Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 01/21/2019 in Posts

  1. 76 points
    Devs have you ever heard the expression "if it isn't broke, don't fix it" WTF you done to the materials needed for crafting Stone, now you need Metal AND Organic paste, I get using metal in the gates that has always been fine but now you added it to every thing please just for once use your brains and rollback this change, you screwed the game up last patch now you are just making it worse.
  2. 26 points
    Can you guys finally fix the animals and crewmembers and even players falling through boats and floors? Every serverrestart our tames, crew (and we sometimes as well) are dead because they fall either through two or three decks or two or three floors, animals as well as crew, and it's starting to get old. I know this isn't ark, but you're using a lot of the same code, and I've only seen this happen in ark once or twice in over 1300 hours. Please fix this!
  3. 21 points
    Since official news from GS is scant and dodgy at best, I thot I'd post there a few references I've discovered. Hopefully this will restore some faith in GS that they are working on it and that exploits/hacks/cheats are not something they're simply turning a blind eye to. First, a ban list posted by @Dollie - This is a list of Steam ID's that have been banned by GS and it's supposedly updated with each ban. http://atlasdedicated.com/pc/banlist.txt Next, I know of two instances where @Dollie has intervened in both an exploit and an issue with 'extreme racism' resulting in bans. And looking back over @Jatheish's recent posts he mentioned in a thread that 2 companies, one on NA-PVP and one on EU-PVP got dev wiped. While many of our posts on here, mine included, are much more irrational and demanding in tone, I wanted to take a moment to say thank you to both of these community managers. Though you may not the best at keeping the masses informed, it's comforting to know that if we take a little time and do a little digging that we can find evidence that you are concerned and actively working on some of our concerns. Thanks!
  4. 21 points
    This doesnt hurt mega companies at all... they will just add another zergling on paste / metal duty and call it a day. What this really hurt is the smaller companies that are constantly getting the end of the stick with these patch changes.
  5. 20 points
    Come on Devs. FOR YEARS IN ARK WE ASKED FOR A CHOICE OF GATES, AND YOU WOULDN'T GIVE US THEM. I am sick and tired of having to build structures that are either TOO SMALL or stupidly OVERSIZED, just to fit the gates. Please give us a selection of Gates, or implement the DYNAMIC GATE from the S+ MOD from Ark. Its not difficult and can be implemented quickly. It would also stop so many shit oversized building having to be made. Which in turn will reduce the lag on the servers. WIN WIN WIN. Come on Devs start using some common sense, you've made a great game so far, but implementing Dynamic gates would make total sense. Give the players what they need. Sorry if this sounds aggressive but I love designing good buildings, but can because of the lack of gate choices I am limited to having to build massive ridiculous barns to incorporate the behemoth gate.
  6. 19 points
    1. Levers On Ships Currently when trying to place a lever on a ship, it says "Cannot be placed on a Platform." A Lever on a ship would be very convenient to ensure all of your ship's doors are closed, and to have a quick, convenient way to turn on all of your lights and turn them off, since Wall Hook Lanterns do not turn on and off automatically like Buoys. 2. Permission To Come Aboard The current setting; "Nobody but company and allies allowed on ships" feels like gauze on a hemorrhaging wound. As it stands, without allying with EVERY player who wishes to view your ship design, catch a ride to another region, or just hang out, nobody can help others. I propose a new setting which would bypass the company and alliance setting temporarily to allow individuals onto your ship, with strictly your permission. 3. Assign To Repairs / Unseat All As it stands, NPC crew-mates begin to automatically repair your ship when unseated and the ship is anchored. This causes NPCs to be free-floating on your ship's deck, occasionally glitching through and drowning or teleporting up and down getting stuck between decks. I propose an additional, man-able position on the ship meant for repairing. This should stop NPC crew-mates from disappearing or dying by glitches. Additionally, I propose a command be added to the HUD while at the wheel of your ship and through the lieutenant podium to "Unseat All" NPC crew-mates. 4. Handling Sail; Reverse Allow Handling Sails to provide faster Reverse speeds. As it stands, ships can currently back up no matter what. If the Ship layout includes a Handling Sail, this ship should reverse slightly faster. 5. Flags Create a new Flag item to be crafted in the Loom to place anywhere on your ship, preferably at the top of a Sail mast. 6. Send - To / Send - Off As it stands, Ships give players the ability to interact with their tames and "Send To Ship..." I propose another ability should be added to "Send Off Ship..." for those cases where someone's tamed animal got stuck inside of a structure they built on the ship. Alternatively, add a targeting system for where on the ship, or off the ship, that the tamed animal be sent to when interacting with the "Send To Ship" option. 7. Captain's Deck As it stands, a Galleon is the only ship that comes with a snap-able slot for a receded Deck to be placed higher up at the back of the ship. I propose another optional Deck slot be added to the back end of Brigantines and Schooners, like the Galleons, for cleaner and more aesthetically pleasing ship designs. (The Brigantine is especially difficult to make the ceilings and walls line up with the back end of the ship.) 8. Improved Respawning @mKHammerBro Better Ship structuring to prevent falling out the back of a ship in motion. This happens often. Through Decks and through the back wall. Alternatively, re-code the Ship itself to act as a Respawn point, and change the Ship's accommodation level to improve how soon it can be reused as a respawn point. Maybe this will solidify the player's position on the boat when respawning at full sail. 9. Anchoring @mKHammerBro Increase Ship's anchor length to allow deeper anchoring. Larger ships can't get close enough to anchor sometimes. Maybe a craft-able mod or purchased at a Freeport. Additionally, stop beds and other structures from preventing anchor drop. Many can't anchor their own ships inside their own territory because of a random person's ship or raft anchored nearby. 10. Careening @mKHammerBro Introduce a new mechanic to ground Ships to scrape and clean the underside of the hull. In the past, this process was called Careening, or Heaving Down. Barnacles and other sea life clings to the underside and rots away at the wood. This could also introduce a new way to repair your ship's planks or add a temporary repair and/or speed buff to your ship. 11. Mooring @ikarirain Introduce a new item to be crafted at Smithy's from the Seamanship tree, Bollard. There are instances where a ship is too large to reach an anchor-able point, so it's been proposed to allow ships the ability to be moored in by ropes to Bollards, which can be placed on piers or shipyards, to safely "anchor" the ship in your territory, given anchoring isn't possible. Additionally, increase the amount of Bollards needed to moor a ship depending on the ship's size and/or weight. 12. Select All or Individual Sail Controls @Shakarian Ability to control all sails from the wheel, or select which individual sails to give certain commands to. For instance, all sails selected by default. But press keys similar to the cannon crews to deselect certain sails. 