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Showing content with the highest reputation since 03/01/2020 in Posts

  1. 4 points
    Stop speaking sense but yes you are right people use forums to vent their frustration, not gonna lie I do also. After playing since day 1 and see no real change, then pause Atlas to focus on another game is a reason to drive anyone crazy. I also know they couldn't care less whether we angry or not but you just never know it might strike a chord in them, if they had any sense that is.
  2. 3 points
    I see a lot of negative comments from the community on here and I can't help thinking that a lot of you seem to be forgetting a few important details. The game is incomplete, we all know that, there is fair warning before purchase and every time we load up on the main menu. The other thing that seems to be forgotten is that devs who waste time responding to every little coment, from players who have forgotten that they knowingly choose to play pre-release, aren't working on the game. Personally I enjoy the game and am looking forward to seeing what Grapeshot have planned for full release. Be patient and if your not happy with the state of the game then just take a break until it's closer to actual launch.
  3. 3 points
    Ya, the way forums work is when someone is upset with the game (like they just had something really annoying happen in the game, or they rage quit over a serious bug), they come here immediately before they have a chance to cool down and post something that they will later regret when they are more level headed. Or they stop playing the game and come here and repeatedly post the worst stuff they can think of. Kind of a way to vent their frustrations Of course there are also those that have played many hours in the game and invested a lot of time in it and are very frustrated that it is not progressing like most Early Access games, with new features every month or two. So of course there is a lot of negativity, that really is to be expected. I was one of those people early on that always said good things about the game. Now I think I say about 50/50 positive and negative stuff about it. The developers are not evil or shady, they are just employees of a company and do what they are paid to do. Paying them costs money, so the company needs to create something that will bring in the money. That seems to be ARK Genesis at the moment. That is basically what you said. I think most people realize this, no matter what they might say here. I think they will work on this game again, otherwise I probably wouldn't have been playing it for the last couple of months. I played it for a few months when it was first released, took a long break and came back recently. The difference in attitudes in general since over a year ago is obvious. I think it is best not to focus on what other people are saying right now in my opinion. Mostly I just state my opinion once or twice in a thread and not engage those that have a much more negative view of the game. Most of them have their reasons for being so negative, and their experience of the game is much different than mine. The game is a sandbox after all and there are literally hundreds of different ways you can play it.
  4. 3 points
    In agreement with the game's true intent and design, i recommend having 50 aimbotters of your own.
  5. 3 points
    Any response? @Jatheish @Dollie @Evza ??
  6. 2 points
    Rethink the roadmap. It's counter-intuitive to how the players play the game. I know I'm spitting into the wind here and I understand the frustration of the playerbase given the lack of awareness and interest in player desires or interests, but I can't get on board with the hostility and the abuse being hurled. I know, having observed for a long time now, that the developers don't read your posts or feedback (Detrimental for a game in Early access) and that has fostered a very toxic relationship with this community which saddens me to say because I genuinely love Atlas, but I'm desperately disappointed in the direction it's taking. I wonder if you agree. The roadmap appears to attempt to dictate how we play the game. As a community that has adapted to the game, the roadmap implies we've been playing the Atlas "Wrong." To quote the official post "Essentially, we feel like players are currently spending too much time in certain areas of the game, and not enough time in the areas we think should be the most fun, such as Sea and Combat. Players can expect to experience more fun and engaging content out on the sea, and a cut back on the time spent on land or with creatures." We're spending too much time on land. We're relying too heavily on tames and breeding. We're not doing enough exploring. We're not engaging in enough combat. I feel like Atlas has done themselves an injustice. In an open world, a player base of diverse interests develops; You have those who enjoy combat with Ships of the Damned, Those who specialize in breeding high stat tamed creatures and selling them in a burgeoning marketplace, builders who primarily focus on creating fantastical archaeological wonders, explorers who are achievement completionists, treasure hunters who enjoy the pursuit of gold, resource harvesters who collect and sell resources to travelers- in an open world where our