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Showing content with the highest reputation since 11/13/2019 in all areas

  1. 6 points
    Adjust your expectations. You shouldn't be able to sail around the globe in one game session, anyway. If you need to get 8 grids away, then plan some stops along the route. There is always a good reason to stop - discovery points, alternate materials for high end BPs, trading with the locals, finding a level 30 tame. Sail 3 zones, and make a stop for something. Log on the next day and sail a few more zones and do something else. Sailing needs some balance, but it's what the game's about. The trip IS the game.
  2. 5 points
    if your destination is 14 grids away technically it would be one grid away
  3. 4 points
    Factions - Make 4-8 factions (e.g. swashbucklers, corsairs, imperials) and make a small cluster of zones for each faction as starter zones and safe areas. Everything else is lawless, golden age ruins, etc PvP faction objectives, add garrison control points in Lawless and the faction that controls them get specialized quests from outposts (like obtain a cyclops eye or hydra blood) and can access specialized vendors there (for cosmetics) Rewards or at least some reason for PvP. Kill so many players of the Swashbuckler factions Combining PvP and PvE systems into the same game. This can be done by making factions! Freeports - This is where you can turn in quests from the special quests obtained from the control point garrisons above Centralized vendor systems - an auctioneer type system like WoW. Animals pens you can purchase bred animals from Quality of Life- Being able to move great quantities of resources from one container to another container without popcorning Fast travel - once you've been to a Freeport you can charter a guide to let you fast travel between them. Make Freeports every 15 zone square or so. That way you still have to sail but can save a crap ton of time.
  4. 4 points
    I enjoy sea battles so much but with current ship render distance and low population its almost impossible to meet any ships. The map is too big to have such low render distance, you have to be so close to see someones ship. Out of 15 hours of sailing last couple of days we met maybe 3 ships. It's hard to keep people interested when they sail for hours and cant find anybody to fight with. This probably wouldnt be an issue if servers had 100+ players per server but rn sailin is so time consuming with almost no reward. I know u devs follow darksideRP closely and their mod that sees ships from so far away made that server 5x better with almost no performance cost.
  5. 4 points
    Please ad Jib sails to the game! My suggestion on how to introduce Jib sails beyond the cosmetics. Once a Jib sail is crafted or looted, (maybe have the blueprint found only in sunken ships) ....the player adds it to a box on the ship like a saddle on an animal. You can have different abilities for different Jibs. - Stationary pivoting Jib - Backing Jib - Storm stabilization Jib (keep your ship going in a straight line in a typhoon) different tiers of these give better performance. And complete the look and feel of our ships.
  6. 4 points
    Well, there is fasttravel in the game...….just not for ships (which makes sense, nobody would sail anymore to save time and don´t have to fight) They could give a a new ship type, a very fast one that can´t have cannons on it! Maybe that would help those People that don´t like sailing in a pirate game
  7. 4 points
    ATLAS was never intended as an ARK DLC. Not at any point in its development. That's all.
  8. 4 points
    For someone who has no interest in Atlas anymore you Seem quite active on the Forum. Whats so bad that the crabs Look simliar? I mean they are crabs, they have leg's And claws And Not much to Change anyway in the Looks. If you wanna compare all stuff devs Teams copied from their own Games You will spend years.
  9. 3 points
    Sent in a ticket about this with no response so I'm going to share a fantastic way to grief others. We all know a foundation has a fairly short decay timer right? Well, if you want to truly be an asshole, you can stick a cheap storage box on top and effectively triple the decay timer on it. Even if the foundation is demolish-able, you can't do it as long as the storage chest is on it. So for 30+ days you can block someone from making any kind of building or expanding their base. Just sharing this because it needs to be fixed but no one seems to care.
  10. 3 points
    except 50k pc players have been waiting a year on plenty of false promises as these devs focused on xbox without notifying the community and now theres only a couple thousand left (if that) that even check up on this game anymore because of the bullshit.. I hoped that with the new lead designer that there would be a new direction but maybe there should be a new lead community manager as well to really make things clear. im sorry but that "roadmap" isnt enough. main things that should be answered::: where is this game heading? what exactly is being worked on now? what exactly will be worked on next? what will the finished product look like at the true official release? What features will eventually be added to the game? will microtransactions ever come to atlas? how will a real economy get started in this game? will trade winds (automated shipping) ever come to atlas? There plenty of things that can be at least talked about... Shit, you can atleast bounce around some ideas and see our responses... maybe even a vote on what to work on next... PLEASE SPEAK WITH YOUR COMMUNITY. earn our loyalty and respect and you will earn more of our money!
  11. 3 points
    The creator of the S+ mod for ARK added this so it's already available. You could go to your smithy and select an item to build, for instance a rifle or a gate, then go through and pull the mats you needed out of your storage containers or from other crafting stations without leaving the smithy interface. Later he added a button that when selected, would just automatically go and pull ALL the resources you needed from the largest quantity. HOLY SHIT THAT WAS SO AWESOME.