13. More Structures on Galleons @Vostik Vostik's Galleon is comprised so far of only ceilings, roofs and walls. and They can't even place a ship resource box anymore, yet I see a vast open space in these images still to use. Increase the structure limit on Galleons. https://imgur.com/a/Mz7F2TT 14. Knots @mKHammerBro When building your ship and rearranging sails and what-not, players are asking for a way to measure their speed. To truly see which sail and sail-set-up is faster. This system would obviously be Knots, how to tell how fast your ship is actually moving. 15. Look-Out / Telescope @Aristocrates It is known that being at the top of a mast gives the player a slightly larger render-distance so they can see ships and such ahead of time, but it would be nicer if there was a Telescope sort of attachment to build on the Smithy that could be attached to the top of the mast, further improving this render distance for preparation or avoidance purposes. 16. Additional Sails @Grodgen Auxiliary sails: Jibs, Mizzens, Staysails, etc: Currently we only have access to main mast sails. It limits the potential of ships. Ships have tons of sails on them, including these smaller or medium sized ones. Have them take up sail a small amount of points like masts but provide enough bonuses to the ship to make them viable. Lateen Sails: We have square sails, gaff sails, and mainsails in game right now, however, we are missing lateen sails, which were used way before the other three became popular. 17. Collidable Bowsprits / Figureheads @Grodgen Collidable Bowsprits / Figureheads: Currently they have no collision. You can't stand on them and it also limits their functionality as actual bowsprits. If you like any of these options, please reply "+1" an don't forget to Upvote the post! I'll be adding ideas posted here by others and tagging them for credit so this post gets bigger and noticed! Thank you for taking the time to read this @Jatheish! Regardless, loving the game.
  7. 19 points
    They are unable to fix anything properly, people griefing ships because they can pick up more from the ground than they should be able to, well devs fix is let people glitch out on ships that aren't theirs when trying to enter them rather than fixing the real bug being people able to pickup too many items, log out, log back in, only have 250/250 weight until they drop an item or split their stack in their inventory for it to show the real weight again. So now people just hang from ladders on boats who didnt' pull those up and encumber it like that or just toss items on the deck for it to get encumbered. If they made it impossibru for ppl to get overweight in the first place even the ship dropping method would require a lot of players to sink a ship that way cuz the items dissapear rather quick. Their claim that one of their dev's steam accounts got hacked is also a blatent lie, claiming this wouldn't occur again it only was an invitation to cheaters and hackers to show how quick they could fuck up their network once again. Not to forget that there are countless reports from cheaters and hackers being submitted via their ticket system which are going unanswered where these cheaters and hackers are going on with their malpractices until this very day (if servers were up though). Everything they claim to fix they break it even harder, my two examples are just two of them, I bet alot of dissatisfied customers could come up with plenty more stuff. Oh and not to forget their wonderous Fountain of Youth they implemented while about all players in game who have a character since launch are now receiving a very nice age debuff which they can only get removed when they travel to a Golden Age area where all people have to be right now and it only can hold up to 150 players in theory, in practice this wouild mean about 50 players to play it as it's meant to be played. But right now people just have to run through the lagfast that it is naked and hope for the best to reach the magic sparkles at the end of the cave. Same goes for powerstones apparently the much anticipated and praised end game they are trying to fix with each patch while their core game mechanics are broken beyond recognition. How are people supposed to play this game when everything is bugged and we have to find workarounds just to be able to progress in nearly each part of this game rather than playing as intended. Far worse might be the interaction the devs have with this community, far too many people havea already noted and stated that they mostly listen to cringy streamers and crybabies in general rather than looking at these forums and see the daily return of many topics where players are most frustrated about. No they gonna nerf all kinds of stuff cuz some half ass streamer is giving them a bad rep about it on stream. The only thing those devs want is to keep this game look like it's shiny and fun on the streams until they raked in enough of our hard earned cash. Because let's face it, they robbed us from our money to let us play this aggrevating crappy coded "so-called-pirate-mmo". If I wanted to grind my ass of for materials I would have kept playing 7 days to die or would have reinstalled minecraft to have a better experience in harvesting and building stuff without having to fear that none of my work is still there when I log back in. Let's have a look at the two twitters that are posting most of Atlas news and updates, now the official Atlas twitter is probably not into replying anyone at all just for posting update news and patch notes when Needed. Jatheish on the other hand is far more active with giving the community constant updates when shit goes wrong but also keeps posting ETA's that are never and are always late. Even seen people complain once about an ingame server message stating servers will restart or go down in 20 minutes, so players were rushing to a safe haven when on sea or make sure they got inside a house to logout before server goes down, what happens, server goes down only 5 minutes after that message appeared, making alot of players unable to logout safely with all the negativity as a result, players losing just their gear and die once ok very annoying, but those who never had a fair chance to park their boat somehwere lost alot of progress once again. Now besides their shitty communication skills and their non-existant clock reading skills the only one who replies to certain tweets is Jatheish, the pain in the ass there is that he only replies to either positive comments or comments that have no informational value what so ever. Like last night he replied to a guy asking how often he must have said a certain word this year already whlist the majority of replies on his tweets are about the cheaters, the bugs, the game not being fun in general, those replies are being straight out ignored just as most of the topics are being ignored here on this forum by any official person. They implemented moderators and community admins, god knows why because the ones who should be more active on this forum are the devs, they should learn how to use their eyes and brain at the same time and read the massive reports of players that are begging for fixes in areas they have ignored since launch. Yet they bring out and even brag about their new features while the core mechanics of this game are still broken, people are still playing on 250 ping servers whilst having to deal with all the buggy shit that comes with predators, land claims, ship building, alphas, cheaters, hackers, and now we have rollbacks and constant patches that break stuff just a simple like doors no longer opening, if someone would just run the software they managed to compile before they release it as an update they can prevent so many gamebreaking issues with each patch they release but nope, we are the guinneepigs, we are the rats in the wheels and why? Like most paid forumtrolls state here it's an Early Access game you should have known what u signed up for... It's early access I get it, but doesn't that