Jump to content


Popular Content

Showing content with the highest reputation since 07/22/2019 in Posts

  1. 11 points
    The powers that be at Atlas really should play the game more than whatever amount that they do. The most active, loyal, and dedicated players so far in the 7 months since Atlas's launch have been repeatedly given the impression that those calling the shots do not play the game much if at all. I am not talking about design choices that split the community, those have their supporters and detractors. I am talking about design choices that leave any experienced player scratching their head wondering how anyone at Grapeshot ever thought *insert your favorite dumb idea here* was a good idea. Examples include, but are not limited to: -Insanely over the top rent prices for player shops that render them pointless. -Initial spawn rates of sotd's and hostile creatures that made play for the average player insanely difficult. -Storm frequency and damage out of all proportion to reality that made travel a perilous crapshoot which could cause players to lose tons of time and resources invested in ships and everything on them to be lost due to unavoidable storms which sprang up with little to no warning. -Unnecessarily complicated land claim and retention mechanics which practically invite griefing of other players. -Skill mechanics that require the ability to craft an item in order to be able to use it. In any game purporting to support ingame economy, this is unbelievably dumb. Despite the fact some of these things have been corrected (others over corrected), these and other design choices have left the playerbase wondering if those calling the shots at GrapeCard ever actually log in and play the game they're creating. If they don't, they should. If they do, perhaps they need to do so more often, or interact with other players more when they do. If they are actually doing both these things, we might all be screwed. Because honestly, even though the game has it's moments and is fun enough to win my time, there are more than one or two calls here that are "should have died on the brainstorming table" bad. Yes, the players in an Early Access game are here to provide feedback and input, but the needed level of input and feedback should start somewhere above, not at "fire is hot." I don't care who it is, but whoever is making the decisions that lead to these things really ought to spend more time in the game. Or at least stop making design choices so facepalm worthy as to give the impression they never do. This is not my first EA rodeo, but it is the first one to make me wonder if the people making it ever play it.
  2. 10 points
    Hello there Veteran Pirates, Forum bookworms,newbies And Realist ( honestly he is his own category,no offense mate ) We all know Grapeshot did alot of Bullshit at the Release And it was And still is your right to react to it. But it seems that many People Who really enjoy this game forgot about something really Important imo And that is actually the negativ Review on Steam And other platforms. I wont ask People to just Change it if they still Dont like the Game, but as many others you might have forgotten to Change it into something positive. Potential Players may or may Not Play because of your Review. There are Tons of Players who have over 1k hours in this game And i Dont think anyone spends 1k hours on a Game he does Not like. Even if its only one Person reading this And changing his Review it is a Start. We all have high hopes And Maybe its time for us to give Other Players the Chance to enjoy this game And also bring some Motivation to our Grapeshot guys
  3. 8 points
    I think it's fair to say a lot of players had already departed before any time, thought, or effort was put into those alternative game modes. As for Blackwood, it's development did start much earlier but was primarily handled by one developer up until the last two weeks to get it out the door and deal with the technical issues. Obviously the openworld game has its issues, we don't shy from that, but it's clear the direction the team had taken with our updates weren't really impactful in turning the ship around. You could argue that taking a break from it allows us to give it a fresh perspective and tackle different things in order to get ATLAS to where it needs to be. As for not caring, you're highly mistaken. This isn't just a job for a lot of the people here, it's a passion and everyone wants to see the project succeed. There's still a lot more work to do and will be continuing to do it over the months ahead. Whether people choose to return or stick around, that's up to them but the team will always put it's best efforts forward in that regards.
  4. 7 points
    Who - requested - Blackwood ? OMG, please sent your devs into new ships. And new ideas. PIRATE ideas ! No cats, offline biomes and stuff.
