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Showing content with the highest reputation since 11/03/2020 in Posts

  1. 9 points
    This is Horrible, wake up you are killing what is left of the game. Really 5K gold to build a small ship?
  2. 7 points
    How about a standing ovation to the world's most incompetent Dev team R.I.P small companys
  3. 7 points
    Who asked for all this shit? This isn't listening to your community.. and are you fucking kidding me with the ship prices??? Noone wanted to pay for them in the first place, let alone that bullshit. You talk about launch but at this rate you wont make it there with no player base left...
  4. 6 points
    Are devs actually planning to make Atlas a dead game? 5000 for schooner? schooner is the simplest useful ship to start enjoying and experiencing the game. its not even that easy to build! you need to still put time for it. if it was 5000 to buying a schooner all made, it was good. but paying 5k and then building it by ourselves? How does that even make sense? we should farm 5k with sloop? one person even cant manage to carry that much of gold. Who even we are paying that gold to? its really ridiculous idea. its a pirate game. C'mon devs do something about it! you guys cant see the game is already losing players...
  5. 6 points
    how much to but the rights off GS and find some who fucking cares?
  6. 6 points
    And here I thought nothing could kill the game faster than barrel bombs (once again) as projectiles. I was wrong! It's making a medium sized boat cost 25k gold to build. I hope all small companies had fun playing the game, because they'll be stuck using shit-tier sloops for the whole season.
  7. 6 points
    congrates, on killing the game Devs, give your self a pat on the back for that one
  8. 6 points
    Suggestion: It would be nice if tickets were actually answered and not automatically marked as "solved".
  9. 5 points
  10. 5 points
    As previously mentioned in my Feedback for Fishing/Digging for Gold Changes thread, you removed any means a new player has to earn any gold starting out on a Freeport and I have yet to see the dev team address or even acknowledge this glaring mistake. Additionally with the new vision for gold, economics, ship construction, and trade, I have to ask some serious questions about future gameplay. 1. Again, how do you expect a new player, especially one who has never played Atlas before, to make their starting gold on day 1? 2. How do you expect most companies to even participate in this new economy when you have restrictions like, "Markets must be connected to a nearby Warehouse to function," and "the Warehouse must be connected to a Farmhouse for full functionality," and "Warehouses must be placed within 30m of the shore," and then the warehouse exclusion of 600m and the farmhouse exclusion of 200m? I can't speak for PVP official, but for PVE official most companies (like 9 out of 10 in my opinion) weren't even able to place a single farmhouse or warehouse where they settled. 3. Have you considered how far down the skill point tree someone has to spend in order to even participate in the market system? I think it's 37 skill points to craft a market. You basically have to travel all the way down the Construction & Mercantilism tree to reach it. That is a significant skill point sink to even begin to play in. I know free respecs come easy in the early game, but that's quite annoying to have to skill point hop between taming, building, ships, captaining, etc just to do stuff.
  11. 5 points
    Not gonna lie, I'm literally going to go out of my way every single opportunity I get to prevent people from paying for a game killed by shitty devs
  12. 4 points
    I like the steam punk idea and hope at some point this leads to floating zeppelins as well as submarine battles for a true 3 part ready of battle. I think a good way to get small or solo players involved might be a sort of 3-5 man stealthy type of sub that could change battles and provide some smuggling options. Air show could be balanced by being faster but not as good with weight. Also, please don't stop us from customizing boats, by being able to build on them if you only go the route of premade boats. I for one enjoy building a boat out fully so I hope this doesn't go away entirely. I think you guys seriously underestimate the want for more PvE action as well. Boss ships or a 3rd faction of pirates and more sea creatures would get people on the sea. I also think you guys really need to consider mixed maps with pvp grids interspersed between pve maps. If you guys can make this game something more meaningful than playing for a few weeks and leaving from boredom I think you might be on to something. Also, encourage the modding community. This costs nothing and has a huge impact on the game.