mean that what it describes in the EA stuff is that they are taking notes from customer feedback and listening to their playerbase on how to improve things? I've seen their Twitch live Q+A stream and I can tell you, there was no real Q+A part, it was just them talking about things they gonna implement while the playerbase is crying on the twitch chat to be aknowledged and to point out that devs are just ignoring the whole Black Butterfly incident by not even mentioning it once in their nearly 2 hour talk. To be honest the best description of that stream I read on this forum somewhere was someone saying those 4 guys at the mental hospital got some time off together and placed in a room with a webcam, this made my day just that little bit better because let's be honest, this weekend was horrible for those who actually took the time to play the game. Rollbacks, Fountain of Youth and Rollbacks. This fountain of youth thing is so poorly designed and shows how badly these developers are connected with their playerbase, we had freeport at launch that was overpopulated and with that mechanic they were lucky enough that there were plenty of freeports (and lawless areas) where people could eventually spawn, it wasn't enough for launch but it was somewhat managable. Right now u have to have the entire population of one server (NA PVE fe) to rush to one single grid where that fountain of youth is at, one grid that can hold 150 players maximum (in theory but in practice u get a ping of 250). So let's say about 5-10k players who have started near launch are now all over age 90 and have a debuff for being that old implemented on them whilst they dont' have the alternative at hand to make babies in game they are all forced at the same time with a serious debuff to find that fountain of youth before their character dies permanently losing all the progress and gear and landclaims and boats (if u play solo or have really small company where u all die before reaching it). So yeah, if one of those devs would ever have played on an official server and had to deal with all the previous bullshit before even thinking about going to a fountain of youth together will the rest of the playerbase at the same time they would have never implemented such a feature without having alternatives for breeding or even releasing something that makes us all get a random younger age. Cuz this issue will repeat itself in a couple of weeks when EVERYONE who's now 20 again will be at the age of 90 again, and yea you have to be 90+ to get a nice buff each time you go back after the age of 90+ you get a buff over your buff. So tell me, am I exaggerating anything here? People who played this game for a few weeks now know very well that the way Grapeshot throws out updates is like a blind man playing darts, throw as hard and as fast as you can and see if one hits the bullseye, more misses than hits in this field. There are some obvious forum trolls here of which I hope they aren't being paid by Grapeshot to keep the negativity down by having so many people countering it with rediculous answers as: git gud, or learn to play, or game isn't made for soloing. I get it it's an MMO, but people all have to start out solo and the game mechanic only let's u stay on newbie island (freeport) until lvl 8 which is so low your chances of survival outside freeport are really small when u play alone and start to find land to claim to build a ship in case u want to start your own company and not become another companies slave to go pick cotton or other resources all day long whilst the guys who run the big companies get to play command & conquer while u play minecraft/lumberjack simulater. They already stole our money after their terrible launch and steam still refuses to do refunds even when u try to explain all the issues ot them in a lenghty conversation like this one, u still get standard replies and support staff doesn't read your sentences the way you have written them. When I write: my first 20 hours of "gametime" were me sitting in main menu trying to login to a server. They read: you played 20 hours and thus Steam will not refund you after this much gametime. Now we all knew steam support can also be a pain in the ass sometimes, now we have to deal with Atlas dev team and Steam Support simultaniously. For those who gonna be trolls and say why u still play when u wanted refund and can only complain about it? Because I got robbed of my 25$ while Steam refuses to refund the damn thing due to timer things I felt obligated to play and see if I can still get fun out of it after each update and patch, as most of you trolls claim it's EA and (might/will) get better. Well it doesn't, they break the experience for most of us with each update they roll out or roll back. I would also like to ask my fellow pirates who have had enough of this idiotic way things are going to just spam Jat and Atlas tweets as soon as they pop up with youtube videos of griefers, cheaters, bugs, glitches, anything that shows what a poor product this is to make sure they aren't fooling other people into buying this game until it might actually be playable. Please don't hesitate to even copy past my entire post here to spread the message on reddit, other forums or just in here in case mods think this should be deleted, as I have read from several users on this forum that posts about their incompetence get deleted sometimes. Good luck to all of those who are still trying to play the game after all these things that happened, but for me it was over a few days ago, I'm done grinding to establish a little base and some boats on my own, I know it's not of solo players, but if u started this game with 5 friends and end up alone after a few days into the game u don't feel like joining a big company just yet, u try to build up a base and boat to show your friends and hope they want to play on from that part since they could skip the grindy part, but nope, it's so bad that they refuse to play it any longer and me myself have jumped ship and joined their boat, not playing boat. I will keep being a pest to this company until A: this game is a proper playable game (don't count on it). B: they refund this game to me (depending on steam here). As long as I feel like being ripped off, I'll be ripping on these nitwits as well. This is what I picture how the game Atlas itself feels like if it were alive:
  8. 18 points
    Lets face it, Galleons and Brigantines are huge, and we like building our fancy piers and docks and parking our ships next to them. Unfortunately, with many islands, the land drops off super deep super fast. So, I got to thinking, why not add a mooring system using the same key that activates anchoring, inspired by another lesser known function, the map key. Did you know, when you double-tap M, it brings up only the compass, and when you press and hold M, it brings up only the map? This function tells me that it's possible to use a single key for multiple functions based on how it is used. This said... The mooring system would involve two craftable parts: A ship-mounted mooring rope (similar to how dinghy and diving apparatus is mounted) and a building-mounted set of mooring posts. You place these mounting posts on your pier, similar to how a wall will snap, and then build the mooring rope on the side of a ship. When your ships mooring rope is near a mooring post, you'll see an icon on the right, similar to how the anchor icon pops up. When it's lit, press and hold X (the anchor key), and the ship will begin a 10-15 second mooring animation while the mooring rope is tossed several times over the mooring posts, slowly tightening until the mooring process is complete, and freezing the ship into place as if it had anchored next to the pier. This process would allow ships to moor to a pier when the water is too deep for anchoring, and can help easily organize the space in a company's large pier by using the docking space efficiently.