  5. 6 points
    Oddly enough, I always thought is was a fun “quest” to find loot demolishing stuff in PVE. When they took that away I lost one of the reasons to play. And it is certainly not the same waiting out a timer. Abandoned structures gave the game a unique feel that you could explore ruins that were actually real ruins. If I had one wish, I would like auto destruct turned off. *please
  6. 5 points
    I have heard no such rumors, and I keep my ear close to the ground on the rumor mill. Besides, such rumors are boring and old hat. Let me share with you all the exciting new rumors I have heard lately from VERY reliable sources: -GrapeCard is actually a joint venture between not just Wildcard Studios and Snail Games, but an as yet silent 3rd party who controls all decisions relating to data routing from the servers to players actual homes. The real reason for the ping 255 problem is this nefarious entity has been piggybacking millions of pop up ads for Bulgarian cold war era shoes and Swedish coffee beans that no one wants onto the game's data transmissions. -Realist is actually a world famous cricket player and the real reason he's not yet playing Atlas is his schedule so far keeps him on the road where he is unable to get a reliable enough broadband connection to play the game and is limited to forum posting. Once the season ends he will play the game from the luxurious confines of his mansion in the outskirts of Mumbai. Sadly the offseason for Indian cricket is only 2 months, so he won't have long to play. -The devs have been frenetically working on an expansion to Atlas that will allow crossplay with Anthem AND Fallout 76. The expansion is expected to bring in 8 to 10 new players. -Olivia Munn is engaged in a torrid affair with a prodigious forum poster who's avatar is a bloodstained smiley face. The two stayed up all night last night eating cheetos and binging Letterkenny episodes on hulu. I might have made that last one up.
  7. 5 points
    Thanks for the write up, will definitely have a read and share with the team
  8. 5 points
    Like other players, i was wating for this. Blackwood will be perfect for my own server. So... Speak for yourself. I want new stuff too, but Blackwood will be the start point for the map modders with the release of the DEVKIT.
  9. 5 points
    We should build a city somewhere to concentrate everyone left. Everybody could have a small base or shop. If anybody has the ambition to make the most populated city on atlas, I would come.
  10. 5 points
    Yeah, god forbid someone who joined the game a little late actually wants to have a spot of land for themselves. News flash: not everyone wants to be a slave to the island owner who takes a share of their hard work and... oh yeah, can destroy all your stuff anytime they want. I pay a mortgage in real life, i'm sure as hell not going to pay one to you in a game.
  11. 5 points
    A pinwheel to summon the kraken you want. Magic. An attachment for balistas to pick up flotsam. Or draftnets you can attach to side of your ships maybe. An armor that gives equal hyperthermal insulation that fur gives hypothermal. An accordion song that does harvesting. A stable you can put all your tames in like cryofridge in ark to reduce server load and animal maintenance. A skill in captaineering that adds ship speed and/or sail effective range. Sunken ship loot shoulf have alot more food and songs (atleast 3x) Animal tracker similar to arks gps tracker. Ofcourse this can't be electric but maybe a whistle/call device that has distance of the grid would be nice. Cannons that fire from gunports to not fire in parallel line but all focus on the point you aim at. For all treasure maps to be located near sea level and obtainable by atleast a crab since they nerfed swivels. Cargo rack speed debuff to be reduced by 50% to make it a viable option to carry your ships full capacity of racks without being a slow moving suicide boat. The ability to see atleast whats in player shops via the atlas homepage (not the price just what's in them) to see if it's viable to make the journey and to promote trade. In game company recruitment channel or menu like WoW. The ability for companies to ban players or companies from building and griefing their islands. For rhinos to gather metal from normal stones and get metal weight reduction (or a new tame that does this) Freeports to have hides and keratins at rescource vendor for a price. An option to board your ship from anywhere by use of pinwheel or keybind much the same as tames. A do not collect berries/herbs option for harvesting tames. (A giraffe in polar will get thousands in on head swing and 100 thatch) Water caves with loot like sunken ships. Reduce gorgons stun time significantly. Have specific rescource gains for less used tames (tiger for hides lion for meat wolf for keratins ect) The ability for crabs to pick up bears in pve. Revert the change to crabs ability to jump above 40% weight in pve since it has no relevent affect on gameplay there and was advertised as a weight moving tame in the first place. The ability to throw water skins at fire elementals to deal huge dmg (this would be funny as hell, cmon guys) That's all i can think of at this point in time.