  13. 4 points
    I haven't really played since season one, and the lack of a core theme is one of the primary reasons I haven't come back. I remember one time looking in on the game's progress. I saw a crab jump hundreds of feet into the air with a rider on its back; I NOPE'd right out of there. "I'll check back in another six months." For myself, I hope you settle on a theme that puts realistic-seeming boats (not architectural monstrosities) at its core. Focus on the boat in the same way Star Trek focuses on the Enterprise. There's space and all it contains. There are planets and their inhabitants. Adventure found with both. But everything comes back to the ship. Any feature/mechanic that diminishes the focus or supremacy of the boat should raise a red flag. As for an element of fantasy, I can certainly envision ways it could work. Again... augmenting what matters most rather than becoming what matters most. Have any of you read Jim Butcher's Codex Alera series? The main character, of course, is blown to fantastical heights. But, rather than dominating the experience of the commoners, the fantasy element simply makes it a richer, more interesting experience. I'm not familiar with the proposed Tradewinds feature, so perhaps my concerns have already been addressed. But, in my gaming experience, allowing easy travel commonly leads to some very undesirable outcomes. Dominant factions can project their power over greater distances, and those who choose to harass others are more able to do it without repercussion because they aren't a known quantity to those they harass. I.e., they can easily travel far afield and harass people who don't know who they are or where they come from. Similarly, just as more than traders can take advantage of tradewinds, large companies can take advantage of mechanics intended for small companies unless they are, by design, prohibited or disincentivized from doing so. I wouldn't mind seeing Freeports extended into full-fledged NPC-controlled territory. Companies could lease designated plots of land with strict construction budgets (assets) in exchange for tribute and/or service (e.g. coastal defense). If you live there, you live by their rules (e.g., no piracy). In turn, the government provides some defensive advantages in terms of infrastructure (e.g., protected harbors with "parking spaces" assigned to leases) and automated coastal reconnaissance. Through short-term leases, this territory could provide refuge for those recently displaced as well as long-term leases and a livelihood for those too small or who simply don't care to constantly scrap over territory. These NPC-controlled territories can also be tools in the toolbox of the devs to affect happenings in the world they feel need to be addressed without resorting to a heavy-handed approach. The actions of the governments can be adapted to fit the circumstances. For example, NPC authorities could issue Letters of Marque against specific targets or impose tariffs on trades between residents and specific non-resident companies. Resources, services, and protected sea lanes within these territories are examples of features with the built-in large/small company bias I mention with the previous quotation. These territories would be the Santo Domingo, Havana, and Santiago of the Spanish Main contrasting with the players' efforts to build their various little Tortugas. The life and livelihoods in these territories aren't the same as elsewhere only with an NPC landlord. It's a different piece of the puzzle built to complement and balance the experiences of those who choose to fight for land of their own. I hope you'll take a moment to read my end-of-Season 1 post on creating beachhead mechanics. I elaborate on an idea with what you propose here at its core.
  14. 4 points
    Suggestion: It would be nice if tickets were actually answered and not automatically marked as "solved".
  15. 4 points
    Devs, I can save you a lot of effort. Reduce company ship limits (1-3 per person). Make green anchored vessels immune to deal or receive dmg, or just cap it at .01% dmg if it has to have a value. Add a gold upkeep to ships like NPCs and it draws from the chest onboard. Its not a big deal, Sea of Thieves gives you a new ship every time yours sinks. There nothing wrong with me having to sleep on my boat and keep gold in it to keep it safe 100% when I'm parked. Less lag, less effort, more friendly to solos and small groups. Your welcome.
  16. 4 points
    If you read their post concerning the price for ships, they said they heard “a lot of noise”. Like we are pests or their ex’s. I love abuse so I keep playing Atlas.
  17. 4 points
    I've uninstalled the game and truly don't think they keep it with just ridiculous priced ships. Such a waste for what started out to be a very potent game.
  18. 4 points
    Finally the patch I was waiting for! I have been asking and asking for months to make it nearly impossible for me to build ships in a SAILING GAME. I can’t wait to have so much fun trading sheep for wood. Hurray for Settlers Of Atlas. This makes me ill after 2 years of EA. NO DEV IS LISTENING
  19. 4 points
    Truth!!! Devs are like...lets make it a boat game. Okay. Then lets make it equal for small companies (barrels) Then: FUCK EVERYONE
  20. 4 points
    Haha. Good one.. This is a joke right? Where's the real patch notes?