  9. 15 points
    Devs either add a new set of structures called Reinforced with increased stats and these materials or rollback this change.
  10. 15 points
    Honestly, it's the PVPer's if I am so bold to say that are changing the game. NO ONE asked for Submarines, and in fact, if you look at the live stream comments as soon as it was mentioned everyone was mad. NO ONE cares about skins, and new armors. NO ONE care about the new ship additions. PVEer's have an issue with your PVP nerfs treading into our area. Guns get nerfed because of PVP abuse, well fekk, now they are useless in PVE as well. Fire arrows get nerfed because of PVP abuse, well fekk now we can't deal with alpha's as effectively. We don't like it. Every time they "fix" something because of PVP abuse, PVE gets the short end of the stick like the retarded cousin and we just have to deal with it. Our problems: Ships allowed to be sunk. Fire arrow useless. Constantly contested sleeping bodies in a land that's been up for grabs for weeks. Luring of SOTD to land and wercking bases. Things that shouldn't be a thing but are. But the devs favor the PVP people with louder voices over fixing things that shouldn't be doing damage in the first place on PVE.
  11. 14 points
    NO IT ISN'T metal is need to craft metal in ARK STONE IS NEEDED TO CRAFT STONE
  12. 13 points
    Hello! I think my program is finally ready for public consumption. Thank you for waiting! Its still not even close to perfect and probably has a few bugs. Let's just call it an alpha release for now. Original video: Autoswitching feature: As a refresher this is the program that will dynamically help you open and close servers on the fly so you can play privately on the full official map, with just average hardware. If you can run at least 1 server, this will work, allowing people to even run it on the same computer they are playing on. Main bullet point features: * easily update the ports and ip address across all 225 grids on your map. No more needing to tediously update everything individually on the ServerGridEdior. * Automatically generate all 225 .bat files to start each of the servers * Open and close the server you are on plus the 4 surrounding you (automatically even), any 4 individual servers on the map, or a combination of the two, control up to 9 servers at a time. If your computer can handle more than 1 server, even better! If it can handle 5 grids the program will even track your location and dynamically open all the grids around you so you won't even have to look at the program while playing! A bunch has been added since I lasted showed off the program. Now I include steamcmd and a one click sever setup button as well as an update server function. I also added a redis server on and off switch, so it really now is a one stop shop for nearly everything. It even saves all your settings/locations on close so you don't have to remember anything. The only extra thing you'll need is the servergrideditor from grapeshot. I also wrote out an insanely indepth instruction list, included in the download to hopefully walk anyone, no matter what comfort level, through setting everything up. My apologies, apparently Windows doesn't like the website I setup to download and is blocking everything, so I have to use something stupid like dropbox... Link will also be in the discord server if this stops working. v1.5.4 changelog: Fix for Autosaving on exit not functioning properly. I won't say this is 100% working, but it's the most I will be able to do on my side given the program doesn't actually touch the servers, it's still all dependent on Atlas' autosaving on exit code firing off properly, which can be hit or miss, but in my preliminary tests, I was 5 for 5 on not having a slight rollback on exit and reload of entire server like it was happening before. Rollback may still happen on server updates because it seems for some reason the server is programmed to automatically do that? Fix for slight desync on individual grids, this goes hand in hand on the autosaving not functioning at 100% when switching servers, which may have caused desync, which in turn causes problems reconnecting, problems with the map not updating ship locations, problems with characters not loading. Fix for grids not shutting down on switch or on exit because another square has the server loaded up even though it was not turned on. NEWEST VERSION: http://dl.dropboxusercontent.com/s/jp37x0kras14x8j/ASCv1.5.4.zip OLD VERSION: http://dl.dropboxusercontent.com/s/lbei9x5t99gaggl/ASCv1.5.zip If you run into any issues/need help on the setup, feel free to join the discord here: www.discord.gg/YHGWPyd Discord is also where future updates will be posted until I can figure out why Windows hates my website. ****If you are trying to add this to an existing server, please backup everything before you do... I doubt there will be issues, but you need to be safe, and I haven't actually testing doing that.