  12. 4 points
    1. Ship Panel from Wheel Add the ability to push F from the ship's steering wheel. Like tames, when riding them, the player is able to simply press F to access the tame's inventory and assign level-ups while riding the animal. Players should not have to leave the Wheel to level up the ship. 2. Repair All Structures Currently, NPC crew only repair the planks of ships. It would be a tremendous Q.O.L. improvement to allow these NPC crew to repair all structures including ceilings, cannons, walls, chairs, e.t.c. 3. Unseat All Crew I don't know about other players, but when I get off my ship, I unseat at least 4 crew members to ensure my ship's essentials are repaired before the next time I set off. This would be another amazing Q.O.L. improvement for the ship to have an implemented option to unseat all crew. 4. Man Your Stations Add an option to NPC crew on ships that assigns them a specific position on-board. Then add an additional option on-board the ship for assigned crew to "Man Stations." 5. Handling Sail; Reverse Allow Handling Sails to provide faster Reverse speeds. As it stands, ships can currently back up no matter what. If the Ship layout includes a Handling Sail, this ship should reverse slightly faster. 6. Captain's Deck As it stands, a Galleon is the only ship that comes with a snap-able slot for a receded Deck to be placed higher up at the back of the ship. I propose another optional Deck slot be added to the back end of Brigantines and Schooners, like the Galleons, for cleaner and more aesthetically pleasing ship designs. (The Brigantine is especially difficult to make the ceilings and walls line up with the back end of the ship.) 7. Improved Respawning @mKHammerBro Better Ship structuring to prevent falling out the back of a ship in motion. This happens often. Through Decks and through the back wall. Alternatively, re-code the Ship itself to act as a Respawn point, and change the Ship's accommodation level to improve how soon it can be reused as a respawn point. Maybe this will solidify the player's position on the boat when respawning at full sail. 8. Anchoring @mKHammerBro Increase Ship's anchor length to allow deeper anchoring. Larger ships can't get close enough to anchor sometimes. Maybe a craft-able mod or purchased at a Freeport. Additionally, stop beds and other structures from preventing anchor drop. Many can't anchor their own ships inside their own territory because of a random person's ship or raft anchored nearby. 9. Careening @mKHammerBro Introduce a new mechanic to ground Ships to scrape and clean the underside of the hull. In the past, this process was called Careening, or Heaving Down. Barnacles and other sea life clings to the underside and rots away at the wood. This could also introduce a new way to repair your ship's planks or add a temporary repair and/or speed buff to your ship. 10. Mooring @ikarirain Introduce a new item to be crafted at Smithy's from the Seamanship tree, Bollard. There are instances where a ship is too large to reach an anchor-able point, so it's been proposed to allow ships the ability to be moored in by ropes to Bollards, which can be placed on piers or shipyards, to safely "anchor" the ship in your territory, given anchoring isn't possible. Additionally, increase the amount of Bollards needed to moor a ship depending on the ship's size and/or weight. 11. Select All or Individual Sail Controls @Shakarian Ability to control all sails from the wheel, or select which individual sails to give certain commands to. For instance, all sails selected by default. But press keys similar to the cannon crews to deselect certain sails. 12. More Structures on Galleons @Vostik Vostik's Galleon is comprised so far of only ceilings, roofs and walls. and They can't even place a ship resource box anymore, yet I see a vast open space in these images still to use. Increase the structure limit on Galleons. https://imgur.com/a/Mz7F2TT 13. Look-Out / Telescope @Aristocrates It is known that being at the top of a mast gives the player a slightly larger render-distance so they can see ships and such ahead of time, but it would be nicer if there was a Telescope sort of attachment to build on the Smithy that could be attached to the top of the mast, further improving this render distance for preparation or avoidance purposes. 14. Additional Sails @Grodgen Auxiliary sails: Jibs, Mizzens, Staysails, etc: Currently we only have access to main mast sails. It limits the potential of ships. Ships have tons of sails on them, including these smaller or medium sized ones. Have them take up sail a small amount of points like masts but provide enough bonuses to the ship to make them viable. Lateen Sails: We have square sails, gaff sails, and mainsails in game right now, however, we are missing lateen sails, which were used way before the other three became popular. 15. Collidable Bowsprits / Figureheads @Grodgen Collidable Bowsprits / Figureheads: Currently they have no collision. You can't stand on them and it also limits their functionality as actual bowsprits. If you like any of these options, please reply "+1" an don't forget to Upvote the post! I'll be adding ideas posted here by others and tagging them for credit so this post gets bigger and noticed! Thank you for taking the time to read this @Jatheish! Regardless, loving the game.
