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Showing content with the highest reputation since 03/23/2019 in all areas

  1. 30 points
    Hey Pathfinders! Just wanted to come in and give you a quick status update for ATLAS 1.5 before the weekend. We are planning on launching the Public Test Realm next Wednesday, the 3rd of April, and by then there will be an in-depth Captain’s Log which will do a deep dive on the entire patch so you know what to expect. Full patch notes can be found here: Going forward, we expect subsequent major updates to come on a monthly basis, which will include more content such as new items, weapons, creatures and new areas for players to check out! We know that this update has taken quite some time and we really appreciate everyone’s patience as we dug down to the core of the claiming system and reworked it. We expect that we’ll have this ready to ship onto the main network by the week of the 8th of April. Following ATLAS 1.5, there will be a lot more to come in terms of design changes and content. This announcement post contains a sneak peek of some upcoming new creatures, can you guess what abilities they’ll have?
  2. 22 points
    Don't make stupid promises like monthly releases please, we all know how it's going to end. Honestly, you should know better by now.
  3. 17 points
    It would be nice if you guys would fix what's already in the game before worrying with adding content. Also, seriously stop giving dates, you're always incorrect.
  4. 13 points
    Please do not keep adding animals to this game like in Ark. It is supposed to be a pirate themed game. Please spend more time and focus on giving us more options with our ships and leave the animals and taming alone. I don't want to have to tame 50 different types of animals to get all the perks they give for gathering resources or buffing etc. If the game is going down that path, then there is no point in playing this game-we can all just go back to playing Ark. I think there are too many animals that we can tame already. I thought this game was supposed to focus on pirates and boats...
  5. 12 points
    As long as the Devs are making the new content more sea based it's all good They need to get away from. Tames this isn't ark , More ships , more ways to customise them , more sea based areas , more sea monsters STOP WITH ADDING MORE LAND TAMES AND LAND CONTENT ,AND CONCENTRATE ON SEA BASED ADVENTURE CONTENT
  6. 11 points
    I hope there's not too much of a future focus on new animals, just keep them to the necessary. Also please sort out spawn mechanics, I find it rather silly allowing bears to spawn in tropical but you can't breed them in tropical. How can they spawn if they can't breed?
  7. 10 points
  8. 9 points
    Ahoy Pathfinders! We just wanted to give you a quick update on where we're at with this upcoming major version release! The team and the community have been extensively running the latest update through its paces on our Public Test Realm in tandem with our internal testing and bug fixing. We've found the PTR to be highly beneficial for our team, and because of you guys, we have been able to identify many bugs and resolve them before the update officially launching on our main network. So thank you very much, we truly appreciate all the support and feedback you've shown us, especially over the past week! We're very eager to get this patch out and it's not too far away. ATLAS has been revised and re-envisioned in this Mega-Update 1.5, which is the culmination of 3 months of live feedback from players since launch! To read about the upcoming features, check out our patch notes: Launch Information As of right now, we are currently working on generating our release candidate. We expect that our entire network will be wiped and the patch made available on: Thursday, the 11th of April at 10 AM PDT For this relaunch, we'll be spooling up the following networks, completely fresh with no pre-existing data: Colonies: EU and NA Networks PVE: EU Network Empires: NA Network We're currently in the midst of setting up hardware and expect that we'll be able to deploy an additional NA PvE network in a couple of weeks time. Please keep your eye on our social media, discord, and announcements through the night as we'll be sharing updates as we get closer to the launch time. Additionally, for those of you who are just beginning your ATLAS journey, we recommend you wait until the update has launched and keep an eye on Steam if you er...value your booty. Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  9. 9 points
    Not too hard to do..... But there are risks....:D
  10. 9 points
    I bought 4 copies on launch day for my family because I knew what a chaotic mess this would be. Anyone can see the way PC games have been released lately with the ‘patch it and fix it later’ attitude and early access is getting earlier and earlier. That being said, after gaming for 40 years, this has been one of my top ten experiences. I am one of the people who enjoy the process more than the end result. The fact that the game isn’t finished and is constantly changing makes it fun, to me and my group. We have played more since the wipe announcement than before because we love the uncertainty and decay. I realize I’m in the minority but all games end eventually and playing for the moment and enjoying the experience is really the only thing that matters. There is nothing to win except that.