  13. 13 points
    Player Shops NPC Crewmates Cosmetics New Players Meet/Hire Player Crewmates Resources All of the above are reasons why the Accelerated Ship Decay should be delayed in Freeport Regions. From the moment you enter a Freeport Region, your ship begins to take a percent amount of damage every 10 or so minutes. My Brig was at full HP on all planks before entering the Freeport Region. By the time I made it to the Freeport island and anchored, my Brig had taken 400 points of damage on ALL hull planks. If players are going to be going to Freeport regions more often to buy and sell items and Player Shops, buy cosmetics for their ships, hire crew members and meet new players... they should not be forced to leave the Freeport region ASAP. The accelerated ship decay should START roughly an hour or two after entering a Freeport Region. That being said... I understand why there is Accelerated Ship Decay in Freeport Regions. This is to reduce lag and reduce clutter in these Freeport Regions. Players should not be clogging the place up with ships and campfires and bodies lying around everywhere, like we saw on Day 1. But if we are to be visiting Freeport towns more often because of the new content coming, like player shops... we should not be immediately penalized for entering these regions. Alternatively... @Argh! Pay mooring fees to anchor in a Freeport... an hourly (gold) rate allows for (an amount of time) in the Freeport. If you need to stay overnight due to unforeseen circumstance you will not return to a scuttled ship as long as you either prepay the "Dock Purser" or have the funds in a resource box on your ship -- Also limit this to any ship above the Ramshackle Sloop...
  14. 12 points
    Not every players have the time to travel so much on this Mega Map to get few organic paste pieces and die a lot ! It's enough to ask metal BUT organic paste for some stones !! This PVE mode becomes more and more insane and fucked up because the bad people and mistakes that are made on PVP !!! PVE is not PVP, FFS ! Eliminate the organic paste from Stone Structures, pls !
  15. 12 points
    Our company found a nice little bay area on a PVE server that was currently claimed - but no one had built on it. I built up the base - perfectly fine with the 30% tax. I invested hours and hours into building a pier and base for the bay area - only to have the land owners change the flag to "no one can build here" - leaving my base useless. I can't even add a door to a missing doorway. This is a terrible mechanic. If I claim land and let people build there - all I need to do is change the setting for them being unable to build and all of that work those players put into their base is for nothing. It really put a bad taste in my mouth for the game for the first time. Not because I "got rekt" by another company - but because of a poorly designed mechanic that can easily be exploited by A**holes.
  16. 11 points
    Stop adding submarines, stop adding pretty new armor varients... like stop with the PVE crap for real... you got a decent base game here.... let the PVE nerds use the mod tools to appease their inner drag-queen. Iron out all the damn bugs first... Your claim system is a god awful joke and its truly is making the core of your players stop playing. Claim issues: Can't demolish non-company builds if you remove them from a claim that you allowed them to build on. Water claims shouldn't allow building... only land claims should be able to grant building. Claims after the patch can cause companies to be negative claims.... I saw a clan that try to attack us with negative 50 claims... it was really easy to take out the rest of their claims... You can still put claims on the bottom of the ocean that count as land claims.... ( like really ) One super cube with a sleeper can contest a crapload of claims... is daisy chaining your intent? ( its worked to our advantage, but makes it really hard for sieging ) Bows I mean you made a bow break in like 5 arrows... wtf.... IF you want fire arrows to not be that OP make them do a base dmg and not a percentage dmg.... (duh) Does the tree work? Couldn't tell a difference... speced out of it weeks ago. Region Lock: if 5+ chinese enter your square its insta-rubberbanding and 200 ping... its not fun... at all... literally 40 people in square and it feels like I'm doing the fountain of youth death run again. Tons of other issues but these just really irk my soul.
  17. 11 points
  18. 11 points
    While I agree with the sentiment of fixing whats in game already, before adding new stuff, its a bit disingenuous to blame it all on lowly PVErs. The fire arrow nerf happened because PVP raids were nothing but naked fire arrow spam, not because PVErs wanted to get rid of the only weapon that was worth a damn against the hordes of Alphas swarming our bases. PVP at least has the option of breaking down buildings and slaughtering sleepers to be able to claim. PVE has...uh...wait until they eventually possibly die. 99% of what has been posted about in the PVE forums has been complaints about the land claim system, SotD armadas taking over grids, overweight sinking, and just general griefing. There might be a couple of posts scattered here and there about basic QoL improvements, but I can't think of a single person saying that they wanted submarines, or new armor, especially not before the more glaring issues were fixed.
  19. 10 points
    EDIT : https://steamcommunity.com/sharedfiles/filedetails/?id=1646246826 Hi, to my first mod I decide to make an indiaman ship. For exemple, the BlackPearl and the Queen Anne's Revenge from Pirates of the Caribbean are two Indiamen. Here is a description : Current Stats : 3 upper decks 2 lower decks 38 canons max (2 in the bow of the ship, 24 at lower decks and 12 at upper decks) Captain's cabin (with windows) Smaller than a galleon, but bigger than a brigantine Sail units : N/A What the mod will add? Indiaman ship New figurehead More to come I’m modeling the ship si it's not ready at all, but I can show you some screenshots of my work. ! STILL IN DEVELOPMENT !
  20. 10 points
    As of now, the only use of the shipyard is to make ships. What if we can anchor or rather harbor 1 ship to the shipyard? This would work like the hitching post in s+ for Ark or the new breeding thing they added with extinction. This way, the ships would be more protected and shipyards would have a greater use (maybe give them a minor durability buff while harbored). My boats keep getting attacked by crocodiles and such that aggro onto my crewmembers. This would be a nice fix.
