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Showing content with the highest reputation since 06/13/2020 in Articles

  1. 21 points
    Ahoy Pathfinders, News from the Cabin Major news! We have been working on our plans for some time and getting ready to give all you Pathfinders the details of our new ATLAS journey. We’re growing the development team and we’ll be starting to introduce those team members to you next week! Updates! Our first major change to the ATLAS will be a whole new World Map which is designed to intensify the fun at higher levels and make it a bit safer for lower level players. This is just the first step in the greater plan to shift gameplay from the land out on to the open seas! This new World Map drops in the first half of July for both PC and Xbox. Another piece of ATLAS’ grander plan is to focus on PVP play with an eye towards breaking out PVE play into something else. As part of this plan, we’ll be taking NA PVE offline and leaving the EU PVE server as the official PVE world for the time being. Bringing a new World Map online will require a complete reset of the system, something we don’t take lightly. We wouldn’t do it if we didn’t feel that it was vital to the new experience we want to create for you all. We have new goals for supporting the game and delivering regular (dare we say monthly!) content updates that will bring joy and piracy back to the open seas, with plans for Trade Winds, Farms, Warehouses, and more! Stick with us on this ride and we’ll sail the high seas together! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  2. 7 points
    Ahoy Pathfinders! The Grapeshot Crew is excited to announce the date and time of: Season 4: The Maelstrom This Friday, July 3rd, at 8 pm PDT (11 pm EDT), ATLAS' new World Map: The Maelstrom, will be replacing our original world map on both PC and Xbox. Everyone has worked hard to streamline player progression in The Maelstrom - players at lower levels will find it easier to focus on getting set up for their journey, and more experienced players will see new levels o' fun with a focus on player encounters. Please Note: Since The Maelstrom is a new journey, server wipes will be necessary for a fresh new start. As a reminder, while we focus on PVP gameplay, there will be one global PVE server for the time being. PVP servers will remain region-specific. Avast Ye! Servers may be down for around 45 minutes while we deploy the new map this Friday at 8 pm PDT. Expect full patch notes to be available upon the update. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  3. 5 points
    Greetin's Pathfinders! News from the Cabin In this Captain’s Log, your new Community Team will be emerging from below deck to introduce themselves and also to touch on exciting new developments for ATLAS. We look forward to sharing further details on our roadmap with players in the near future, but for now, whet ye appetites on these tasty morsels! First up! I'm Chismebeard (Ye can jus' call me Chisme, which is Gossip in Spanish, pronounced chees-meh) yer new Senior Community Manager o'er at Grapeshot Games! As we ramp up the crew for the new content we plan to bring you in the coming months, you can expect Nami and me to communicate your feedback and excitement back to main base. Here's a wee bit o’ background about me: I've been working in the gaming industry for over 5 years and have experience in building up nonprofits. When I'm not working, you'll most likely find me playing monster-catching games, farming games, and first-person shooters. I've been playing ATLAS with the development crew over the last few months and can say it's a game I'll be sinking many hours into. I'm excited to get to know this awesome community of scallywags! I can be reached directly on our Forums as Chismebeard & Discord as Chismebeard#4432. Ahoy Pathfinders~! Nami here sailing in on the waves and happy to be a part of the ATLAS crew! I'll be on deck with ChismeBeard as another Community Manager. First-mate, doctor, shipwright, archaeologist, musician, sniper, cook, navigator... whatever we need, I'm here to help! Okay, maybe not navigator... unlike my namesake, I'm directionally challenged. But you know, as I like to quote, "there is little difference between being lost and exploring" and we're excited to be exploring all the new things coming to ATLAS with all of you! When I'm not getting lost at sea or trying to outdo Chisme's “chees-eh” puns, you can find me watching anime (You can probably guess one of them, shishishi), working out (manning the sails is great for the arms!), and of course, playing games! I love platinuming RPGs, supporting feeders on MOBAs, being bad at matchmaking shooters, dungeon running in MMOs, and living out my own version of Groundhog's Day in survival games lol. Fun fact: I drew a life-size Jack Sparrow for my art final back in high school. I'm sure that qualifies me as a pirate. Please feel free to reach out to me at Nami#6151 on Discord, as long as you're not also reaching out for our treasure Yo ho! Primus here -- I