goals are self made, it is a huge mistake to shuttle us all into one linear stream of gameplay as if Atlas were World of Warcraft. We don't a want to be doing the same thing, but that has not stopped our gaming practices from complimenting that of other players. Te roadmap attempt to intercept our self made goals and forcibly divert our play style into what the developers think it should be, rather than what each of us, individually, want it to be for us. This is a game where it will take you as much real time to sail 5 tiles as it does to drive to your next big city. This is a game where, to breed a tier 3 creature, requires a 4 day, real time, marathon with intense focus. These are time investments that would typically feel cumbersome, but we do them, we've adapted to them, some of us appreciate they are not easy because we feel a sense of genuine accomplishment and real progress. But they're taking these things away. They're doing so in a manner that makes no real sense in the context of the game except to make a difficult, time consuming, long term committment of a game even harder but with less reward. Nerfing tames was their first step last night in sabotaging how we play the game. I had a level 11 Army of the Damned drop down from a finger rock someone had been digging up a chest on. It did significant damage to my level 73 bear. This was ONE Army of the Damned. Had it been any more of the 5-12 that spawn, I'd have died, my bear would have did- just like the treasure hunter after that 73 gold common map did. This has a direct effect on the economy. Because of this deterrent, less people will want to treasure hunt meaning less passive income for Island owners who find that 20% tax actually helps cover the cost of their upkeep. Tames are the balance of our combat experience. For every one of us that have been killed by a level 1 bee and been eternally humbled by the lack of proper scaling in this game, tames are the difference between death and survival on land. But spend more time at sea, they said. It'll be fun, they said. But imagine the time, the effort, the relentless grind of harvesting materials, speccing and respeccing due to the limited available skill points, and finally building a ship only to go out ad be destroyed by a random fleet of Ships of the Damned that spawn into the radius of our boat at close proximity, either clumsily spawning in on each other or surrounding us in 360 degree circumference. Rarely just one. Then the rain starts, 10 cyclones spawn, picking away at your person's health, at the ship, damaging everything on it. Then the passive ship decay. You're always slowly decaying at sea, both you and your ship. Your vitamins deplete faster. Then you cross a server boarder. You hang in limbo for 10 second or more. You may emerge being pummeled by more ghost ships or directly into cyclones. This perhaps after sailing for three hours and losing literally everything you've worked days to acquire, on top of your time. The risk isn't worth the reward. Not for the 19 gold a ship may drop. Not for that common thatch door blueprint. At a whopping 180 gigs of space, I have yet to determine what constitutes 250 tiles. Aside from a few resources easily substituted unless for mythical quality blueprints, traveling doesn't offer new experiences except a dramatic change in climate. The islands are the same with a different skin. Most of the animals across each biome are the same with a few variations in basic colors- not even patterns vary, just skin recolors. Models are repeated exhaustively, embarrassingly noticeable. That plant could be a half a dozen looking things because while the model is the same, the harvest may be different. The ships look the same- we all look the same. In contrast to ARK that has a plethora of skins and cosmetics to diversify and individualize our appearance, Atlas doesn't even afford us that. The texture from building? All the same. NPC towns seem to boast more robust building materials and options than we players do. Ultimately, Atlas has decided to push up all back in progress to compensate for their lack of content at the end game. If we are forced into their linear fashion of gameplay and they extend our road, our grind, our path to progress and end game content, that provides them more time. I took a year off, just after the implementation of the trenches and crabs. A year later I cam back and found they'd introduced Crabs and Ulfends. Nothing else really. No dramatic gameplay improvements. The same bugs that existed just after release still persist today. No quality of life or gameplay experiences, no new end game content or achievement pursuits, no new mid game content. The ongoing joke is that Atlas is a sailing simulator, and that seems to be what they're making it. Those who love the game as a foundation for something great will soon sadly realize it's potential will not be met if we move in this direction, but instead suffer at the hands of staff who clearly doesn't listen or even play their own game to understand the experiences we speak of so passionately here, or own steam, or in other mediums. We just can't get through. I know the handicapping of Tames was the first step in further limiting our ability to progress in Atlas, which is why I'm motivated to speak out here. Sorry for the TL/DR.