  13. 4 points
    Honestly, I wouldn't be able to say - I am not technical enough - but I do know creatures are rather negligible in comparison. Though some good(ish?) news is that we did have a bit of a discussion about it today and there are some technical things the team are going to look into in the future, hopefully, we'll be able to share more on that later on . We know how much ya guys do want it though, it's not fallen on deaf ears!
  14. 4 points
    It's a client-side issue we'll need to resolve. Single/isolated foundations with structures on top of them are being triggered as 'fast decay' by the client, however, the server recognizes that they're legitimate and marks them as normal decay. Due to the mismatch between the client and the server, your game tells you that you can demolish it, however attempting to do so results in a failure because the server protects against it. The server always knows the true state. It's a confusing issue and hopefully one we can patch soon, as it doesn't allow folks to know when they can actually demolish it.
  15. 4 points
    This is a bug that we'll have fixed up for it's next update which hopefully will be sooner than later.
  16. 4 points
    But what if the whole point of my participation is to fuel and facilitate a slow, painful death?
  17. 4 points
    I dont care, i still enyoining the game. I will still playing. New dedicated servers usually are better than the official and giant server.
  18. 4 points
    A missing person’s report has been filed with appropriate authorities but at present the hat’s whereabouts are unknown. The issue is a sensitive one and many here are hesitant to speak openly about their fears regarding the hat’s fate, but the degree to which it is now overdue is not a promising sign. Authorities do say that a certain Cat is a “person of interest” with regard to the hat’s whereabouts. If you or anyone you know has information about either the Cat or the hat, they are urged to contact Inspector Jerryn immediately. Information which lead’s to the hat’s recovery may be rewarded with an ingame item.
  19. 4 points
    I think what doesn't help is this black or white, 1 or 0, yes or no approach to playing with others. You are either allied OR at war. Thats it! You should at least be able to set someone or a group as neutral. You should be able to create temporary groups to let people interact with your ship or house without touching anyones company. And maybe you should be able to join more than one company. I think people are way too attached to their company. Make it more about your connection to local islands and other players than about having the right color in your nametag And the thing is that the colony update could be seen as a first step in that direction. Imo colony wasn't implemented 100%. Maybe 15%.
  20. 4 points
    You mean that game where we can build mega cities, docks and animalpens? Where picking up a wall looks like... erm, well a picked up wall instead of 160 walls gone bye bye? With all these awesome shipbuilds other then those wich are still here since the beginning? And how about that awesome skin for our "Dedicated hard work, feedback and bugreports" ? Where treasuremaps don't keep bugging out? HO, STOP. WE WANT CATS!?!11 Nvm the above. WE WANT CATS!!1!