  21. 10 points
    Current ATLAS Official Server Network Server Version: v18.9 Current ATLAS Official Server Network Server Status: Healthy Upcoming patch notes Please note these updates may not necessarily be in the next patch but will make into an upcoming one. V19 - ETA: MID/LATE March More notes to come! New Features and Content - New Feature: Daily Missions for players with unique and powerful rewards - New Feature: 7 more ‘Main Quests’ which upon successful completion will provide their own unique Skill unlock - New Structure: Guillotine. Hanging your foes in a noose taking too long? Off with their heads! - New Feature: Curses. Tied to the execution of players - New Creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures - New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. No weapons on board, but it does have claw arms to help harvest the ocean floor and explore (demolish) shipwrecks - New Structure: Bookshelf. Store and sort your high-quality maps and blueprints. - New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab - New Feature: Player shops in freeports. Players can set up automated shops in each Freeport, listing loot for sale and naming their own gold coin prices. - New Cosmetics: Multiple Armor sets to customize the look of your company and crew! Provided as a permanent unlock for completing the Quests in addition to skill rewards. - Ship of the Damned will now come in multiple size variations with different stats and difficulty levels. QOL Changes - Reorganized claim flag notifications, so they no longer clutter up the entire HUD when lots of messages are flying by - Territory map will now display allies as teal-coloured - Character creator now has a Height slider to make it easier to set your character's desired height - Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks - Global territory message updating - Currently contested claims will be indicated on the minimap - Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way. - NPCs will be added to Freeports which will allow players to redesign their character's tattoos for a gold cost released patch notes current v18.95 - Optimized server spatial octree, which should result in better server performance and reduced stalls. v.18.94 - Fixed an issue with NPC's not interacting when stationed. v18.92 - Canvases are now free-paintable - Improved the appearance of storm cyclones vfx v18.9 - Fixed an issue with babies not eating from inventory/troughs when in stasis. - Fixed a bug with Alpha creatures. v18.89 - Fixed an issue with the unstasis/render distance on ships - Optimized performance of various server subsystems. v18.87 - Optimized performance of various server subsystems. v18.84 Weight - Gold coins have had their weight reduced by 50% - The weight of all items have been reduced by 30% globally (does not apply to structures that are placed on boats, only items in inventories) - Weight Sails now provide 20% more bonus weight. - Diving Suit now provides a buff which gives players a 50% extra base weight when diving underwater - Water Barrel now has a base weight of 75. It can hold 6000 water (previously was 500). For every 1000 water, it will add 20 weight. This means the lightest it will be is 75, and the maximum weight will be 195. - Players now start the game with 30% more personal weight and will gain an additional 40% per level (so base weight has increased from 250 -> 325 and bonus per level is up from 10 to 14) - Tamed creatures now gain an additional 6% weight per level into weight rather than 4% Creatures & Tames - Elephants and Rhinos now provide a 25% weight reduction to their specialised resources - Giraffe now receives an approximate 2x bonus when harvesting thatch and has a 25% weight reduction when carrying thatch - Elephant base stamina increased to 390 - Rhino base stamina increased to 190 - Giraffe base stamina increased to 440 - Baby creatures will no longer take into account the temperature alterations from coldfront and heatwave - Tamed creature resistance has been increased by 30% and damage increased by 20% - Bear health has been reduced by 10% - NPC Crew can now be renamed - NPC Crew can no longer be placed on Bear and Horse Carts - Company Tame Limits have been doubled - The interval between paying crew gold has been increased by 40% (there is now more time before you have to pay them again) - Ship of the Damned will no longer physically damage a team's structures and anchored boats unless they have been specifically damaged by that target. PvE servers only. Structures and Items - Puckle Damage has been increased to 100 base and is 50% more armour piercing - Carbines reload time has been reduced by 10% - Pistol reload time has been reduced by 33% - Blunderbuss reload time has been reduced by 20% - Blunderbuss damage to creatures has been increased by 50% to wild and by 20% to tamed. - Stone Structure SAP crafting requirements changed to fibre. - Wooden Structures resistance to explosive and siege damage types increased by 30% - Stone Structures resistance to explosive and siege damage types increased by 45% - Explosive Barrel change reverted until the redesign - Reverting damage increase and crafting cost decrease to Grenades - Oil Jar weight has increased to 10 and fires lit on top of oil have had their duration reduced by 50% - Oil Jar has been made more difficult to craft - Fully Anchored Boats now have a buff which provides a bonus 300% structure resistance QOL - Old Age no longer has a debuff - Fountain of Youth is now available on all Golden Age Ruin servers (we'll be looking at redesigning how this works in the near future) - Players can now purchase a respec soup at the Commodity Trader in Freeports - Players now have approximately 20% more skill points per level Bug fixes - Fixed a bug where quality specific equipment would display a multiplicative % stat increase and a flat stat increase, but only one would work. Going forward, the flat stat increase will be made obsolete and items will no longer be generated with it. Quality stated items will now only generate with the multiplicative stat bonus, and this change will be retroactive. - Fixed a bug where items would falsely state that they were providing a speed benefit (did not do anything). They should not generate anymore going forward. - Mortars will no longer be able to shoot at players outside of render distance v18.76 - Fixed a bug where fire AoE would not attach properly to moving boats. v18.74 - Potential fix for some frequent server side crashes. We'll be monitoring with this build v18.73 - Explosive Barrels will be undergoing some changes with this patch, please note that they're still in the process of receiving their redesign, but this puts them close to it: Limited to 1 carryable stack per person. Stack size will remain at 10 You will not be able to store them in creature inventories, however, legacy ones will remain there. They will be able to be placed near enemy structures and water without needing a claim flag, but not on boats itself. You will not be able to equip them into your hotbar, they must be placed from within the inventory. There will be a restriction to how many can be put down at a time within a certain radius. Reduced Explosive Barrel damage by approximately 20% Reduced Explosive Barrel explosive radius by approximately 20% - Diving Suit will make wild underwater creatures ignore you unless you attack them - Alcohol will no longer spoil - Cooking Recipes spoil time increased to 10 hours - Spoiling time increase bonus on Preserving Bag has been increased - Increased Grenade damage by approximately 50% - Decreased crafting costs for Grenades by approximately 20% - Improved cannon collision and obstruction check to limit the effectiveness of multiple cannons in gunport. - Diving Attachment now has the