  7. 2 points
    One of my biggest complaints about Atlas is that the Devs don't seem to know what they want this game to be, other than some generic idea of it being "A Pirate Game". Unfortunately what the Devs seem to know about pirates is that they maybe watching 2 1/2 Pirates of the Caribbean movies. OK, so what did pirates do? (Mostly Golden Age of Pirates in the Caribbean, but other pirates as well). 1) They tried to capture ships intact. 2) The ships they mostly attack merchant shipping. 3) They would raid and loot towns and villages. 4) Pirates were hunted by organized militaries (or by privateers with letters of marque). What DIDN'T Pirates do? 1) They rarely fought other pirates. (Though privateers did often clash in times of war, but even then Merchants were the main target). 2) They didn't fight mythical monsters. 3) They almost never looted other pirate bases. 4) They didn't spent most of their time fighting the undead. 5) They almost never found buried treasure. Hmmm, looks like Atlas is 0-for-4 on actual piracy and 5-for-5 on actual non-piracy. So what does Atlas lack? It lacks merchant shipping (NPC merchant shipping and as all players are supposedly pirates, then it lacks player merchant shipping too). It lacks a place to sell stolen goods. It lacks NPC villages/towns to loot (and as all players are supposedly pirates, then all bases are pirate bases, meaning no player towns). There are also no NPC pirate hunters and as all players are supposedly pirates, there are no militaries, no sovereign entities and no way to be a privateer. It lacks the ability for players to be anything but pirates (sure, you can ROLEPLAY whatever you want, but everyone is the same as game mechanics go). (It's like none of the game devs watch any pirate documentaries and never player games like Sid Meier's Pirates! or Uncharted Waters).
  8. 2 points
    Charge into battle while holding a penguin to take the shot for you.
  9. 2 points
    my time is my life. i never said it got in the way of my real life nor did i say i care what you've done with your time or your preference on staying positive. only thing clear here is that you don't know what youre talking about and that you shouldn't be lecturing anyone about anything pertaining to this games development or their life choices.
  10. 2 points
    So it looks like you're an xbox player. Let's see what your opinion is after you've been here over a year, (if you're still around), with few if any helpful or interesting updates, a couple major changes in the wrong direction along with complete wipes, and then the announcement that the next 3 months development will all be focused on bringing some other group of new players online and you'll get a wipe at the end of that. And after they do all that they announce they will be heads down on patches, but they disappear completely and you find out they're not Atlas patches. You may have a different perspective than a bright-eyed newbie at that point. And you should know that they claim to have Community managers and staff whose job is just to, you know, communicate with us. Nobody expects the coders or graphic artists popping in here.
  11. 2 points
    The october 2019 captains log did state that the team would be stepping away from the forum for a while (in a roundabout way) and game development requires money. Ark is probably their best source of money at the moment so working on that makes sense. I can understand players being frustrated but all the negativity doesn't help. Atlas won't attract new players if the existing players keep complaining about it, we need to be patient and understand that it is a work in progress.
  12. 2 points
    Not knowing the server, as I said, I could only give a 1/4 perspective, and yes I gave a example but am well traveled enough ( doing discoveries by boat ) that the example is well founded. By the way I'm sorry to hear about your car, mine seems to work just fine.
  13. 2 points
    "the areas we think should be the most fun" and thats the issue. you (grapeshot) are not playing the game we are. no matter what you do the land game will not go away or diminish. no matter what you add ships will be limited and insecure. also farming taiming, mass cooking/crafting, resource storage will be on land. big bases will be needed forever and as long as they do land battles will be more profitable. unless we get aircraft carriers that we can build huge bases on the land game will always take priority. the more you nerf the land game the closer you get to the end of life for this game
  14. 2 points
    They had an alpha test, saw the toxisity of PVP'ers for themselves and decided they were a part of the comunity they didn't want to cater to. Can't blame them realy, blame the toxic side of the PVP community not the dev's.
