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Amadaus

Atlas Server Crash

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Hello I've been trying to make an Atlas server for the last 2 weeks but every time I launch it, it crashes either immediately or after loading. I've tried manually making the server Manually and I've also tried Atlas Server Controller. the error I get every time is. 

Fatal error!

VERSION: 515.24 
ShooterGameServer.exe!FDatabaseRedisShared::GetOrCreateSubscriberConnection() (0x00007ff7ae9a20ae) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\databaseshared_redis.cpp:231]
ShooterGameServer.exe!UDatabase_TradeDirectory_Redis::Init() (0x00007ff7aea0364c) + 140 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\database_tradedirectory_redis.cpp:2281]
ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff7aef4f808) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:9462]
ShooterGameServer.exe!AShooterGameMode::BeginPlay() (0x00007ff7aef27377) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:9690]
ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff7b006f7b6) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\level.cpp:1988]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff7b01f5ca0) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\world.cpp:3448]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff7b01c7c51) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\unrealengine.cpp:10400]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff7b01b07db) + 43 bytes [d:\atlassvn\engine\source\runtime\engine\private\unrealengine.cpp:8929]
ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff7aeefe4d9) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:3654]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7aef0c3ca) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:458]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff7b0003656) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:745]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7aeef6481) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterengine.cpp:396]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7ae95374c) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2350]
ShooterGameServer.exe!GuardedMain() (0x00007ff7ae953242) + 12 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7ae95334a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7ae958fda) + 17 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7b0f4189d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc3c9d7034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc3ce7cec1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc3ce7cec1) + 0 bytes [UnknownFile:0]
 

I always make sure Redis is turned on before starting the server and I haven't altered any settings in it config. Does anyone have any suggestions on how to fix this?

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