same health as the Dinghy Hangar - Fixed a bug relating to shooting cannonballs, previously allowing it to go through certain ally structures. This will no longer be the case anymore. - Cannister shot range increased by approximately 20% - Cannister shot damage increased by approximately 10% - Spike shot explosion timer is now 30 seconds instead of 20 seconds - Spike shot now reloads approximately 10% quicker - Spike shot range increased by approximately 15% v18.69 - Fixed some server startup crashes - Widened the amount of networking info the server can send to clients - Server optimisations v18.65 - Fixed a bug related to server transitions v18.6 - Crow's Nest peak will no longer block the camera. - When it rains, cyclones now only have a 33% chance to occur (previously 100%), and will deal twice as much damage. - Dolphins chance to jump has been reduced to 20%. - Client-side option to hide the Gamepedia Wiki button in player inventory. - Patched out some .ini changes which allowed people to remove certain visual effects granting them an unfair advantage in PvP - On PvE specifically, Ship of the Damned should not attack anchored ships that have not fired upon them. - Rare Resources are now available on PvE Commodity traders for a higher gold amount than regular resources. - Fixed crew on puckle gun taking damage from fire aoe buffs. - When gunports are closed they now reduce their specific snapped-cannon weight by 60% (previously 50%), open-ports are default cannon weight. - Gunport crafting and repair costs are now the same as regular planks. - Fixed an exploit which allowed players to place multiple claim flags at once. - Large Cannons now do 30% less damage against Ship planks and Ship decks. v18.58 - Added extra server-side protection to remote inventories to resolve an exploit v18.57 - Company Claim Flags cannot be personally owned anymore. - Server crash fixes v18.55 - Client Side GPU Optimisations - Explosive Barrel Weight now correctly displayed as 60 - Added a direct button to the ATLAS wiki when opening your inventory v18.5 - Server optimisation for structures on boats - Fixed a bug where picking up a higher quality structure within the pickup timeframe would result in the common structure, rather than the specific higher quality itself v18.43 - Fixed an exploit which allowed players to stall out servers - Added extra protection to inventories to fix and prevent players from bypassing pin codes - Fixed a bug with the Kraken which would have inflicted a high amount of unintended damage - The Kraken's Barrier will no longer damage ships on collision - Explosive Barrel weight has been increased back to 60 (we're still working on a redesign). This is not visible on clients but will be active on servers. We will have a corresponding client fix to go out with this later. v18.31 - Explosive Barrels can no longer be placed on enemy ships, and only have a weight of 6 now. This is a temporary measure due to undesired gameplay. We are going to be redesigning the barrels from a technical/gameplay point of view to give them more use in the future. - Fixed a case which allowed players to enter the bottom of ships - Fixed a case which allowed players to clip and stick themselves inside the boat's hull - Protected against players accessing inventories from outside ships via clipping into boats - Fixed multiple cases where players would fall through structures upon server restart, login, transition, etc. - Fixed a crash which would occur when transitioning with the sextant buff - Fixed Swivel Cannons from firing through walls - Allow players to pick-up structures if you're on the same team even if you do not have demolish rights - Global Number of Ships is now displayed in the player's ATLAS Map UI. We'll be making this more visible on the UI in a future update. It will not display if you do not have any ships and do not belong to a company. - Cleaned up an error message when attempting to craft a boat when you were at the maximum global limit - Added a Crew name filter for company UI - Added a 12 second delay between playing status voice clips (such as injured or starvation) - War Drum songs have been adjusted to be more rewarding. Details can be found here. - Tweaked war drum battle songs to eliminate a big gap in the note sheet preview (just the preview, not the actual song) - Fixed a bug causing the buff timer shown on the music UI during a looping song that gives a perpetual buff to become off by 1 second from the actual buff timer. - Fixed a bug causing notes to incorrectly fail when activated near the edges of song loops - Fixed a bug where client fps stutters could cause notes to fail that should have been auto-played - Reduced tutorial background opacity - Made it so text wasn't cut off for long paragraphs in the tutorial - Mod Map Extensions now work (and will not require recooking the mod) - Linux WaveWorks optimisations (Linux Servers will run much better) - Kraken will no longer give impulses to players for the tentacle slams or tentacle impacts - Impacts with the Kraken bodyparts will no longer cause ship damage - Ship of the Damned Kraken minions are now damageable in PvE - Reduced the damage of the Kraken homing projectiles by 50% - Increased the damage taken by the Kraken tentacles by 50% - Ghost ship will now appear every night rather than every 3 nights - Swapped Mythical and Legendary in the descriptions for tools skills tier 2 and 3, as they were previously incorrect. - Fixed a bug where beds that were placed beyond the default accommodation limit were destroyed on server load v18.15 Bug Fixes - Turrets and Cannons will no longer fire underwater and can no longer be mounted underwater - Fixed a bug allowing players to reset all glider cooldowns by moving the glider between hotbar slots - Increased the required minimum diving velocity before going into the glide-fall state to reduce gaining/maintaining height - Ghost Ship has been fixed and will now take damage. Server Performance - Eliminated Cannon Animations playing entirely on the server for performance savings Quality Of Life - Option to hide territory broadcast messages - Territory broadcast message boxes now scale according to the character size of the message - Gunport camera socket has been lowered and moved forward for better viewing when shooting from gunports - PvE players will now be able to see their claim flag's inactivity timer on the flag itself - Attacking Player no longer needs to be in range for declaiming progress - Glider now has a required dive duration rather than a forced dive cooldown (achieves the same nerf effect on glider spam and feels better to use) Creatures - Whale Counts have been boosted on the Tundra and reduced the spawn interval between whales by 50% - Wild Dragon damage has been reduced by 30% - Golden Age Spawns have had their spawn interval increased from 30 seconds to 5 minutes and increased distance from players from 7700 to 9000 Music - Various buffs/changes made to musical songs played on the Accordion. Details can be found here - we have some planned updates to come for the War Drum in a future update, once we've resolved some technical issues related to it. Miscellaneous - PvE Claim Flag inactivity timer has been adjusted so that it now scales dynamically. A company with a small number of flags will be declaimable after 3 weeks of inactivity, whereas a company with a large number of claim flags would be declaimable after 3 days of inactivity. - The gold cost has been increased on upgrading higher quality items and structures - Cooking Recipes spoil time has been increased - Top Companies will have their names displayed on the left-hand side of the map and are now granted special nameplates and figureheads - Fixed server issue that could disconnect clients if they had a lot of map entities.
