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Muffinman

pve Purchase Orders

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This game has 1 big issue around it's main objective being trading. Why trade when I go harvest it myself? Ok, fair enough. People aren't looking to sail a few hours to risk boat and cargo. Also fair enough. Why not join discord? Why should anyone be forced to use a third party platform for the main objective of the game? How about a solution then?

A trading hub for players to submit a Purchase Order. It may be best to place these trading hubs in local regions if not the free ports. Here players can submit request for materials in exchange for other materials. A bit of an announcement for players to review and determine if it's worth their time and investment. For example, 100 honey for 1000 iron. To fulfill the orders, both parties bring the goods to the hub and can choose to pay the hub for guaranteed protection of the goods. Increase the cost of gold the longer the goods sit at the hub. This also incentives travel if players want to forgo the protection cost and deliver the materials directly to one another.

The idea of an additional skill tree to improve gold cost, view requesting material locations and/or, view the distance to each hub, trading ships, weather conditions and such. Just an idea.

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