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Kyorin

Release a general direction roadmap for the game.

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Heavily suggest you guys post somewhere what your ideals for the game are.  Where you want to move toward and the design philosophies you will embrace.  Not specifics but a general direction you plan on patching towards.

There's a lot of people unsure just what sort of game you are intending to make and how you plan on balancing things. 

To say it negatively, is this going to be Ark with pirate gear in one shared world?

To say it positively how do you want to move forward from your Ark core?

Things like:

Solo or small group play viability.  Will large company play be the focus of the game?

How the claims and taxes systems would work ideally.  Should every company have land?  Ideally how do you see players flowing over the world?

Ocean content vs land content.  Where do you see players spending most of their time.  Crafting and defending bases or sailing?

Would living off your boat as an adventurer with no land be a viable playstyle?

Offline protection and it's place in the game.  How vulnerable people's work should be while they are sleeping or at work.

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