recently joined the Grapeshot team as the lead designer for ATLAS. My focus is to steer the new vision for the game (more below), creating a busy roadmap of content as we steer it towards 1.0. Prior to working on ATLAS, I led the player experience, economy, and crafting efforts for the fantasy game Wildstar. At Riot Games, I was a game designer working on new player experience, matchmaking, and the ranking system. Much of my career has been spent developing gameplay that enhances how people competitively work together and against each other in a simulated world. During my free time, I play a myriad of game genres, including strategy, shooters, co-op survivals, and more! You can find me commenting in the Forums as Gortok - feel free to say Hi! As mentioned on Monday, we’ve redesigned the whole World Map and today, we wanted to give Pathfinders more insight on some of the upcoming changes. The new map was designed with the goal to drive more interactions between players -- both competitive and cooperative! The Golden Age islands are moving to the map center, surrounding it with a high-density ring of lawless territory, and adding sparse island outskirts where players can claim island territory to have a lower-risk experience. This will reduce the amount of sailing between core islands, incite more conflict, and give more opportunity for Companies to capture and control water lanes for the upcoming Trade Route system -- but we’re getting ahead of ourselves on that new system -- we’ll reveal details in the weeks ahead!! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  4. 2 points
    Hello Pathfinders! Welcome to Season 4: The Maelstrom! We’re excited to launch The Maelstrom, which was designed to intensify the pirating and seafaring experience! We looked at player habits and reshuffled islands and resources to align the map to encourage more interaction though both conflict and cooperative gameplay. We’ve also made a number of balancing changes to improve the initial gameplay experience and make other strategies for gold more viable. This is just the first step in the grander scheme of new changes coming to Atlas. There are many under-the-hood (or should we say, under-the-deck) improvements and new features coming down the pipeline. This new patch is just setting up the foundation for it! You can’t build a ship without a proper frame in place after all. We’d also like to thank the community for all of your support and patience! We are excited to continue on the renewed Atlas journey with all of you! Below you’ll find detailed Patch Notes for our latest update, v406.7. Released Patch Notes New Map created Centralized Golden Age islands for a clearer path to completing the compass. Centralized high-density servers to reduce the distance/sail time between conflict areas. Updated mineral foliage on islands so its no longer tied to plant biomes. Removed most unique discoveries to reduce the grind of getting to the max level cap. Economy Balance Updates Army of Dead on Golden Age Islands gold drops reduced by 62% Island Claim upkeep costs reduced by about 75% NPC Crew upkeep costs reduced by 84% on land NPC Crew upkeep on sea reduced by about half. Other changes Army of Dead Treasure Guards has been made significantly easier for low-quality treasure maps. Updated early game XP curve so you don't immediately level. Moved skill point gains to be more generous in lower levels and level off in later levels. Army of Dead on Golden Age Islands XP rewards reduced by 60% Custom Servers Season 4: The Maelstrom introduces a new map update in which islands have been reshuffled, added, or removed. Server owners, please see the lists below for more details. Custom Servers using any islands that are no longer in the build may see errors and it is recommended that server owners perform a wipe and swap out these islands in the ServerGridEditor. An updated JSON file for the islands is also available here [http://cdn.atlasdedicated.com/islands.json] for server owners to drop into the ServerGridEditor\Data folder as shown: Islands no longer in the build: Cay_C_EE_B Cay_G_CL_C Cay_H_WR_E Cay_I_CL_C Islet_A_WT Islet_A_WT_B Mnt_A_CH Mnt_A_WU Mnt_A_WU_B Mnt_A_WU_C Mnt_A_WU_D Mnt_AA_CU Mnt_AA_EU_B Mnt_AB_CP Mnt_AB_EU Mnt_AC_EU Mnt_AD_CP Mnt_AD_EU Mnt_AE_EU Mnt_AG_EE Mnt_AL_CU Mnt_AM_CU Mnt_AQ_CU Mnt_C_CH_B Mnt_C_CL_B Mnt_C_EE Mnt_C_WU Mnt_D_CL Mnt_D_CP Mnt_D_WU Mnt_E_CH Mnt_E_CL Mnt_E_CP_D Mnt_E_WU Mnt_F_CL Mnt_F_EU_E Mnt_H_CP Mnt_H_CP_B Mnt_H_CP_C Mnt_H_CP_D Mnt_J_CP_C Mnt_J_CP_D Mnt_J_WT_E Mnt_L_CH_E Mnt_L_CL Mnt_O_CH Mnt_R_WU_B Mnt_R_WU_C Mnt_T_CP_B Mnt_T_CP_D Mnt_Y_CP Mnt_Y_CP_B Mnt_Y_CP_C Mnt_Y_CP_D Mnt_Y_EU Mnt_Y_EU_C Islands added to the build: Cay_E_ET Cay_N_ER Cay_O_ER Mnt_AC_EE_B Mnt_AF_EE_B Mnt_AF_EU Mnt_AM_EU Mnt_AN_EE Mnt_AN_EU Mnt_AO_EU Mnt_AP_EE Mnt_AP_EU Mnt_AR_EU Mnt_AR_EU_B Mnt_AV_EU_B Mnt_C_ET_C Mnt_C_ET_D Mnt_D_ER Mnt_F_CP Mnt_F_ER Mnt_G_EU Mnt_K_CP Mnt_L_CP Mnt_U_ER_PVE Mnt_Y_WU_PVE Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
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