  21. 4 points
    BARRELS BARRELS BARRELS BARRELS BARRELS BARRELS BARRELS BARRELS BARRELS BARRELS BARRELS Do something about BARRELS. You obviously see the barrel problem by the 90% damage reduction you made against your new towers damage. Now how about everything else.
  22. 3 points
    Ahoy Pathfinders! There will be no patch this week, so instead we’re delivering some information based on some questions we have collected and seen around the community! Since we announced the renewed ATLAS journey last Summer, a lot of things have changed in the development cycle, and we are still working on improving our processes and the feedback loop with the community as well. Like in any adventure, some parts of the journey can be rough but as we overcome them, we continue to move forward and build on our experiences. Whether we are making small steps or revisiting old ideas, it is important to remember that we are still sailing forward! Development is very often not linear, and understandably things can get confusing for the community - even for those seasoned Pathfinders who have been sailing the seas of ATLAS since the very beginning. We hope that today’s discussion and some of the answers to your questions will help the community understand our vision for ATLAS and where we are currently at. ATLAS, in general, is lacking a strong theme. Yes, we are a Pirate game, but it's currently a mishmash of a bunch of different stuff and we are looking to address that post the release of the current feature slate (Trade System, New Ships, and Claim System). Right now the idea we are liking most is something we're calling "Stormpunk" which centers around that idea that there are more resources to capture on the water (like harnessing lightning). We are going to maintain an element of fantasy moving forward, but it may not be so openly Dungeons and Dragons (although we love this game!) or "high fantasy" feeling. As with all things, everything will remain as we introduce new things, and we will fade things that people lose interest in. What is the long term plan or overall vision? It'd help explain a lot of these changes if we were also privy to just a rough idea what the long term will look like, because right now it seems things are going a bit backward in regards to accessibility, especially for small groups and solo players. At the highest level, the goals are as follows: Get players out on the ocean - there are lots of things we're doing to encourage this but it basically means that we want players spending more time at sea and less time on land. In order to do that we really have to blow out all the things you can do at sea so that they are as fun and interesting as what you do on land. Make ship-to-ship combat fun. There is so much to this, but we really want PVP interactions on the water to be richly rewarding. Increase player recuperation. Survival games can be tough and we want to make sure that players can be devastating to one another, but that the losing side player doesn't have to feel like they are starting over each time. We also want to make small companies and lone wolves more viable. We still have a ways to go before we reach these goals. We know that we are not there yet and that the current state of ATLAS does not reflect what we envision. Most of what we have implemented so far is still in its beginning stages, and are only just setting the foundation for how the gameplay is going to evolve. Trade System For instance, one of the main goals of the Trade System is to increase play at the smaller group and solo level. We recognize that right now the system is not very friendly to these players - There's a lot of balance to be done there and a number of missing elements, like the upcoming Tradewinds feature, but we are working on it. Ultimately, when all pieces are in place, we are planning for a system where large companies will actually be incentivized on a different scale for helping small companies and solos. The Trade System is still in its alpha stage, and as of build 515.17, all Trade Shipments are virtual and locked to a single grid. We are continuously working on Market optimizations as well as bug fixes and server side improvements to bring the system to full functionality. Subsequent patches should see more refinement to the Trade System, opening up more routes and eventually the NPC Trade Ships. Please note that at this stage, we may have to disable and re-enable Trades sometimes to work out and troubleshoot any issues that may potentially arise. What about the players that do not wish to utilise the market system? Asides from the market, are there any other big gold "earners" in the planning besides maps and whales/sunken treasures? Although the Trade System is meant to be one of the core pillars of gameplay, our main goal is that "gold comes from the sea". So yes, you'll see some additions and refinements to life on the ocean which should make getting gold easier for non-marketplace participants. Claim System We are looking into rebooting the original claim system that allowed players to take over a section of the island. This is done by placing down a claim structure that takes longer to build and is more robust than a claim flag. It may also have its own defenses. Once fully built, it will have to be destroyed for you to lose your claim and everything that goes along with it. We are not completely reverting back to the old claim system, but will be taking the original concept and building