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Yemesis

FATAL ERROR

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so i tried adding some islands to my 1x1 server after closing it and when i saved changes and checked that nothing changed about the config files in redis and servergrid "port etc" i launched it but got a fatal error , i then tried to restore backup that i made previously "in case i got any error and still got the fatar error 
here's the log from it "

Fatal error!

VERSION: 10.76 
ShooterGameServer.exe!UDatabase_SharedLog_Redis::Init() (0x00007ff6fd45548d) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\classes\database_sharedlog_redis.cpp:86]
ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff6fd9219b8) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7303]
ShooterGameServer.exe!AShooterGameMode::OnDeserializedByGame() (0x00007ff6fd92c4ee) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:10412]
ShooterGameServer.exe!UWorld::LoadFromFile() (0x00007ff6fea57bb6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:7360]
ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff6fd929f5e) + 164 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2396]
ShooterGameServer.exe!AShooterGameMode::InitGame() (0x00007ff6fd9176f4) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1021]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff6fea553c6) + 45 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3408]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff6fea22ccd) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff6fea0c07b) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888]
ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff6fd8e8d89) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2959]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff6fd8f5d8a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff6fe85f4d6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff6fd8e1acf) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff6fd44857c) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2115]
ShooterGameServer.exe!GuardedMain() (0x00007ff6fd448072) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6fd44817a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6fd44dc0a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6ff72842d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc30293034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc305d3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc305d3691) + 0 bytes [UnknownFile:0]
"
Does anyone got this too? how to fix this?

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