------------------------------------------------------------- Ahoy Pathfinders! We hope you’ve all enjoyed the 2x event over the Thanksgiving Weekend! This week, we have a bit of a smaller maintenance patch, with the Small Armored Dock now available! Small Armored Docks, for Schooners and Sloops, will have 20,000,000 health. We are also beefing up the Large Armored Dock to 30,000,000 health. Gold upkeep has been lowered to 150 a day, while Small Armored Docks will have an upkeep of 50 a day. We have also made a number of changes and bug fixes to balance and improve the Armored Docks. Rest easy knowing yer furry companions are safe onboard your protected Ships! Development and optimization work for the Trade System continues! We have made improvements to the Market UI for Market Searching. Most importantly, we have addressed several server issues to improve performance and latency. Thank you for your feedback and bug reporting as the Trade System continues to undergo development. Again, not all features of the Trade System, including the NPC Ships, are out yet. Subsequent patches will continue to see more and more improvements and fixes. Missing resources and new items are now available for Trade as well! Anyone got any Ale or Grog? We’re stockin’ up fer a new adventure as the Ramming Ship is getting closer to making its debut on the ATLAS seas! Look out for it in the nearby future Released Patch Notes V516.2 New Structure: Small Armored Dock The Small Armored Dock is suitable for protecting Schooners and Sloops. It can be crafted at a Smithy after learning the Intermediate Shipwright Skill in the Seamanship tree. Health: 20,000,000 Upkeep Cost: 50 Gold every 24 hours Crafting resources required: 700 Alloy 900 Fiber 4,000 Stone 1,000 Thatch 1,250 Wood 10,000 Gold Large Armored Dock Increased health from 300,000 to 30,000,000 Decreased upkeep cost from 500 to 150 Gold every 24 hours Added 50,000 Gold cost for crafting Armored Dock NPCs and Tames on protected ships can no longer be damaged Added a new protected icon that replaces the anchor icon above protected ships Ships can now anchor inside an Armored Dock even if the Dock is placed in deep water Ships must not have received or dealt damage for at least five minutes before receiving protection from an Armored Dock Bug Fix: Armored Docks can now only protect one ship at a time Bug Fix: Ships are no longer protected after an Armored Dock is destroyed Bug Fix: Protected ships will no longer decay. This prevents an issue where protected ships instantly sink when raising their anchor after a long period of time Ships Brigantine price decreased from 25,000 to 18,000 Gold Increased max level of common ships from 42 to 50 NOTE: This change only applies to ships built after the patch Trade Markets Searching now returns a paged list instead of all Markets. This should clear up the performance hit on the server when someone opens a Market Added new resource types for Trading: Rushes (missing from Thatch) Oil Category and variants Salt Category and variants Consumables: Wheat Maize Ale Grog Others Cannon Balls Large Cannon Balls Gunpowder Fire Gel Blasting Powder Organic Paste Fertilizer Bug Fix: Addressed several server issues that led to increased latency Bug Fix: Trade Routes are now correctly calculating distance when the shortest path wraps around the map border Bug Fix: Disconnected Markets are no longer shown as candidates in the Market List Misc Warehouses and Farmhouses can now only be enabled or disabled by players within the same company Restored XP reward to standard Golden Age Army of the Damned Soldiers NOTE: Golden Age Army of the Damned Soldiers in caves still don't reward XP Bug Fix: Treasure will no longer spawn on Sea Forts Known Issues Not all available Markets are showing up from every other Market during search Upkeep Cost on Armored Docks does not properly show the next time. Upkeep is still taken on skill Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  7. 1 point
    DEVS: DO. WHAT. THE. PLAYERS. WANT. NOT. WHAT. YOU. THINK. THEY. NEED.
  8. 1 point
    I'm not sure I like the idea of reskinning Atlas as Steampunk MMO. I know that the dev's had aspirations of this and that's why thinks like Dino's and Tanks were leaked into the code. I think another layer of tech will just push more new players out. There is a insurmountable disparity between noobs/small companies and larger companies due to the way BP's are handled. Just adding another tech level will extend the gap, in my opinion. Limit land building and simplify breeding further if you want to make this a sea adventure game.
  9. 1 point
    Yeah, they probably restarted the grid/server. Btw our trade stopped, dont know why, but if your other trades are also down, then you should rebuild the market. In every 2-3 days i always destroy and rebuild the Market structure and after that the trade routes are working again.
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