off of it. We are currently still testing some ideas. Ship Systems Getting a new ship system into the game that can support future expansions does take a bit more time than just putting out a "new" one on the existing system, and we are excited to be getting closer to it! We teased the first one, the Ramming Ship, a few weeks ago and we have a number of other ideas for these unique and specialized ships, but we don't want to spoil the surprise completely. The important note here is that we are moving from releasing ship parts to releasing complete ships that have special roles in the game and thus begin to grow the strategy of managing a fleet. All of the upcoming Ships that can be bought with gold will be primitive class and up. Ramshackles will still be available at Freeports for now, but when you buy things with gold they will be good ships. In regards to the existing Ship system, can we get tokens as random loot drops from bosses to craft schooners/brigs/galleons please? So there is a route for smaller groups to get boats? This probably won't happen. Right now we're really happy with how hard it is to get bigger ships. Many players have reported having more fun than ever with "Sloop Wars". Dropping tokens would benefit large companies more and go against what we are trying to do, which is to fundamentally change how ships are currently perceived. Right now, ship progression is linear. Once you can build a Schooner, you never build a Sloop again and so on up the ladder. We are more focussed on giving every ship type a viable role on the ocean and introducing strategy and reasons for each ship type to exist. On the Horizon Post integration of the claim system we'll be going back through all the content that is currently in the game and be making quality of life improvement and balance adjustments. We aren't very interested in nerfing things so much as bringing their fun factor way up. How far out are we from super wind sea-highways that make traveling around the map faster and consolidate content? We're trying to get it by the end of the year. A lot depends on how long it takes to balance the Trade System, new Ship System, and new Claim System. Any plans for expanding fishing so it doesn't suck so much? Like better random loot tables from fishing, maybe getting maps randomly from fishing. higher quality fishing pole=better maps/blueprints/gold etc. We can answer this by saying that we don't think there is nearly enough fun stuff to do on the water and we are looking to blow that out significantly. This will include water creature taming, better fishing, ocean resource gathering, and better diving. Any planned changes for freeports? Exponential decay or something to prevent freeport living? Not yet. We have to put in all the systems that allow lone wolves and small groups to survive elsewhere first. Long term, we envision settlements of any kind to be more friendly or hostile to you depending on how you've treated them in the past. Can you tell us more about the ideas behind how breeding is envisioned by the Dev team for beginner breeders through the most advanced breeders? Right now it takes too much time to do, unless an entire weekend day is devoted to it. Perhaps more difficulties while raising babies through their infant stages, but have it be for a much shorter duration so that it is more practical and enjoyable for a wider audience. One of our designers has taken the breeding and taming of creatures under her wing. In the background she is working on a completely revamped system that should be more of what you want to see. Can't tell you when it will ship, but I can tell you that we are working on it. Treasure Maps need a lot of work. Are big changes planned for the hunts to be more engaging? The distance requirement is also a negative map factor. It's not enjoyable to sail 7 grids out, 7 grids back to run a Masterwork map. Could maps that are of any qualities spawn on an island that are closer? Yes, a rework of this is planned, but it's down the road. It's not where we want it either and for sure we are looking at the treasure spawning closer. Additional Q&A What is some of the work that is currently being done to help with optimization and performance issues? About half our engineering staff is on performance and optimization. We know it's a problem and are working to fix it. The issue is that we also want to continue to put the rest of the planned features in the game to see if they are viable. We want a high performance game as much as you do. Remember, optimization isn’t going to suddenly happen in one patch. Some improvements may happen in small steps over time, while other improvements are a bigger engineering endeavor and may not be seen until we are further along. Is the team still looking at ways for players to keep some progress through wipes? Yes. We haven't figured out a balanced and scalable method yet, but we do want that. Adding a new global server structure with the Trade System was the first step on this and we'll keep working towards it. The challenge here is that the funnest part of a wipe for most people, is that they are all on an even footing again. Allowing players to retain progression may also allow them to maintain oppression. Can we please get a HUD indicator once a ship is protected by the new shiphouse structure? The green text popping up once the anchor is down is not such a great indicator. Totally agree that this is a bit confusing. A complete UI revamp is on the