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Gryphorim

Suggestion for different sail mechanics

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As an idea, could we get the sail types changed from their current speed, weight, handling to something more like running, tacking and balanced?

The speed sail, a square rigged sail could be rebadged as the running sail (or just Square rigged, but function in the name works for newer players, or those without nautical knowledge) and function essentially the same as it does now, with peak performance when running with the wind.

The handling sail could become a tack sail (or a bermuda?, but same reasoning as above) would change the most, with green zones at 15 degrees either side of wind direction, falling off as sail is brought to run into the wind (running with the wind requiring crew to turn sail perpendicular to wind) and with a narrow deadzone angled directly into the wind. This would make ships rigged this way slower when running with the wind than a square, running rigged ship, but faster than other types when tackingĀ into the wind, and in fact hitting this type of sail's peak performance when at a steep angle into a headwind, though still slower than a square sailed ship that is running with the wind.

The weight sail, a gaff sail or lug sail, would be the balance sail, basically handling like the tack sail, but with a wider deadzone into the wind of 45 degrees overall, and better speed when angled across the wind.

With a change like this, I'd like to see the "30% speed when into the wind" mechanic withdrawn, encouraging the use of sail combinations to achieve this effect, or allowing players to risk it all on a min-maxed sail plan.

If/when bowsprits and jibs are introduced, jibs could be snapped to bowsprits to flesh out ship maximum sail force, and could be toggled between tacking or running jibs, rather than angling them, offering some sail power if wind is from front or behind, respectively. Toggling from one to the other could require complete retraction to take effect, requiring some planning ahead.

In all of the above cases, the mechanic for NPC crews manning sails remains the similar, with the captain nominating a direction for anticipated wind direction, and crew will angle sails accordingly. Square sails move as they do now, fore-and-aft sails angling into the wind like a wing or catching a tailwind like a square sail.

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