  15. 1 point
    I hear things only get fixed if you remain silent and complacent.
  16. 1 point
    If you leave a company, you lose your shit. If you want to join a company and keep your shit, you merge with it. You are not the first person to miss this nuance of the selection wheel menu, nor will you be the last. One thing that won't be happening is you getting your stuff back unless there is another person still in that company. If they are, they can unclaim tames, ships, and unlock resource chests for you to transfer over stuff. If it was your solo company, you're fucked. As to the question whether they want people to play the game. My opinion, they don't care. They have squeezed about as much money as they can out of this. They would need to actually hire people that can code, (look to their hiring posts for positions open if you want to get a sense of how many critical positions on the team are unfilled), make hard decisions as to what they want the game to be, and make it fun. None of those are going to happen, ever if soon. So keep tilting away Don Quixote.
  17. 1 point
    What are you doing while out at sea? Mostly traveling. They are literally saying they want you to spend MORE time getting to where you're going to do stuff. Other than traveling? Maybe fighting SotD (but mostly avoiding them because it takes so long to get from Point A to Point B). Maybe picking up some crates. You might stop to loot a ship wreck. You might on very rare occasion flight someone at sea. You might hunt some whales. Though there are some people who spent a lot of time at sea. Those people who do nothing but sail around and sink parked ships. (Really devs, you want MORE people spending MORE time doing that?) Not only do the Devs not play their own game, they especially don't play off official servers. So maybe they should find ways to solve the problems that ACTUAL PLAYERS have and STFU about their vague notion of what they think people should like.
  18. 1 point
    Bye. So many snowflakes in this thread. Simply put don't play PvP if you don't want to get captured. All this criminal offense nonsense wouldn't hold a day in court because you can simply close the game. This debate is just as dumb as the cyber bully debate. Just turn off your computer and go play outside or something.
  19. 1 point
    Factions man... factions. Im telling you. Also.... MOST PvE players seem to be really happy with the game when they aren't getting griefed. Like I said before, sailors didn't want to spend all of their time at sea. While I agree there is a poor balance here, land raids and building/visiting friendly settlements was essential too pirate life. Certain aspects of ship maintenance could only be done while moored. Plus, having big ass period accurate manor kicks ass (from the outside anyway, all of my bases are just barns lol) Also, no one is "making you farm" its pirate game. Go steal shit. Agreed; and they managed to import the same people who try and police/pillar spam everything they find.... on PvE. Agreed. Especially for maneuvering too. I'd love to anchor turn some time at a cost to a bit of my plank HP.
  20. 1 point
    u fuckin wot m8? who the hell are you? Because its not going to get improved in a timely manor and this game is not about breeding, its about piracy and sailing. Seriously, you have to be a special kind of sensitive to get angry at someone suggesting to not preform an unpleasant activity that doesn't actually improve the game in a meaningful way. It's conformist and mediocre to say "don't do the things you don't like" in a VIDEO GAME? Is that what you are telling me? This is some clown shit.
  21. 1 point
    I'm pressed to agree the game should allow careening; but many famous pirate vessels were taken to the bottom by rocks in the keys and Carribeian.
  22. 1 point
    Xbox one S Nitrado Server -Cross Play anytime a base has a lot of structures, tames, and crew constant dcing starts to happen. I have to constantly destroy parts of my base aka defenses to find a balance of allowed structures to continue to play. This issue happens regardless if I play on my Xbox or my pc
  23. 1 point
    So you're going to let us replace the flag again, for all of us that promptly complied with the "move flag asap" request?
  24. 1 point
    I would like to point out that you also have much better likelihood of hitting your target using a firearm than a bow as the projectiles are near instant impact and can travel much further with no arc to take into consideration.
  25. 1 point
    People think the reason everyone wants sap is for fishing they dont realize its a primary ingredient in making fur clothing....
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