schedule and this item is part of that. This is nitpicking, but can handling sails trim opposite to how they do now? It is backwards to real world physics Ok. We'll look into it. Teleporting bed to bed, and killing yourself to respawn on lawless islands for discovery points is one of the lamest things I have to do in this game. Will other features be looked at for discovery points that are more interesting? In short, yes. We agree that killing yourself and bed teleporting is lame. We all want to fix that and give you more ways to travel the world more quickly. Will we be able to have the fog of war back? We had it early in the game, but it could be cheated by sharing game files and so was removed. The thrill of exploration was exciting for many players. As things stand at the moment, you just always have the full map explored. It's something we hadn't thought about. We’ll look into this idea. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  23. 3 points
    What is the deal? I know for a fact this has to be happening to others, and I think it should be on the top 5 list of things to be addressed and quickly. Now with the ships costing gold to produce, a change I very much agree with and applaud, as it makes your ship have more value. As all us players know, the best way to make gold is from treasure bottles, and to complete the treasure map inside. Now back in the day at launch the treasure map system had its issue's with 90% of the time the location to dig up the treasure was always at some unreachable location at the top of a mountain etc. etc. This has been addressed and for myself and the 100's upon 100's of treasure maps completed, i can say it still has issues but its nothing at all like before *Applaud* HOWEVER - The issue at hand is - many many many of times, i will run up to a bottle go to collect it, and it will just vanish "poof" like a fart in the wind. I have done alot of testing and spent many of hours trying to understand the bottle spawn system and rates. As you all know bottles will spawn from 22:00 - 3:00 every in game day. The amount is random and each island has it own bottle spawn system, much like the mob spawner. I have cleared the island each day and each night I will run laps for maps. Next time i will video record for proof for the dev's. During the night, I watch as the bottles appear from up top a cliff, I run down to nearly spawned bottles, go to collect them and each one after pushing "E" just disappears, for no reason. And its frustrating to see a few 18.0+ just go poof. We need the gold to get our ship, we get gold by doing treasure maps, players cant do treasure maps, if we cannot collect them. I know others are having this issue, please voice your concern and your stories and lets hope for the best.
  24. 3 points
    @Darkwave Glad to know i could help. Now show me some love and hit that like button fugger.
  25. 3 points
    A polite suggestion. Please explain how and what you add so we can utilize it. I feel that I’m playing a game where there are no instructions or even tutorials. (Your current in-game tutorial is now wrong btw) For example, you wanted us trading to make gold but your market interface is half baked. I don’t mind figuring things out but seriously, you need to explain how things are used if you truly are interested in the player experience.
  26. 3 points
    Frankly, building my own ships was the best thing about Atlas. Now that's gradually disappearing it makes me glad I quit.
  27. 3 points
    if you want people on the water why not make the price of ships based on the quality of the shipyard like the common small shipyard to make a schooner be like 2k gold and the mythical version cost like 6k or 8k gold and you have to pay more for a better ship which would make it easier for small groups or solo to get out on the water but the bigger company's have to pay more for the ships and possibly reducing the small groups losing the boat they did like 50 maps to get to the larger groups that have people on all day long farming gold cause they will get a better shipyard by doing maps and kraken or making possible to recover some gold from a sunken player boat like a galley which costs 50 k if it goes down you could find 25k out of it from you sinking it and making it juicer to go fight other players boats. as to the fog of war thing if its not gonna be a thing take out the skills for it is kind of confusing as to what it means or redo them to do something.
  28. 3 points
    this game is already dead its have less than 2k player its actually dead the game need a good rework on tribe system for strong tribe and weak tribe to make sense and another problem is ship coins its horrible i think the developers doesn't care about game
  29. 3 points
    70% of the treasure map bottles cannot be collected - especially the high end ones! WHY? How are we to generate gold to pay the ridiculous prices to craft ships? WHEN will you BALANCE the resource spawns? Come on Guys, FIX THE GAME!
  30. 3 points
    Anyone else feeling like the proposed gold costs to build ships after the wipe is a bit excessive?
  31. 3 points
    Crazy idea... remove farmhouses and markets, theb combine all the functions into the warehouse. Give the warehouse the ability to farm ALL resource types on the island at the speed of 2 stone farmhouses. Limit the warehouse to either 1 per company per island or 1 per company per grid. Think that about covers it and kills the farmhouse spam to boot.