  21. 4 points
    So I think it's time to share my summary of the game as it currently stands from my personal perspective. The TL;DR - The alpha has a long long way to go and I hope they have a direction in mind MMO or private server seagoing version of Ark. I have had some truly great moments playing this game, from sailing with a mate through the polars, overloaded with little wind narrowly avoiding whales and ships of the damned.. to the early PvE community Kraken events.. to a fantastic auction organised by the community... or simply spending time rping with mates (inevitably leading to bloodshed within the company). But I have spent far too much time playing this game and played well past the point where I felt like i was gaining anything from playing it. I feel like that is the biggest downfall of this game currently; the end point comes very quickly if you are not solo. Sure there is plenty to keep doing and definitely plenty of chores to keep you logging in but once you have the achievement of something there is zero reason to repeat it. Without loot there is no reason to kill anything so on your way to the hydra you park the fire and rock elementals and any Cyclops. You run straight through the powerstone cave naked, holding only the artifact key. You run straight through the polar dungeon trying not to aggro anything until you reach the end. Has anyone explored the powerstone islands without being naked? I would like to see the resources on the islands rebalanced entirely including moving the 5th and 6th resource type to only reside in the powerstons islands. Each powerstone island should have SOME of the 5th resources and ONE of the 6th to encourage exploration. I also think the 5th and 6th resources should not be available from the freeport. Each island should have pure metal nodes. If you don't want crystal and gems to be readily available put them as loot on army of the damned and add a cave to each island... or from treasure chests. We need loot for this to be sustainable and I say this as a crafter so it hurts a little bit... but there is absolutely no reason to do anything in this game more than once... that is terrible design. The kraken doesn't even give loot. Rather than spam us with blueprints from treasure chests meaning we never have to do treasure again or interact with another human once we have compiled our library.. why not make blueprints scarce and instead give loot (uncommon, journeyman, masterwork, legendary, mythical ITEMS). Breeding needs limitation too, 2 breeds per male, 1 per female for example. You need to allow people who love it to specialise in it and be rewarded for their huge efforts rather than sell a single stud and negate all the work they have put in to date. With all of that said I actually don't know that the devs really want to make an MMO and that is the crux of why I am stepping away. All of the changes of late appear to be leaning into making this a seagoing ark clone for small scale multiplayer gaming... I can get more compelling and certainly a million times more polished content through other sources.. 7 days to die, Conan, Rust, Ark. I stuck it out this long because I had a passion for the idea of a seagoing Survival MMO... but this ship is listing... Oh and of course the countless bugs and disappearing ships and structures combined with the above have made it nigh on impossible for me to want to keep going with this alpha. It's been real It's been fun Thanks for the memories. Cheers Myzt
  22. 4 points
    So this whole thread is one big joke. Grapeshot has done something they DO NOT have to. They took the time to create SINGLEPLAYER and even Non-Dedicated servers just like Ark has. So how is that rolling over the little guy that bought into a MASSIVE MULTIPLAYER ONLINE game? Please any of you that feel wronged by GS answer that? Sure I play the SP version of the game now. Mostly because all the servers out there are based around toxic PVP or carebear no challenge PVE. Finally I can enjoy the actual game with no one ruining it. No more dictors runnings servers feeling better than the rest. So it seems that GS has given the solo/small companies a HUGE gift. Still people seem to think they have ENTITLEMENT to something more. Still people are here crying that it is not enough. If you do not like or can not enjoy a MMO then why in the world did you buy one? This topic just seems to be the Toxic community that is Steam sneaking in the door here. So all you whiners just give it up. You got more then you deserve out of a game never marketed for solo or small groups as should be understood because it is labeled as part of a genre of games that has been around for a very long time. If people can not read for COMPREHENSION then that is your individual issue and no one else's PS report me if you feel offended I could careless. I speak my mind as if I am talking to adults that you mostly claim to be. If you are under 16 and want to go crying to someone, or just idenify as a crybaby great cry. More people need to shut you whiners down that can find things to complain about when there is really nothing there. So sad that people today do not know how to behave. Complete reason that PVP gameplay will never be anything but a Toxic Pool of waste.
  23. 4 points
    + Peasants (NPC), hire-able, who could milk cows, gather manure or automate farming, etc. main usage would be for single player obviously, but it would also cut a bit on tedious on PvE and PvP. It would also add sense of progression (making things easier for well established player).
  24. 4 points
    Maybe he's in a relationship with realist
  25. 3 points
    I keep this thread open for your thoughts, but instead of splitting players with single player mode, huge company servers.. small company servers... private servers...Pve...Pvp..and one server for each of the 17 genders, it should be the goal to put them all in one massive online world, which is having diffrent regions with diffrent rules.