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James Sulivan

Suggestion to reduce the escaliting problem with stone structures and server performance

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Remove the new recipe cost, keep the damage to stone structure as it is or make it even worse so it would be a waste to honeycomb them BUT give the option to companies to set a 'reinforced' period of 16-18 hours or so where stone structures take so little damage it would be a waste for any enemy to raid them. So companies would have that reinforced period buff on their structures and a "vulnerability window" whenever else.

Any changes to those settings are only taking effect 24 hours later and 72 hours need to pass before you can change those settings again, . Window of vulnerability of your target can be checked at the info window of any of their flags. It would prevent a defendant to change the vulnerability window at the last minute when they realize an attacker is on their way or during a raid and it would encourage enemies to actively scout their target.

It leaves you with a window of 6 to 8 hours to plan and launch an organized attack on a company owned base. Companies would naturally set that vulnerability timer when most of their people are online. Actual PvP would happen instead of offline raids.

That window of vulnerability is effective for all structures under the company flags and accross all servers, it would discourage mega tribes to spread too far out or encourage them to organize several teams assigned to defend specific locations.

If server losing performance due to the exaggerated number of structures being built is such an escalating problem, I would dare to suggest that this window of vulnerability could increase as your company conquers more and more land, or increasing each time you lay structures down under controled land (-10sec to the reinforced period per stone structure).

Edited by James Sulivan

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