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thesavagerain

Anyone else having private servers crash on start

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So like a lot of people i imagine, i too bought a server via nitrado. I'm curious if anyone knows a fix or is having the same issue where the server keeps restarting and then crashes. I will include a dump file for the error.

 

Fatal error!



VERSION: 6.2 
ShooterGameServer.exe!AShipPathManager::BeginPlay() (0x00007ff6238c8249) + 40 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shippathmanager.cpp:78]
ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff6248f79d6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\level.cpp:1981]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff624a80720) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3402]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff624a4df8d) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10364]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff624a3704b) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8896]
ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff62392f689) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff62393c28a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff62488b8d6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff62392836f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff6234b6f3c) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109]
ShooterGameServer.exe!GuardedMain() (0x00007ff6234b6a32) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6234b6b3a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6234bc53a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff62575227d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc2b6b8364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc2b89e851) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc2b89e851) + 0 bytes [UnknownFile:0]

crashcallstack-10936.txt

Edited by thesavagerain

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