  11. 8 points
    Greetings Shipmates! With the upcoming mega patch I know many of you are looking for a new community to call home. [A1] is a community a cut above the rest with a unique map design that has something for everyone. Are you looking to be a Pirate who terrorizes the seas and lives on their ship? We have you covered! Are you looking to be a Merchant who seeks out the rarest materials and opens up a trading port? We have you covered! Are you looking to be a Mercenary who builds an epic fortress and lays siege to your enemy’s bases? We have you covered there too! At [A1] we have implemented a groundbreaking map design and faction system. Our 7 x 7 world includes multiple Golden Age Ruins so all power stones are obtainable, a zone for the Kraken, Lawless zones, PvE territories, and PvP regions. Our faction system consists of 3 individual groups. Merchants (PvE), which are your more traditional PvE role, will spawn with 20% more carry weight and intelligence. Mercenaries (PvP), which are your traditional PvP role, spawn with 20% more HP and Stamina. Pirates (Lawless PvP), which live on ships or on land that is claimless in Lawless regions spawn with 50% more Oxygen capacity and Gold Find as well as 20% higher Melee. Check out this presentation that goes further into our upcoming changes for post mega patch. https://docs.google.com/presentation/d/1YUiAZ_jalWyp269jjC3sa1hZac-B3bYfTcak7LXRtdk/edit?usp=sharing Features: 7 x 7 world -Custom quests built by the community Weekly bonuses voted on by the community PvE, PvP, and Lawless Zones -Monthly events with epic rewards Clipping turned on for easier building -Unlimited Respecs Active admin team -All Power Stones Kraken (The Maw) Live map ( http://www.A1Atlas.com/ ) Merchant and Ghost Ships Grids are on dedicated boxes based in Canada Rates: Harvesting: 2x PvE & PvP / 2.5 Lawless PvP / 3x Bloodworks Taming: 2x Ship of the Damn: 0.5x Mods: A Custom mod built specifically for the [A1] community Pirate Quest Eco’s Atlas Foliage Eco’s RP Décor Server Link: Steam://connect/ Discord Link: https://discord.gg/srRjA9Y
  12. 7 points
    Manage all the servers on your Cluster with Atlas Server Control. Designed to work on clusters consisting of more than one physical server. If you want to run all the servers from one machine, you can do that too. Mod support, yes. Automatic updates? Absolutely. Even the Redis Database is taken care of by ASC. Many more features planned. Some Basic Information - During the first run of Atlas Server Control, SteamCMD will be installed. - ASC is Beta and will contain bugs and unfinished code, there will be buttons that do nothing and minimal error handling increases chances of crashes. - I strongly recommend a clean installation of ATLAS Server from within ASC. This will ensure no permission related issues arise. Simply copy your Saves folder from the previous installation over. - On first run (after SteamCMD has installed) Load your ServerGrid.json. - Make sure the ServerGrid.json is located in "/ShooterGame/" folder. RUN AS ADMINISTRATOR If you dont, you'll endure days of pain and suffering. Items to be addressed - None as yet Current Change log is Here I'll try to answer questions when I have time, which unfortunately is not very often. Don't forget, there is a lot of unfinished work in this release, if something is not working, it's probably not complete. Downloads Download - (SparcMX Mirror) Download - (Oz-Ark Mirror)
  13. 7 points
    Hey Pathfinders! Just wanted to come in and give you a quick status update for ATLAS 1.5 before the weekend. We are planning on launching the Public Test Realm next Wednesday, the 3rd of April, and by then there will be an in-depth Captain’s Log which will do a deep dive on the entire patch so you know what to expect. Full patch notes can be found here: Going forward, we expect subsequent major updates to come on a monthly basis, which will include more content such as new items, weapons, creatures and new areas for players to check out! We know that this update has taken quite some time and we really appreciate everyone’s patience as we dug down to the core of the claiming system and reworked it. We expect that we’ll have this ready to ship onto the main network by the week of the 8th of April. Following ATLAS 1.5, there will be a lot more to come in terms of design changes and content. This announcement post contains a sneak peek of some upcoming new creatures, can you guess what abilities they’ll have? View full article
  14. 7 points
    I enjoy Atlas as well as Ark I started playing them both for the same reason each of them are a very niche game. I stopped playing Ark because with each update and each expansion the game started leaning to this space age content that ruined many aspects of the game. Lets face it nobody really wants to see a player zip passed you on a jet-pack shooting a laser weapon while you are deeply immersed in a prehistoric moment on a game. I always figured cartridge weapons in Ark was riding on the line of acceptance however it was easy enough to accept with thoughts of Jurassic park in the back of your mind. With Atlas I approached it with some apprehension same creators same mistakes? For a while no it had seemed that Atlas was going to hold true to the pirate theme (Well besides the ships of the damned which should be the same type of ships we use only modified in ways to make them unique given what they are.) But as with many other gamer's I am able to accept certain things as being inevitable. With the announcement of the submarine I am starting to think to myself here we go again. Now with the new photos of the tames. The creature with the shell sporting a mowhawk idk the other looks like someone was carrying vials of dna containing Elephant, Camel and Impala specimens tripped on a misplaced extension cord and mixed all three specimens together before creating the test tube abomination that we see in the screenshots. Many people in these forums say oh its early access be prepared for the game to change