  12. 3 points
    This game is getting more and more unplayable it's getting laggier and laggier day by day in and around our base. its also the same at most PC players bases a lot of them you just simply crash and you have to die so you can log back in. we can't even get involved in large ship battles because you guessed it we lag out. Will the Devs of this game please fix it instead of just looking at only crash spots of PC players when this is a way bigger problem
  13. 3 points
    Best ideas I've come up with as far as offloading: 1. A cargo crane that can transfer storage boxes from a special platform on the ship to a cargo cart 2. Being able to "team" horses to increase speed and carry weight (allowing for them to take an entire ship's cargo in one trip). 3. A cargo elevator (like the one from ARK). 4. A wheelbarrow that works as a "saddle" for NPC crew members 5. Having and actual "pier" object that is anchor point specific. Basically each island has a selection of piers that can be placed (maybe like 12 or so anchor points per island). This pier could host a lot of options that assist with unloading ships, including some of those listed above.
  14. 3 points
    what's the development time on updates, when is there going to be some type of DLC there needs to be more Ships I world like to see a barrage added to the game something I can build on are make a town out of it. Need more Ship Building pieces added, like Harpoon Guns that can pull in Flotsams and other smaller ships Floodlight that I can mount to the Gun stand More types of boat platforms and modulated panels Split Door Hatch ceiling panels A way to Tow a boat behind your Ship More Guns! More types of Furniture Skill tree Menus need new Graphics /layout Is there going to be trade routs ? there needs to be some zones that are PvP in the PvE server is there going to be Crew breeding? is there going to Be trade routs but having said all this the game is Awesome
  15. 3 points
    i think currents and trade-winds should be top priority. for me. delete 90% of tames and use those resources to make more ships / real npc ships (not the silly ghost ship things)
  16. 3 points
    It's utterly awful. The players run around and comical hyper-sonic speeds, ascending up inclines without a speed penalty at laughably ridiculous speeds, changing direction instantly without a speed penalty jumping like a fully leveled Oblivion character training for the Olypmics... Player movements kill any sort of fun PVP aspect. This should have been a priority after launch. Coming back nearly a year later to find that the movement speed seems to have almost increased from its already ludicrous level.
  17. 3 points
    No - no PvP Zones on PvE Server - if you like to play PvP then go on to a PvP Server.
  18. 3 points
    @op maybe try the newest call of duty? lots of us enjoy sailing in a sailing game. thanks. bye.
  19. 3 points
    Something happened to him so now he’s deeply hurt or something. OT: As for the dinos and crabs and all that crap, you already knew they took shit from ARK in the announce trailer so to post this 11 months after that shows me how bad you want attention.
  20. 2 points
    I agree that the winds and current system are in need of a balancing patch. I don't want to see an instant fast-travel system though, I feel like doing anything like that would be way to exploitable in PvP and such. I would like to see some sort of system with trade winds and ocean currents creating some sort of "highway" between sectors and across portions of the map. Maybe ones that just give me a 50% speed bonus with a mild bumper system so I can sort of assisted-sail a bit at 30 knots instead of 15-20. I don't think they need to be super log and perfectly symmetrical either, perhaps each one is like 3-4 sectors and they travel in all kinds of random directions. So much so that I'd have to kind of pick and choose which ones I want to take to get to a destination, even if it means I end up traveling past the sector I'm aiming for and have to sail back a bit.
  21. 2 points
    Just one for me: FIX. THE. GAME.
  22. 2 points
    Hi All Im sailing from Grid-to-Grid everyday between A & G selling animals at competitive prices! If you see me entering the grid, please ask "Hey Inari, do you have a .......?" You never know what else you might find!! Discord Links: My Personal Shipping channel for specific Request: https://discord.gg/G7Nc4Ex Our main trading channel (Fairy Tail): https://discord.gg/aZgQpbx
  23. 2 points
    the whole island ownership was designed for companys to manage the island and keep it clean , if you have played as much as you say , then you would be able to at least once per day check around your island and clean anything you dont like , fast mount ostridge or horse you would cover the island in less than hour , easier/less time if you are not playing as solo company as your company mates can help , the rules of ownership and demolish times don't need changing because island owners cannot be bothered to enforce or check daily for spam , if you dont like the rules set by devs dont own an island , see what i did there ,
  24. 2 points
    I personally think all pvp games should be challenge only anyway. If you only attack a base when it's empty then why play pvp? Doesn't pvp mean player vs player? not player vs empty buildings or ships!
  25. 2 points
    Yes i think the leader left also, its happened to me when i first started playing few weeks after release. I learned my lesson and always play in my own company unless you know people really well because arguments and squabbles happen and when that leader clicks the button then its goodnight everyone. I play 1 man company but in alliance with many others, best way.