What is the benchmark that you can make such a claim?  Because even a little bit a thought reveals that its clear you really have no idea if that is true unless you have access to Grape Shot's financial information. Do you? How many players retained from EA to full release that creates a workable cash flow depends on pricing of the product (that we know), monitization model (DLCs or cash shop) and company expenses (that we don't know). So please explain how you know 30% is enough to not only pay