Currently, there is no risk & reward.
You can encounter lvl 1 Mobs or AI ships the same as you can encounter lvl 40.
I am proposing a redesign of the way the map is layed out and implement a couple of new features:
ATLAS 2.0 if you will. It offers PVP aplenty, very rewarding PVE and much much miore immersion.
It should feature:
Reputation for Players and Ships
Bounties for AI pirate ships as well as Player ships
AI Navy ships that patrol and protect the seas against Pirates (
Love it. The current setup where level 250+ alphas spawn on beaches where noobs are still banging the rocks together is patently ridiculous. I don't see how that idea got past the drawing board. Does anything think it's fun or realistic to have these mobs around, destroying your level 30 tames in a bite or two? Players leaving dozens of corpses a day? It's ridiculous.
Having a scaled system like that with progressive difficulty, is what it should've been from the start.