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About JohnM81

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  1. Ark is an example that there is no such rule that EA games decline right release. What is a game similar to atlas that did? I ask because if the only data we have of similar games NOT declining after release shouldn't we all be running around saying normally they don't instead of that they do???
  2. customer service should never mean a customer can be rude and expect a nonrude reply. customer service isnt an excuse for a customer to treat an employee as less than human.
  3. Ark didnt decline right after launch. It actually grew.
  4. In a continuation to last months post "Well, January numbers are in..." Lets see how Atlas is doing in the month of February. But before we do lets recap the theme of the Jan post. The main subject was a warning that the devs are going in a direction that the players don't like. And as a method of communicating that they are leaving. In summation the first month of January saw a drop of aprox 1/3 of the entire player base (12,673 average players). Now lets see if the devs have noticed this and decided to adjust course to correct the hemorrhaging of players. Method: https://steamcharts.com/app/834910 Last 30 Days 11,847.4 -14,794.4 -55.53% 25,026 So it looks like course adjustments in game philosophy has not taken place or has been ineffective. As a result The game has in fact increased the rate of losing players. Of the remaining players after the January loss, more than half of the average player base has stopped playing. That is an astonishing number. The first month saw a loss of 12k players this month has seen almost 15k leave. Now just like the first January post many might believe this is normal or even to be expected for EA games. This is flatly not true. Ark not only didn't lose any players in the first it gained. The second month it head steady with a small increase in players as well. The following months it did decrease in small percentages going up some months and down in others. But not in the magnitude of Atlas. Again I will warn the devs this ship is about to sink. Or has already. Can you readjust your game design philosophy and save it or is this the next DnL? What do you think?
  5. Nope. Ark had a net GAIN after its first month.
  6. What is the benchmark that you can make such a claim? Because even a little bit a thought reveals that its clear you really have no idea if that is true unless you have access to Grape Shot's financial information. Do you? How many players retained from EA to full release that creates a workable cash flow depends on pricing of the product (that we know), monitization model (DLCs or cash shop) and company expenses (that we don't know). So please explain how you know 30% is enough to not only pay the bills for GS but also generate enough marketing via word of mouth to counter act the terrible review metrics on steam? Again, with all that said. Ark has and still continues to have its own issues. Sometimes its numbers dip and sometimes rise. And all of this is with it starting out MUCH stronger than Atlas IE growing and not having population drops.
  7. 60% retention is good?!? No offense but are you daft? ARK in its first month had a net GAIN. Keep telling yourself that its normal to lose players in the first month but it is not true. Keep telling yourself that its okay to lose 1/3 of your player base because its EA. But its not true. Ark was EA. Ark had a net GAIN. You sir are the one cherry picking. We are looking at numbers that speak for themselves. And you are holding on to tired old phrases that others have made up but keep repeating over and over in a vain hope it becomes truth. I don't think 'jump ship' because they think the game is going down hill. I think they leave because they aren't having fun and have legit complaints. Am I wrong here?
  8. You know, while ark official servers are rife with cheating. Ark official conquest servers with active enforcement gms has very very little cheating in it. A huge improvement.
  9. In my opinion its all about the cost of defense vs the cost of offense. If it is more expensive to attack than defend then players tend to be more peaceful as unless they are genuinely mad at another player they don't want to attack them because they do so at a loss. Toxicity is created when the cost of attacking is less than the cost of defense. Because being an Ahole comes at a huge profit. So the stone mats change was the exact worst thing to do. The claim system was a moronic feature and needs to be redone. What could they have been thinking when a single company can claim so much land. However allowing us to place beds in lawless lands helped with this. These are just my 0.02. But what is fact is that atlas population is plummeting and when 1/3 of your players leave in one month huge changes in the game and/or the game development team needs to be made.
  10. Method: http://steamcharts.com Results: January 2019 26,641.8 -12,673.8 -32.24% In the month following its launch month of December where the game peaked the game has lost just shy 1/3 of its entire player base. Conclusion: Hard to say if it is any one thing thing that has caused players to flee from this game. The truth it is more than likely many different reasons. But the results are conclusive thus far the game is not doing well. Now it is true that many will bring up that the game is in EA and losing players is common. This is an overly repeated and flatly wrong statement. Let us compare Ark a game that this was has had a HUGE amount of copy/paste from: July 2015 46,764.8 +3,893.3 +9.08% In the month following its launch month of June Ark actually didn't lose players but gained them despite being an EA game just like Atlas. This shows a significantly different outcome in the opinions of players as to their approval of Atlas' current design and future directions. Thus WC/GS/SnailGames need to take a hard look at what they are doing and where they are going, elicit feedback from its player base and make large overarching design and philosophy changes. Else they might have an outcome similar to another WC game: https://steamcharts.com/app/529180#All
  11. LOLOL good one... You must be new to bldx. bldx has worked hard on ark official servers and ark conquest servers to be know for cheating. Their rep is garbage because they are garbage.
  12. EA Ark In one month started at 80k and held it for 3 months. EA Atlas In one month started at 50k and DROPPED to 25K. You better get over this resistance to admitting when you are wrong and messed up and start 'walking things back'. Your pirate game is sinking and going the way of DnL. Start listening WC erm GS or this will be your biggest failure yet.
  13. I really wish people would stop with the "its EA" bs. Look at Ark during its first month per steam charts. Ark launched in may of 2015 and rose to roughly 80k in its first month and kept those numbers for 3 months! Its ONLY been 1 month for Atlas and there has been a DECREASE by 50%!
  14. Don't think that Atlas isn't frustrating for us Ark players as well. You might find a lot leave it and go back to Ark... I did. And that metal+cp ingredients in stone structures change ..... omg... im happy I left. And I have 8k+ hours in ark all pvp official servers.
  15. Am not. Just realistic to the facts. If I was jaded why would I still be playing ark with almost 7900 hours.
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