drastically and I agree with that loosely. If your calling card to the game is the logo you have created or the depiction in your cover art then you would be safe to assume that this is a pirate themed game. Ships with sails flintlock pistols blazing away sword fighting buccaneers sailing the seven seas looting and plundering the entire way should be the norm. Mythical creatures oh heck yeah Cyclops, Hydra, Mermaid's luring you to certain death with a sirens song now you have got my attention. Fighting ships that look like bad renderings from an early Rob Zombie production not so much. Fire elemental's and rock elemental's why are they even in this game seems to be a very lazy approach to a lack of villains in the cast so hey lets just copy and paste this guy from our other game and just to make it interesting lets take away any toolkit he could have to destroy these things and see what happens. The soldiers of the damned are all but laughable if your so stupid as to attack them without a tame you may kill one and damage a few more for them to only disappear below ground and regenerate for the next round providing that they don't bug and you don't get the treasure anyway. PVP claim system rework that's nice how about addressing the core issues for PVE? Starting with the PVE claim system you cant take those back without conflict and conflict isnt allowed on PVE so what is the plan with that. If you don't have some sort of system in place for claiming then building in PVE will remain a joke. Removing alliances from PVE is not going to resolve any real issues only creates more for those that are uncertain about joining a company for fear that they will be kicked out and lose what they have done. (I have seen this happen in the chat many times.) So for PVE what are the options join a company and hope they are decent people which that is a rarity in this day and age or, stay in your own company and hope you can pick up randoms that will not create issues themselves. The only answer to those problems was sharing alliances with other companies. You get to keep your company and keep the things you have spent so long earning in the game while sharing the group experience and in many cases the only way to truly progress in the game is with a large group completing powerstone's defeating the kraken etc. One thing to help with the company issues is to make things like ships tames and buildings owned by the player instead of the company. That will eliminate those little issues like players joining companies and losing the ships and tames they worked so hard to obtain. Griefing is another serious unaddressed issue companies parking ships to block your ships in building structures just outside of your base area effectively blocking you from being able to build or utilize your own ships. Giving the Chinese players their own server would go a great distance towards resolving most of those issues. And before someone says utilize a reporting system how are you going to report someone named square square square square square from the square square square company. But we have decided to add submarines to the game they will be unarmed vessels used in the exploration of shipwrecks.... Well maybe we will ad a harpoon or two. Hmmmmm can one imagine the possible ways this thing will be exploited already. Why the need for a submarine may I ask add the shipwrecks and buff the diving suit making it a viable option for sea exploration. I can't help but feel there is one person on the dev team that wants to add laser beams and rockets to every project that person encounters. I have a cure for that hand that person a pc buy them a copy of No Man's Sky tell them to make that game better. Problem solved we could get back to what the player base actually wants which is simple. Ships that work properly crew that work properly tames that work properly and an environment that works properly. You shouldn't have to go searching for tames when you log on because they teleported while you was offline. Your crew should not hop off the weapons unless you tell them to (Including those moments when your tames and or crew go floating off into god only knows where in the heavens while still in the mounted station position.) and there should be a way to easily assign crew to a station so you can hit a button wherever they are on the ship they can return to that station. When something is clearly out of range your crew shouldn't fire at it. Larders ammunition boxes and resource boxes should attach to the ship in the same way you shouldn't need multiples of each to cover your ship. Ballista spears need more speed and range you can fire a ballista alongside of a Galleon with six upgraded speed sails at 25% weight and they will go the same speed and they barely travel the length of a Galleon. Ship parameters are way out of proportion one click into accommodations, survivability or crew should reward the same results no matter what ship one click = one crewman, 10% more survivability or one hour longer added to pay period weight added should depend on what ship it is. Starting weight on all ships needs to be buffed in general If you upgrade the planks on any of your ships you cant haul enough weight to keep them repaired due to natural decay and cyclone encounters which I have had an entire Galleon with journeyman planks front to back destroyed by two back to back cyclone storms in the same grid. (For those wanting to say carry resources in your box the entirety of my resources was 20000 wood 35000 thatch 35000 fiber 5000 metal 1000 hide and 1500 gold.) I had two players on my Galleon repairing during the first storm the second storm hit less than a minute later and destroyed all we had repaired. Ship plank hp compared to resources required to repair are in desperate need of reworking you pay the punishment in upgrading planks when you craft them you shouldn't need to be punished so harshly every time you take a little damage. Bottom line fixing what is there is what is needed not adding more crap that don't work.