  32. 3 points
    Broken trading, 20% of bottles give a map. Most are worthless, the rest are on player operated islands you cannot get to. That leaves dives, if they aren't in the middle of ghost ships with a tiny sloop. Game needs to be monitored, maintain ed.
  33. 3 points
    So dare I ask what else you are going to take the XP from? How about those of us that play PvE and don't want to jump through hoops to level up? You keep taking and taking things and the only things that seem to get added are things for PvP. Could you somehow adjust things like this for just the PvP and leave some of the XP for things such as the Kraken, Powerstones, Yeti and now the XP from doing maps and killing the Army of the damned.... maybe just cut the amount rewarded from doing these things in half not cut the XP completely? Could you please have some consideration for nonofficial servers... especially non official PvE servers and their communities? Like could you update the DEVKIT so that the server owners can do things that make things nice and fun for their members? I love Atlas... have over 1800 hours in and hate seeing some of the changes the devs had made lately. You should really take a look at how many people are playing for the PvE aspects and don't play PvP and give some attention and work on things for PvE too. I closed out Steam completely and restarted Steam and the download for the update started automatically because I have auto updates on. Hope that helps.
  34. 3 points
    PVE is a big adult cafeteria with lots of tables and sometimes a real slob will sit down next to you and they will smell terrible and spill their food all over the place your already at. Complaining to the management won’t help (usually) because they aren’t interested in reforming a disagreeable customer. Move to another table until their are done. PVP Is a high school lunchroom where if your a slob they will punch you in the face and steal your lunch money so you won’t eat there anymore. That’s why all the slobs end up at PVE.
  35. 3 points
    Before wipe I was traveling around the world and saw like huge monstrous bases with 15-20 lvl-1 Galleys parked around. After I wipe I saw same huge monstrous base with like 30-40 lvl-1 sloops parked around... so it's not big difference for me : )) But anyway. I do love the idea that ships should worth something, so players could buy one, care about it, use it, keep it safe. So expensive ship itself is NOT a problem. The game is. If player able to set his trade route - it's fine. If not - it's just same Atlas as before with only difference. DEVs force player to sail sloop, and sloop is just bad. You need to get honey and bear, to make it possible to do treasure maps (same problem with no alternative to tames). So you have to sail for them. Then maps. Higher maps - is farther travel, and sloop is just not designed for that. You can barely put anything you need for far travels. Storage box, resource box, bed, grille, mess table, barrel, smithy, steering wheel... and of course you need to put bear somwhere. Size of a bear is around 1/5 size of a sloop. It will be very cramped and uncomfortable. Then it goes 11 knots downwind when it's full wind and 6 knots when it's calm. So that means if you go for map around lvl-10, the ONE WAY sailing will take around 3 hours. And there were a lot of words about current fascinating sailing. All problems are here as well. Empty ocean. Low distance SOTD rendering. Whales and SOTDs camping borders. Fog that affect only player. Stupid pacman game with 100 tornadoes. It's actually a bit worse than before, because due to lack of Brigs and Galleys around - no players are clearing the areas. And of course dodging SOTD with a Schooner when you ride 18 knots are way different from when you dodging them at 9 knots Sloop. And of course with Schooner you can catch a wind and get to your desire destination. With sloop you won't make it in time, wind will rotate and you'll anyway experience calm and counterwind (3 knots sailing is FASCINATING!) Also with sloop there is just no resources gathering. Because it just can't carry em all... Players just need to suffer for some time. And that's it... IMAO in good pirate game, all ships from small to big could serve their purpose. Tiny boat for local purposes, some fishing, earn money for bigger one. In Atlas you have to use tiny one, for all you should do with big and fast and that's WRONG!!!
  36. 3 points
    By the time we can get a enough coin 50k galleon the game will wipe don’t waste your time guys still same old lag issues in lawless and treasure bottles still disappear on collection, but wait let’s increase the cost of getting a ship so no one enjoys grinding for months to have progress wiped every couple of months just fix and release the damn game you had enough time from players
  37. 3 points
    It's funny, in this tweet they want people on less landlubber duties and more time out at sea, then they put on ridiculous gold requirements for ships, meaning more landlubber duties. While I agree that something needed to be done about the ship spam, personally I think it is ridiculous that a schooner is 5k gold and a brig is 25k gold. These changes make it almost impossible for a casual player to get a ship, or anyone that doesn't start out right away and get themselves an island. As a player that started late last season (returning after a break from the game), I can tell you that this change will make it next to impossible for a late starting player to get anywhere. The numbers for this game seem to keep dropping, and it is poorly thought out ideas such as this.