  22. 10 points
  23. 10 points
    did they get hacked again but this time the hacker put in his own patch?
  24. 10 points
    Well the PVPers destroyed the game so far by : - reserving more land than they will ever need - sinking ships for fun - using every cheat and exploit they can find
  25. 10 points
    We can compare this game to Ark for starters because I can point to you file structures that literally come from Ark. Now to the point of this post, what hooks does Ark have that Atlas doesn't that keeps peoples interest for months and even years? Excellent breeding system Do-able taming even for the solo guy Approachable solo play Breeding System Before I quit I was solo'ing tons of gigas, yuties, etc 100% on my own. I worked my a$$ off to get 10 tek troughs, a very safe place for them to be raised, a great area for farming meat. This was all on official PVE rates. We had too many dinos on our server but they fixed that, I logged on recently - there hasnt been any dino caps in a long time thanks to capsules. Tek wasn't easy to get from Day 1, it was a progression toward it but once I got it I was able to sleep like a normal person, I was able to raise whatever I wanted to raise yet still had that challenge of farming, perfect imprints, baby phase, and having to fork out astronomical sums of money to get "the best" from the Chinese. The system in the end works. I have friends that refuse to play Atlas because they are still on Ark, breeding. They've been breeding for over a year in the same tribe, to them it never gets old. Taming System Wow. At first I liked it, I was like "this is great, it's interactive!" Then after 10 tames in I start to get over it and realize it's worse off than the system we had before. This is an area I think they're not far off from though, it's not bad like breeding is.. it just needs some work. It getting up, knocking it down - having things from various regions to feed it, etc works but there's really stupid crap like having to feed right at its head and if you're unlucky (after the last major update) you cant even feed it at all in a trap. It's less boring than the Ark system but it's not fun either. None of us have fun doing it anymore. The other thing is we get that you dont want tames to be OP but half the time they seem totally useless. Unless we get a really nice elephant for example and are farming with bamboo.. it's about the same time to just go hand farm than go through all the taming process, clear the forest before taking the elephant out, farm, alpha comes and kill it, go tame another one. It's as if they know this and want you to keep having to tame more thanks to lack of content in game. Tweak the taming system, make tames worthwhile Solo Play Impressed by how bad it is for solo players. It's not just the claim flags, it's the whole system. Ark was hard but fun for solo players.. again, my last Ark days were by design me playing solo. After knowing the game like the back of my hand, I wanted that challenge and it was a really great challenge while it lasted. Seriously, the whole thing was a blast. Even solo'ing hard boss fights game with huge risk, high rewards. Atlas on the otherhand, just no. I wouldn't. Why? I mean the game is designed from the ground up for you to either A) be in a company with others or B) be at the mercy of other companies. There's no "this is my plot of land, these are my own rules, these are my tames, these are my ships." You can technically go down that route but it'll be a very difficult ride. We have lost 90% of our tames due to alpha lions/wolves. We cant simply move because of claimed territory. We don't breed our existing good tames because the breeding system isn't remotely worth it thus we have routine setbacks. I can only imagine what its like when it's just you. Solo play is always an important part of a game, something this game severely lacks. Make PVE / PVP separate - completely One thing I don't like is how just like on Ark, whatever happens on PVP is reflected on PVE so things that do not make sense for us are pushed onto us because it's necessary in PVP. We own lots of flags, lots of territory. We profit from it a lot, so why do I care about things such as claim flags? When I removed some flags, they were filled in by a much larger company. I removed them so if any small company needed territory, they'd have it. There's literally bragging rights by Grapeshot on who owns the most territory via leaderboards. How in the hell is that good for PVE? The list goes on and on but the proper separation of PVE and PVP currently does not exist within this game nor Ark. -------------- It feels like they're being different for the sake of being different rather than evolving from what they learned from Ark while making things even worse for the small guys out there. It should be them improving on what people loved about Ark while protecting the small groups - but that's not the case thus every day people are leaving. It's not just that, it's that there aren't proper hooks to keep people playing longterm in the game. It is Alpha basically so I know things will get better but there's things they can do right now to fix some of these bigger issues. Instead favoritism is directed toward the biggest voices (large companies/streamers) with what's fun/unfun to them rather than the small guys that actually like being small (that came out weird) but are also the dedicated players that'll stay around after the streamer fad is over with. Protect those that don't have a big voice just the same as those that do. Make this game more accessible for all while creating things that keep our interest long term that ANYONE regardless of size can do. #sizematters
×