  15. 7 points
    Yup, many things need a repair before more content is added. The whole breeding thing never worked well from the start, Ive heard you guys speak of it a ton of times. I never ever tamed, i let others do that task. It wasnt my thing in ARK and it wont be my thing here. I am a pvper not a tamer, rider for pvp. Id rather run ship battles and defenses then that. But i do agree work on the existing system first. Next will be mega shark tames for the seas, you can ride and flame arrow down boats. Will boats still be a thing soon?
  16. 7 points
  17. 7 points
  18. 7 points
    It appears that the Megas are going to try to circumvent the rules by splitting into smaller companies, and joining Colonies as Allies. I said it before, Meta gamers destroy your games. So you will need to change how Alliances are done. 2 to 50 members per company. Alliance = 50 members max. In other words, a 50 member company can't form an Alliance. Two 40 member companies cannot form an Alliance. A 40 member company, and a 10 member can form an alliance. You will need to police the game, to make sure that the Megas are not circumventing the rules, and forming unofficial alliances.
  19. 6 points
  20. 6 points
    It looks great imo. I think it's odd when people say their opinion is what they think the devs are developing.. no. It isn't. Grapeshot decide what kind of game they want to make, we decide if we want to play it or not. We don't get to decide what they want to do, that isn't how it works. The idea of a fantasy pirate game is fine. The new animals, changes to creatures etc is fine, so long as it's a believable world and everything looks like it has a place and aren't just weirdly skinned things thrown in just for the sake of having something that is alien over what already exists. ie Odd looking lions instead of lions, 2 headed tigers instead of tigers, fat ankys instead of ankys.. etc. Make the animals with purpose and imagination, if an animal has a weird looking horn or nose, give it a whistle or mating call or something to match that change, to give it a reason for existance. Similarly with the ships, the Ships of the Damned look like something from some other weird plane of existance and completely unlike ships at all. Then we get ships to use that aren't really ships, but glorified boats with masts on, sure basic models, to be updated later. So it's all good. If everything is to be updated later and new systems added now and later to improve the game it's all good. And I'm quite happy with the progression, sure I'd like it all now, right now. But that isn't possible and I understand that, as should everyone else.
  21. 6 points
    Hello! For all you who want to remember all your best stuff and document it for posterity, I think we can post some pics here, post your best pic of what you created on EU Pve server. Also feel free to share your feelings on what you will miss, what you look forward to coming back after wipe and so on. I will share just a little bit of something that meant a lot to me, a "fortress" I built, and some loyal, loved tames. Feels a bit sad, but will rebuild even better after wipe, hopefully!
  22. 6 points
    I agree, pls focus more on ship/sea content. If I wanted to tame crazy creatures I'd be playing Ark. Fix game mechanics, exploits and work on stopping cheaters. Add more ships and ship content. Look at armored planks and decks, balance the Sails and if you do add content, pls base it on the semi-period environment. Bring back the concept that is Atlas because I really want to play that game again. Try at least to get back to ships that look like ships. Set a cap on cannons per ship, make NPC skills a thing (so that people care about not losing them) and add a major debuff negative response to people just killing themselves to reset their mineral, thirst and hunger stats. Pls.
  23. 6 points
    Do not fragment your playerbase into multiple game modes.
  24. 5 points
    Bah. You kids don’t know how good you have it with your newfangled inter webs and fancy automobiles. Back in my day, we built the pyramids one giant ass stone at a time, and if you wanted it finished by the time pharaoh died of old age, you had to start when he was ten! Things didn’t take years, they took lifetimes!
  25. 5 points
    Because we're effectively privileged to be able to play & test the game before it's official and released as a full commercial product. As a gratuity, we got it at a discounted price, compared to full whack. But we have to take the bumps as well. Wipes, clean slates, testing new features and functions and providing feedback is what it's all about. I think some people forget this, and expect a perfectly polished player experience... It is what it is at the end of the day. Some things are hellishly annoying, other things are rather fun... it's up to the players to work WITH the developers to steer the game in a direction that conforms to the spirit of the game conceived out of a passion for a pirate game with the Ark engine. People will hate, people will love. The developers need to maintain their thick skin and bounce off those that do happen to love the concept of Atlas. Which is why I'll seldom be hostile and toxic to a bunch of guys (and girls) pouring their souls into something they hope we will come to love. Plugged this enough... time for a rather large coffee now