  38. 3 points
    I really appreciate bonus level sarcasm.
  39. 3 points
    paying for a ship that I build in my shipyard from resources I gathered is just ridiculous. It's like paying for my meal that I cooked and ran the errants to get the ingredients. Ship spamming might be a massive issue here and there but trying to turn it off by making you buy your self-made ship is just evidence for the fact that the Devs lost conntrol of what they created (or effed up with numerous brain dead patches). Maybe a ship limit per company either per capita or ship types is more desirable. There's people out there especially on PVE who pretty much don't spam ships and don't feel like grinding for gold to get a better ship just to cruise the atlas. bad decision in my eyes and a major blemish to official servers.
  40. 3 points
    Im boycotting. Doing everything I can to inform people of how shitty this dev team is, and how they refuse to listen to us when they are killing the game.
  41. 3 points
    They gotta get to the building, clock in, get their coffee, boot up there cubicle pc's, discuss the wipe, discuss it more, go to lunch, pretend to do some testing for something they plan to happen many months from now, discuss those results, discuss the wipe again, go to dinner, discuss dinner, play a cpl rounds of Among Us, discuss their performance in Among Us, discuss the wipe one last time, hit the wipe/reset button, clock out, go home, come back tomorrow and start fixing the 6,723 bugs they just created.
  42. 3 points
    Does our toon have the option to sell his body for gold now just asking for a friend is all
  43. 3 points
    Cheap right/// You just 100% confirmed why i'm not coming back after the wipe. In fact A LOT of the long time players and big companies aren't coming back. You'll notice your player count after the upcoming wipe lol. The ship prices EVERYONE disliked and asked you not to do! you just raised and made 50 thousand times worse. 50k for a Galleon, your out of your minds. The only way this even works is if gold is handed to you on a plate in which case makes it worthless. Simple economics. How is a solo company expected to make 50k while you remove gold making opportunities. For the love of god do yourselves a BIG favour and reverse that decision. You just killed your own game. Gratz. Implementing changes no one asked for and adjusting things no one cares about. 50 cannonballs stack to 100, NO ONE CARES! It made zero difference to anyone's life. All I can do is laugh at this point because this game has turned into nothing but a joke lol. I've been here since the 1st roll out and enjoyed the game but you've lost your way.... You should seriously reconsider this "Tentative" change... I mean seriously LOL
  44. 3 points
    Everyone they will push this content on us more and more because they think we will come back to there game. Even though a major part of the player base has left the game and will not return as long as they are pushing the new trade system. The only way for us to make a statement would be to not play the game anymore tell they listen to us. I have read some vary good suggestion's for other players that have been logged on the forum, but still they don't care. The new dev team has done little other then disappoint the player base with the map shrink and the trade system, that no one wanted. I have lost faith that this game will ever be the game that Jat and Grapeshot games (Wild Card) sold to me at this point and say we should show them what happens when you don't listen to your player base. But they have already let one of there games die a slow and painful death.
  45. 3 points
    You completely lost your mind with those prices. Play your gofdamn game for a week and then make changes. Peace.
  46. 3 points
    I know, right? I had to look at my calendar and see if it was April Fools. Imagine when only 2 companies in the game use large boats because no one else can afford it. Imagine losing a 50k gold galleon to a sloop with barrel bombs. Faith in the devs is officially completely gone.
  47. 3 points
    D&T won't be returning in force for season 5. Devs have still never shown any interest in any community input, just one bad change after another.
  48. 3 points
    Once again you are all fucktards devs. like magic you kill our game. how much to but the rights off GS and find some who fucking cares?
  49. 3 points
    It's unbelievable how far this game has fallen. What started out a great concept has just been burned to the ground by insane devs. This isn't progress. This is the devs trolling anyone who still plays.
  50. 3 points
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